Dungeon Crawl Stone Soup version 0.14-a0-2881-g20de702 (webtiles) character file. 0 Herrn the Skirmisher (level 1, 16/16 HPs) Began as a Demonspawn Abyssal Knight on Feb 28, 2014. Was an Initiate of Lugonu. Quit the game on Level 1 of the Dungeon. The game lasted 00:01:47 (48 turns). Herrn the Skirmisher (Demonspawn Abyssal Knight) Turns: 48, Time: 00:01:47 HP 16/16 AC 1 Str 12 XL: 1 Next: 0% MP 0/1 EV 10 Int 13 God: Lugonu [......] Gold 0 SH 0 Dex 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +2 falchion rCold . . . Clarity . b - +0 leather armour rNeg . . . Conserve . (no shield) rPois . rCorr . (no helmet) rElec + rRot . (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding . (no boots) Saprov . . . Stasis . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: deformed body, frail 1, electricity resistance, wild magic 1 a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand weapons a - a +2,+2 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Potions d - a potion of heal wounds Skills: + Level 3.0 Fighting + Level 1.7 Long Blades + Level 1.7 Armour + Level 0.8 Dodging + Level 2.4 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/16) Altars: Innate Abilities, Weirdness & Mutations You are resistant to electric shocks. Your spells are a little harder to cast, but a little more powerful. [Armour fits poorly on your strangely shaped body.] [You are frail (-10% HP).] Message History A wretched star comes into view. The wretched star glows turbulently. The orb of energy misses you. The wretched star pulses with an eldritch light! Your body twists and deforms. You feel frail. The wretched star glows turbulently. The orb of energy misses you. The wretched star glows turbulently. The orb of energy hits you! Ouch! That really hurt! Use which ability? (? or * to list) You pass through the gate. Welcome to the Dungeon! You feel somewhat more hungry. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. You feel much better. It was a potion of heal wounds. You feel extremely strange. You feel insulated. You feel less in control of your magic. It was a potion of mutation. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.######## #...@....# ########.# There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | Herrn, the Demonspawn Abyssal Knight, began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 1/1 34 | Abyss:1 | Noticed a wretched star 45 | D:1 | Escaped the Abyss 47 | D:1 | Gained mutation: You are resistant to electric shocks. [potion of mutation] 47 | D:1 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation] 48 | D:1 | Quit the game Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Potion || 2