Herrn Level 1 of the Dungeon (0, 0, D:1) 19 bolts of penetration (-11, 7, D:1) a +0,+0 short sword a +0,+0 club (27, 9, D:1) a +0 ring mail (-2, 11, D:1) a +0,+0 club (28, 11, D:1) 14 silver bolts (-19, 13, D:1) a bat corpse (skeletalised by now) (-7, 14, D:1) a +0,+0 mace (25, 14, D:1) a +0,+0 dagger (25, 17, D:1) a dart (4, 18, D:1) 24 arrows (25, 18, D:1) a dart (-13, 20, D:1) a +0 leather armour (-2, 20, D:1) a +0,+0 club (0, 26, D:1) a +0,+0 dagger of electrocution (-19, 27, D:1) a hobgoblin corpse (skeletalised by now) (-1, 29, D:1) a +0,+0 club (14, 29, D:1) a +0,+0 short sword (34, 32, D:1) a +0,+0 club Level 2 of the Dungeon (0, 0, D:2) a +0,+0 hand axe (-16, 4, D:2) 9 sling bullets (-35, 5, D:2) a bat corpse (rotten by now) (-14, 5, D:2) a hobgoblin corpse (rotten by now) (-32, 8, D:2) 17 stones (-6, 10, D:2) a +0,+1 dagger (-32, 11, D:2) a +0,+1 dagger a goblin corpse (rotten by now) (6, 21, D:2) a +0,+0 club (-38, 22, D:2) a rat corpse (-25, 22, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (-26, 23, D:2) a goblin skeleton (-25, 23, D:2) a jackal skeleton (3, 27, D:2) a +0,+0 whip (-15, 32, D:2) a bat skeleton (-25, 33, D:2) a bat skeleton (-16, 33, D:2) a +0,+0 hand axe (-18, 48, D:2) a bat corpse Level 3 of the Dungeon (0, 0, D:3) a quokka corpse