Dungeon Crawl Stone Soup version 0.15-a0-86-gda4a099 (webtiles) character file. 3 Herrn the Magician (level 1, 7/10 HPs) Began as a Gargoyle Wanderer on Apr 7, 2014. Quit the game on Level 1 of the Dungeon. The game lasted 00:01:34 (164 turns). Herrn the Magician (Gargoyle Wanderer) Turns: 164, Time: 00:01:34 HP 7/10 AC 4 Str 13 XL: 1 Next: 50% MP 6/6 EV 11 Int 14 God: Gold 0 SH 0 Dex 9 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Clarity . c - +0 robe rNeg + . . Conserve . (no shield) rPois + rCorr . (no helmet) rElec + rRot + (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding . (no boots) Saprov . . . Stasis . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: life protection 1, electricity resistance, unbreathing, petrification resistance, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons d - a +0,+0 club (weapon) Armour c - a +0 robe (worn) Comestibles f - a bread ration Scrolls e - a scroll of remove curse {unknown} g - a scroll of identify {unknown} Potions a - a potion of haste b - a potion of heal wounds Skills: * Level 0.2 Fighting * Level 0.1 Dodging Level 1.1 Shields + Level 3.1 Spellcasting Level 1.5 Air Magic Level 3.0 Poison Magic Level 1.0 Invocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Trmt #..... 24% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. You are immune to poison. You are immune to rotting. Your stone body is very resilient (AC +2). You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. Message History The bat misses you. You barely miss the bat. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat barely misses you. You hit the bat. You headbutt the bat. You kill the bat! You start resting. Your horns disappear. You start resting. Magic restored. You start resting. Your magical contamination has completely faded away. You start resting. g - a scroll labeled WIUJ EN UMOUP Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.. ##...######## #.##........# ....#...###.# ###.#...# #.....# #.#..####... ...#........# ## ##...####.# #@....# #.......# #.........# +.........+ #.........# ##.......# ##.....# ##...# # There were no monsters in sight! Vanquished Creatures 2 bats (D:1) 2 goblins (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Herrn, the Gargoyle Wanderer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 164 | D:1 | Quit the game Action || total -------------------------++------- Melee: Club || 12 Cast: Beastly Appendage || 2