Dungeon Crawl Stone Soup version 0.15-a0-674-g7948ca6 (webtiles) character file. 0 Herrn the Magician (level 1, 12/12 HPs) Began as a Gargoyle Wanderer on May 9, 2014. Quit the game on Level 1 of the Dungeon. The game lasted 00:00:19 (4 turns). Herrn the Magician (Gargoyle Wanderer) Turns: 4, Time: 00:00:19 HP 12/12 AC 4 Str 14 XL: 1 Next: 0% MP 3/3 EV 11 Int 12 God: Gold 0 SH 0 Dex 10 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . a - +2 shortbow rCold . . . Clarity . c - +0 robe rNeg + . . Conserve . (no shield) rPois + rCorr . (no helmet) rElec + rRot + (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding . (no boots) Saprov . . . Stasis . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: low mp 1, life protection 1, screaming 1, electricity resistance, slow healing 1, unbreathing, petrification resistance, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +2,+2 shortbow (weapon) d - a +0,+0 dagger Missiles e - 26 arrows (quivered) Armour c - a +0 robe (worn) Comestibles f - a bread ration Potions b - a potion of curing Skills: + Level 1.1 Fighting + Level 2.0 Bows + Level 2.1 Stealth + Level 3.0 Spellcasting Level 1.7 Summonings You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth #..... 28% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. You are immune to poison. You are immune to rotting. Your stone body is very resilient (AC +2). You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. Your magical capacity is low (-10% MP). You occasionally shout uncontrollably. You heal slowly when monsters are visible. Message History Welcome, Herrn the Gargoyle Wanderer. They say that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Press ? for a list of commands and other information. Found two items. Found a staircase leading out of the dungeon. Found a sling. g - a fuming yellow potion You feel extremely strange. You feel less energetic. You feel the urge to shout. Your natural healing is weakened. It was a potion of mutation. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . ###.##. ####)...... #####.....### ##...#.....#... ##.8.#.....#.8. ##...#.....#...# ######.....##### ##......@.?...... #................. .........<........ #................ #............... ######.....##### #...#.....#...# .8.#.....#.8. ..#.....#.. There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Herrn, the Gargoyle Wanderer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 4/4 3 | D:1 | Gained mutation: Your magical capacity is low (-10% MP). [potion of mutation] 3 | D:1 | Gained mutation: You occasionally shout uncontrollably. [potion of mutation] 3 | D:1 | Gained mutation: You heal slowly when monsters are visible. [potion of mutation] 4 | D:1 | Quit the game Action || total -------------------------++------- Use: Potion || 1