Herrn Level 1 of the Dungeon (0, 0, D:1) 15 bolts (28, 3, D:1) a +0,+0 club (12, 4, D:1) a +1,+1 mace (29, 4, D:1) a +0,+0 club (34, 4, D:1) a stone (34, 7, D:1) a +2,+1 dagger (36, 14, D:1) 23 stones (13, 28, D:1) a stone (11, 29, D:1) a stone (12, 29, D:1) a stone (9, 32, D:1) a +0,+0 club 2 stones (27, 35, D:1) 14 arrows Level 2 of the Dungeon (0, 0, D:2) 9 stones (47, 2, D:2) 11 stones (46, 18, D:2) a +0,+0 club (58, 22, D:2) an adder corpse (skeletalised by now) (20, 37, D:2) a +0,+0 club (39, 41, D:2) a +0,+0 short sword (11, 47, D:2) a +0,+0 dagger (51, 57, D:2) 16 stones Level 3 of the Dungeon (0, 0, D:3) 20 sling bullets (36, 0, D:3) a +0,+0 spear (3, 1, D:3) a +0,+0 club a ball python skeleton (36, 2, D:3) a +0,+0 club a +0,+0 flail a +0 scale mail the human corpse of Terence (rotten by now) (11, 6, D:3) 16 stones (31, 10, D:3) a +2,+2 trident (36, 13, D:3) a +0 robe (-1, 27, D:3) 7 sling bullets of flame (37, 32, D:3) 11 poisoned needles (7, 45, D:3) a +2 robe (16, 46, D:3) a giant gecko skeleton