Herrn Level 1 of the Dungeon (0, 0, D:1) a +1,+1 hand axe (6, 0, D:1) a +0,+0 dagger (6, 1, D:1) a +0,+0 club 4 stones (12, 2, D:1) a +0,+0 club (4, 13, D:1) a +0,+0 short sword (4, 20, D:1) a +0,+0 dagger (4, 21, D:1) 18 sling bullets (4, 24, D:1) a stone (-2, 27, D:1) a +0,+0 club (-7, 28, D:1) a +0 leather armour (12, 29, D:1) a stone (13, 30, D:1) 2 stones (13, 31, D:1) a +0,+0 club (27, 31, D:1) 18 sling bullets (3, 37, D:1) a +0,+0 dagger Level 2 of the Dungeon (0, 0, D:2) 14 stones (7, 3, D:2) a cursed +0,-1 club (-27, 4, D:2) a +0,+0 dagger (7, 4, D:2) a cursed -3,-3 club (27, 4, D:2) a stone (7, 5, D:2) a +0,+0 whip (27, 5, D:2) 8 poisoned sling bullets (-27, 7, D:2) 10 sling bullets (16, 11, D:2) a +0 scale mail (-27, 23, D:2) a +0,+0 dagger (8, 23, D:2) 17 stones (11, 29, D:2) a stone (11, 30, D:2) a stone (-28, 31, D:2) a +0,+0 dagger (11, 31, D:2) a stone (11, 32, D:2) a stone (-20, 33, D:2) a stone (-17, 33, D:2) a stone (-16, 33, D:2) a stone (14, 33, D:2) a +0,+0 spear (-22, 34, D:2) 21 stones (-22, 35, D:2) a +0 leather armour (12, 35, D:2) a +2,+1 short sword (-24, 36, D:2) 15 gold pieces (24, 43, D:2) a +0,+0 dagger (13, 45, D:2) a +0,+0 dagger Level 3 of the Dungeon (0, 0, D:3) a +1,+2 trident (9, 8, D:3) a cursed -3,-1 whip a +1 leather armour (-14, 11, D:3) a +0,+0 dagger (-26, 12, D:3) a +0,+0 sling (-13, 25, D:3) 5 poisoned needles (-44, 33, D:3) a +0,+0 quarterstaff (-19, 40, D:3) 13 poisoned needles (-41, 51, D:3) a +0,+0 club Level 4 of the Dungeon [Shop] Faushek's Antique Weapon Emporium a +4,+2 demon trident of electrocution (375 gold) a +0,+0 short sword (75 gold) a +1,+2 short sword of protection (75 gold) the +8,+8 battleaxe "Daybb" {drain, rPois rN+ Str+2} (287 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from poison. It protects you from negative energy. a +3,+2 morningstar of holy wrath (100 gold) the +8,+9 mace "Eneeneos" {flame, Contam rC+ Str+3} (200 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+3). It protects you from cold. It causes magical contamination when unequipped. a +0,+0 short sword (75 gold) a +0,+3 shortbow of flaming (75 gold) a +2,+3 war axe of chopping (87 gold) a +0,+0 great sword (162 gold) a +0,+0 crossbow (102 gold) a +0,+0 hand axe (75 gold) [Shop] Strykhl Bufau's General Store a meat ration (55 gold) a +5 blowgun (324 gold) a +0,+0 dagger (22 gold) a potion of agility (27 gold) a +2 cloak of magic resistance (236 gold) a scroll of identify (22 gold) 2 scrolls of remove curse (66 gold) a potion of lignification (22 gold) (0, 0, D:4) a +0 ring mail (-42, 2, D:4) a +0 naga barding (-8, 3, D:4) 24 sling bullets (0, 4, D:4) a +0,+0 mace (-46, 5, D:4) a +0,+0 short sword (-19, 6, D:4) a +0,+0 whip (-23, 9, D:4) a stone (-6, 13, D:4) a +0,+0 dagger (10, 17, D:4) a +0 robe (-5, 31, D:4) a +1,+0 dagger a +1 leather armour (-2, 35, D:4) 7 needles of paralysis (-34, 39, D:4) an uncursed ring of loudness 5 scrolls of random uselessness (-35, 41, D:4) a +0,+0 morningstar (-11, 41, D:4) a cursed +0 leather armour (-35, 42, D:4) a +0,+0 dagger a +0 robe (-35, 43, D:4) a +0,+0 flail a +0 chain mail (-34, 43, D:4) a +0,+0 flail (-33, 43, D:4) a +0,+0 dagger a +0 robe (-35, 44, D:4) a +0,+0 short sword (-37, 45, D:4) a cursed -1,-3 club (-2, 49, D:4) 5 tomahawks Level 5 of the Dungeon (0, 0, D:5) 15 stones (40, 0, D:5) a +0 robe (39, 4, D:5) 22 arrows (44, 4, D:5) a +0,+0 hand axe (38, 5, D:5) a +0,+0 club (39, 5, D:5) a +0,+0 club a goblin skeleton (38, 25, D:5) 7 arrows (39, 29, D:5) 6 javelins (48, 30, D:5) a +0,+0 mace (38, 31, D:5) an arrow (44, 31, D:5) a rat skeleton (37, 32, D:5) an arrow (2, 36, D:5) a +0 large shield (36, 36, D:5) a +0,+0 shortbow 19 arrows Level 6 of the Dungeon (0, 0, D:6) a quokka corpse (0, 1, D:6) a hobgoblin corpse (1, 1, D:6) 11 arrows