Herrn Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (-5, 4, D:1) a +0 club (-23, 5, D:1) 22 stones (0, 9, D:1) a +0 club (-21, 11, D:1) a +0 robe (-23, 15, D:1) a cursed +0 dagger (-11, 18, D:1) 13 stones (-4, 21, D:1) a cursed -1 dagger (-31, 25, D:1) a +0 club (0, 32, D:1) 26 stones (-42, 36, D:1) a +0 dagger (-6, 37, D:1) a +0 hand axe (-16, 38, D:1) a +0 club (-2, 38, D:1) a +0 dagger (-17, 52, D:1) 6 tomahawks Level 2 of the Dungeon (4, 2, D:2) 16 poisoned needles (-4, 3, D:2) a +0 whip (-2, 3, D:2) 7 arrows of frost (-45, 28, D:2) 7 gold pieces (-40, 28, D:2) 27 stones (-37, 43, D:2) a +0 club (-8, 43, D:2) a stone (-9, 44, D:2) a stone (-9, 45, D:2) a stone (-9, 46, D:2) a stone (7, 50, D:2) 20 arrows (8, 50, D:2) a +4 sling Level 3 of the Dungeon (0, 0, D:3) 6 javelins (-25, 5, D:3) a cursed +0 robe (-19, 7, D:3) a +0 dagger a +0 leather armour a +0 club (1, 12, D:3) 14 poisoned arrows (-32, 15, D:3) a +0 dagger (-44, 25, D:3) a +0 club (-44, 26, D:3) a +0 trident (-26, 28, D:3) a +0 sling (-32, 31, D:3) a +0 leather armour (-1, 46, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Zecwacoi's Weapon Emporium a +0 dagger (20 gold) a +0 short sword (30 gold) 18 stones (18 gold) a +0 quarterstaff (40 gold) a +0 quarterstaff (40 gold) a +0 falchion (30 gold) a +0 war axe (35 gold) a +2 dagger of venom (144 gold) the +5 shortbow "Kinoso" {flame, Stlth+} (402 gold) It turns projectiles fired from it into bolts of flame. It makes you more stealthy. [Shop] Yqeapeih's Jewellery Boutique an uncursed ring of flight (245 gold) a cursed -3 ring of evasion (28 gold) an uncursed amulet of resist corrosion (280 gold) an uncursed ring of magical power (280 gold) the amulet "Nudwaul" {Inacc Str+1 Dex+3} (166 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+1). It affects your dexterity (+3). an uncursed amulet of faith (560 gold) an uncursed ring of protection from cold (350 gold) the ring "Siclor" {+Inv MR+ MP+9} (554 gold) [ring of magical power] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you turn invisible. an uncursed ring of ice (350 gold) the ring of the Mage {Wiz MR++ Int+3} (723 gold) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. an uncursed ring of flight (245 gold) [Shop] Duelukko's Antique Weapon Emporium the +5 short sword of the Grey Skies {drain, rElec Str+3} (224 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It insulates you from electricity. a +0 club (28 gold) a +0 mace (84 gold) a +0 cutlass (112 gold) the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} (2125 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 quarterstaff (112 gold) a +0 trident (98 gold) a +0 quarterstaff (112 gold) a +0 trident (98 gold) a +0 club (28 gold) a +0 falchion (84 gold) the cursed +6 crossbow of Eternal Vigilance {elec, rElec rC+} (254 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. [Shop] Thruashau's Weapon Shop 10 arrows (20 gold) a +0 mace of protection (56 gold) a +0 dagger (20 gold) a +0 whip (25 gold) 12 sling bullets (60 gold) a +0 sling (15 gold) a +0 flail (35 gold) a +0 quarterstaff (40 gold) a +0 dagger (20 gold) 11 poisoned needles (44 gold) a +0 quarterstaff (40 gold) a +0 dagger (20 gold) (0, 0, D:4) a +0 scale mail (4, 2, D:4) a +0 club a +0 whip (5, 2, D:4) a +0 halberd (-18, 7, D:4) a +0 hand axe (-5, 13, D:4) a cursed -1 dagger (22, 14, D:4) a throwing net (23, 14, D:4) a +0 club a throwing net (26, 14, D:4) a +0 spear (24, 16, D:4) a +0 club (5, 17, D:4) a +0 dagger (16, 20, D:4) a +0 leather armour (-11, 21, D:4) a +0 short sword (29, 23, D:4) a +0 scythe of slicing a +0 robe (-9, 28, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (-25, 1, D:5) 6 javelins (-37, 17, D:5) 13 arrows (-33, 28, D:5) a +0 blowgun (-9, 34, D:5) a stone (-9, 38, D:5) a stone (-26, 46, D:5) a +2 spear of distortion (-22, 49, D:5) an uncursed staff of poison Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 2 arrows (0, 2, D:6) 2 arrows (0, 3, D:6) an arrow (2, 3, D:6) an arrow (1, 4, D:6) 2 arrows (2, 4, D:6) 3 arrows (-36, 7, D:6) 19 stones (-6, 15, D:6) a bat corpse (skeletalised by now) (-3, 17, D:6) a -2 hammer (-9, 18, D:6) an adder corpse (skeletalised by now) (-4, 18, D:6) a bat corpse (skeletalised by now) (-3, 18, D:6) a bat corpse (skeletalised by now) (-9, 20, D:6) a -1 hammer (-7, 22, D:6) a -3 hand axe a -2 long sword a -1 short sword the +7 Singing Sword (-18, 26, D:6) a cursed +0 robe (0, 39, D:6) an uncursed staff of fire (0, 45, D:6) a scorpion corpse (-31, 52, D:6) 25 sling bullets Level 7 of the Dungeon (0, 0, D:7) a sling bullet (0, 2, D:7) a +0 quarterstaff a +0 sling 16 sling bullets a +3 leather armour of fire resistance a wand of frost (0) (1, 3, D:7) a sling bullet (2, 7, D:7) a +4 falchion of draining a +0 leather armour the human corpse of Eustachio the Ecumenical Temple