Herrn Level 1 of the Dungeon (0, 0, D:1) a stone (4, 1, D:1) a +0 whip (4, 2, D:1) a +0 whip (29, 2, D:1) a +0 dagger (-4, 7, D:1) a +0 dagger a +0 club (30, 9, D:1) 16 poisoned needles (4, 10, D:1) a +0 whip (31, 10, D:1) 21 stones (19, 13, D:1) a +0 hand axe (35, 13, D:1) a +0 dagger (31, 19, D:1) a +0 dagger (-2, 30, D:1) a +0 robe (24, 32, D:1) a +0 club (7, 36, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a cursed -2 whip (16, 3, D:2) a +0 ring mail (-18, 5, D:2) a +0 whip (34, 6, D:2) a +0 hand axe (7, 8, D:2) 21 stones (11, 10, D:2) a stone (-18, 13, D:2) 20 stones (5, 23, D:2) 20 arrows (12, 23, D:2) a +0 leather armour (-15, 36, D:2) 18 stones (18, 37, D:2) a +0 dagger (0, 38, D:2) 12 stones (0, 43, D:2) 14 stones (5, 45, D:2) 26 stones Level 3 of the Dungeon (0, 0, D:3) 2 stones (-3, 1, D:3) a stone (-31, 3, D:3) a stone (-22, 3, D:3) 12 arrows (-32, 4, D:3) a stone (-34, 6, D:3) a stone (-33, 6, D:3) 4 needles of confusion (-34, 7, D:3) a +0 whip (-7, 7, D:3) 21 stones (-12, 11, D:3) a +0 ring mail (-19, 13, D:3) a +0 robe (1, 17, D:3) a potion of degeneration a potion of heal wounds (-13, 22, D:3) a +0 hand axe (-8, 24, D:3) a throwing net (-13, 26, D:3) a +0 leather armour (-15, 29, D:3) a +0 club (-15, 30, D:3) a cursed -3 club a +0 dagger (-11, 33, D:3) a +0 dagger a +0 leather armour (4, 33, D:3) a +0 club a +0 leather armour (5, 33, D:3) a cursed -1 hand axe 3 tomahawks a +0 flail (6, 33, D:3) a cursed -1 mace (-32, 34, D:3) a +0 dagger (5, 34, D:3) a tomahawk (6, 34, D:3) a +0 dagger a +0 robe (-16, 35, D:3) 21 stones (-8, 35, D:3) a cursed -2 dagger 2 stones a cursed +0 club (-16, 36, D:3) a +0 war axe (-15, 36, D:3) a +0 long sword (-2, 38, D:3) a +0 dagger (-41, 40, D:3) a potion of poison (5, 40, D:3) a tomahawk (-42, 42, D:3) a +0 dagger 2 tomahawks (-39, 42, D:3) a tomahawk (-38, 42, D:3) a tomahawk (-21, 44, D:3) 19 sling bullets of frost (-28, 45, D:3) a cursed -3 club (-19, 45, D:3) a +0 club Level 4 of the Dungeon [Shop] Qioph's Jewellery Emporium the amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1} (522 gold) [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. a cursed -4 ring of evasion (26 gold) a cursed ring of loudness (58 gold) an uncursed amulet of clarity (260 gold) an uncursed amulet of warding (195 gold) an uncursed ring of stealth (227 gold) an uncursed ring of poison resistance (260 gold) an uncursed amulet of guardian spirit (390 gold) the amulet "Eschepaba" {Stasis Str+4 Dex-3} (345 gold) [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+4). It affects your dexterity (-3). an uncursed ring of regeneration (390 gold) (-1, 1, D:4) a +0 flail (26, 2, D:4) a +0 dagger (25, 3, D:4) a cursed +0 dagger (33, 3, D:4) a +0 leather armour (2, 16, D:4) a +2 hunting sling of evasion (5, 16, D:4) a +0 dagger (3, 17, D:4) a +0 dagger (18, 22, D:4) a +0 leather armour (40, 26, D:4) 2 stones (42, 26, D:4) a +0 dagger of protection 22 stones (16, 31, D:4) a +0 club (16, 32, D:4) a +0 whip a +0 robe (18, 32, D:4) 17 poisoned needles (19, 36, D:4) a +0 club a +0 leather armour 2 stones (19, 37, D:4) a stone (20, 38, D:4) 2 stones Level 5 of the Dungeon [Shop] Qeduucio's Weapon Boutique the cursed +0 morningstar of Perrueti {crush, rN+ Str+3 Int+4} (346 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). It protects you from negative energy. It has a curse placed upon it. a +0 spear (36 gold) a +1 hand crossbow of evasion (134 gold) a +2 glaive of venom (237 gold) a +0 bardiche (108 gold) a +0 hunting sling (18 gold) a +0 morningstar (48 gold) a +0 mace (36 gold) a +2 spear of freezing (208 gold) a +2 dagger of draining (187 gold) (0, 0, D:5) 3 stones (-16, 5, D:5) 33 arrows (2, 10, D:5) 19 sling bullets (11, 17, D:5) a +0 dagger of holy wrath a +0 robe (12, 17, D:5) a +0 ring mail (-9, 18, D:5) a +0 ring mail (4, 27, D:5) a stone (-25, 29, D:5) a +0 hunting sling (6, 29, D:5) a +0 club (-8, 30, D:5) a +0 dagger (-13, 31, D:5) a +0 whip (6, 36, D:5) a +0 dagger a +0 robe (15, 36, D:5) a +0 dagger (-16, 37, D:5) a +0 robe (6, 37, D:5) a +0 dagger a +0 robe a +1 flail of holy wrath a +0 ring mail a +0 mace a +0 scale mail (-13, 39, D:5) a cursed staff of earth (-9, 39, D:5) a +0 leather armour (12, 40, D:5) 21 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 flail (14, 0, D:6) 18 poisoned needles (18, 3, D:6) a +0 helmet (-3, 5, D:6) 2 potions of heal wounds (-4, 8, D:6) 4 sling bullets of flame (24, 28, D:6) a +0 robe (8, 30, D:6) a +0 leather armour (11, 32, D:6) a +0 whip (11, 35, D:6) a +0 robe (10, 36, D:6) a +0 hand axe a +0 club a +0 leather armour (-4, 37, D:6) a +0 spear of piercing a +0 robe (-3, 37, D:6) a cursed +0 dagger a +0 robe (10, 37, D:6) a +0 mace (-7, 40, D:6) a cursed +0 falchion a +0 robe (3, 43, D:6) a +0 cloak (27, 43, D:6) a +0 trident (28, 43, D:6) a +0 hand axe a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour (9, 48, D:6) an uncursed staff of fire (5, 56, D:6) a +4 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (28, 4, D:7) a +0 leather armour (-25, 5, D:7) a +0 giant club (7, 11, D:7) a cursed +0 ring mail (0, 20, D:7) a +2 flail of protection a tomahawk (-4, 21, D:7) 2 tomahawks (-2, 21, D:7) a tomahawk (0, 21, D:7) a cursed -3 war axe a +0 chain mail a +0 dagger a +0 robe (18, 22, D:7) a +0 robe a +0 mace a +0 hand axe a +0 robe a cursed +3 falchion a +0 robe (19, 22, D:7) a +3 dagger (19, 24, D:7) a +0 robe a cursed +0 flail (8, 30, D:7) a +0 club (-29, 37, D:7) 24 arrows (16, 45, D:7) 19 stones Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (-17, 2, D:8) a +5 dagger (14, 2, D:8) a +3 dagger of chaos a +0 robe (15, 3, D:8) a +0 short sword (14, 4, D:8) 2 tomahawks (-1, 19, D:8) a hippogriff corpse (skeletalised by now) (-36, 36, D:8) 18 sling bullets (-11, 36, D:8) 13 arrows of frost (-44, 49, D:8) 22 sling bullets (-10, 49, D:8) an arrow (-7, 49, D:8) an arrow (-6, 49, D:8) 2 arrows (-5, 49, D:8) 2 arrows (-2, 49, D:8) a +0 shortbow 15 arrows (-8, 50, D:8) 2 arrows (-3, 51, D:8) a +0 dagger a +0 robe a +0 giant club (-2, 51, D:8) a +3 whip a +0 leather armour a +0 giant club (-16, 53, D:8) a +0 buckler (2, 53, D:8) a +2 flail of protection a +0 chain mail (3, 53, D:8) a +0 short sword (2, 59, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) 9 gold pieces (1, 1, D:9) 3 gold pieces (44, 22, D:9) a potion of poison (25, 24, D:9) a bread ration (31, 27, D:9) 10 stones (16, 29, D:9) a potion of experience (48, 29, D:9) a rat corpse (rotten by now) (34, 32, D:9) a +0 long sword a +0 leather armour a yak skeleton a yak corpse (rotten by now) an elf corpse (rotten by now) (34, 33, D:9) a +0 dagger a +0 robe (35, 33, D:9) a +0 flail a +0 chain mail (35, 34, D:9) a +0 mace a +0 ring mail the Ecumenical Temple (2, 8, Temple) a +2 dagger of draining (3, 8, Temple) the +7 spear "Teuru" {elec, *Tele rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It causes random teleportation.