Dungeon Crawl Stone Soup version 0.16-a0-3354-g045d5c7 (webtiles) character file. 9 Herrn the Skirmisher (level 2, 20/24 HPs) Began as a Demonspawn Fighter on Dec 29, 2014. Quit the game on level 1 of the Dungeon. The game lasted 00:00:58 (196 turns). Herrn the Skirmisher (Demonspawn Fighter) Turns: 196, Time: 00:00:59 Health: 20/24 AC: 6 Str: 16 XL: 2 Next: 3% Magic: 2/2 EV: 6 Int: 9 God: Gold: 14 SH: 8 Dex: 12 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +0 war axe rCold . . . Clarity . b - +0 scale mail rNeg . . . SustAb . c - +0 shield rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: not resistant to hostile enchantments, extremely unstealthy A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls f - a scroll of remove curse {unknown} g - a scroll of recharging {unknown} h - a scroll of immolation {unknown} j - a scroll of blinking {unknown} Potions e - a potion of might i - a potion of curing {unknown} k - a potion of brilliance {unknown} Comestibles d - a bread ration Skills: * Level 3.4 Fighting * Level 1.8 Axes + Level 2.8 Armour - Level 2.6 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History The jackal completely misses you. You closely miss the jackal. The jackal is heavily wounded. You block the jackal's attack. The jackal bites you but does no damage. You closely miss the jackal. The jackal is heavily wounded. You block the jackal's attack. The jackal bites you but does no damage. You closely miss the jackal. The jackal is heavily wounded. You block the jackal's attack. The jackal barely misses you. You hit the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. You block the jackal's attack. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### ..... ...... ## .h....# .# ##### h.....# .# #...# ......# .##########...#####......# >.....†.........@h$......# #####################+#### #....#.#.#§≈.§# §§.. #..#..#...§.#.# .w. #.#####..####.##≈≈ ##.#.#.###.#.#..# #.#.#.#...#.##≈≈#### #≈#.####.###....##.## ##.##.#.####...<#.#.# You could see a jackal. Vanquished Creatures A giant mite (D:1) A jackal (D:1) 2 kobolds (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Herrn, the Demonspawn Fighter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 195 | D:1 | Gained mutation: A weak demonic guardian rushes to your aid. [demonic ancestry] 195 | D:1 | Reached XP level 2. HP: 20/24 MP: 2/2 196 | D:1 | Quit the game Action || total -------------------------++------- Melee: War axe || 19