Herrn Level 1 of the Dungeon (0, 0, D:1) a stone (1, 0, D:1) a stone (-20, 18, D:1) a +0 dagger (-18, 22, D:1) a +0 leather armour of magic resistance (17, 22, D:1) a +0 dagger (19, 26, D:1) a +0 dagger (15, 33, D:1) a cursed +0 ring mail (-8, 37, D:1) 14 bolts (-27, 40, D:1) a +0 dagger (-13, 42, D:1) 22 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (-29, 3, D:2) a cursed +0 dagger 21 stones (-14, 4, D:2) a +0 club (-31, 5, D:2) a stone (-22, 7, D:2) a +0 hunting sling 10 stones (-23, 8, D:2) a stone (-21, 11, D:2) a cursed -2 club (-19, 11, D:2) a +0 dagger (-21, 12, D:2) a stone (-20, 12, D:2) a stone (-21, 15, D:2) 18 arrows (-19, 15, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (5, 18, D:2) a +0 club (-20, 32, D:2) a goblin skeleton (-2, 37, D:2) a bat skeleton (20, 38, D:2) a quokka corpse (-16, 39, D:2) a +0 dagger (23, 40, D:2) a plain deck of war (-7, 41, D:2) a ball python corpse