Herrn Level 1 of the Dungeon (0, 0, D:1) 13 poisoned needles (4, 6, D:1) 19 bolts (6, 7, D:1) a +0 club (-14, 12, D:1) 5 tomahawks (-7, 12, D:1) a +0 club (20, 12, D:1) a +0 club (-3, 14, D:1) 17 arrows (-6, 16, D:1) a +0 club (7, 18, D:1) a +0 short sword (23, 19, D:1) a +0 whip (14, 20, D:1) 15 poisoned needles (-9, 24, D:1) a +0 hunting sling (1, 30, D:1) a +0 scale mail (4, 32, D:1) 13 arrows (-4, 35, D:1) a +0 spear (-13, 38, D:1) a +0 robe (14, 40, D:1) a +0 leather armour (-12, 42, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a cursed +0 hunting sling 13 stones (-17, 1, D:2) a +0 shield (-2, 1, D:2) a stone (5, 1, D:2) a +0 leather armour (-58, 4, D:2) a +0 club (-8, 5, D:2) 2 stones (-8, 6, D:2) 2 stones (-10, 8, D:2) a +2 dagger of speed (-5, 33, D:2) 8 sling bullets (-25, 35, D:2) a +0 whip Level 3 of the Dungeon (-13, 1, D:3) a +0 club (-12, 1, D:3) a +0 club (5, 3, D:3) a cursed +0 mace (3, 14, D:3) a +0 whip (-38, 16, D:3) a +0 war axe (-9, 21, D:3) a +0 short sword (-20, 36, D:3) a +0 robe (-17, 36, D:3) a +0 robe (-8, 37, D:3) a +0 club (5, 38, D:3) a +0 falchion (-16, 42, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (-13, 1, D:4) 8 poisoned needles (-31, 3, D:4) a quokka corpse (skeletalised by now) (-6, 3, D:4) a +0 hunting sling 6 stones a +0 club a +0 club (-5, 3, D:4) a +0 dagger a +0 plate armour (-3, 3, D:4) a +0 buckler (-6, 4, D:4) a +0 hunting sling 26 stones a +0 club (0, 8, D:4) a +0 leather armour (-30, 9, D:4) a +0 buckler (16, 9, D:4) 14 bolts (17, 11, D:4) a +0 rapier (-20, 16, D:4) a quokka corpse (-19, 17, D:4) a +0 robe (-18, 28, D:4) the +6 short sword "Cujin" {vamp, *Noise rF+ rN+ MR++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make noises in combat. (3, 29, D:4) a +0 whip a gnoll corpse a gnoll corpse (-17, 37, D:4) 12 bolts (13, 42, D:4) 19 silver sling bullets (9, 44, D:4) a +0 whip (8, 47, D:4) 3 tomahawks (-33, 48, D:4) a +0 trident (-35, 50, D:4) a +0 leather armour