Herrn Level 1 of the Dungeon (13, 2, D:1) 19 stones (0, 3, D:1) a +0 dagger (5, 3, D:1) a +0 dagger (-1, 12, D:1) a +0 mace of holy wrath (-4, 31, D:1) a stone (-36, 33, D:1) a +0 ring mail (-30, 33, D:1) a +0 dagger (-5, 33, D:1) a stone (-15, 35, D:1) 24 stones (-5, 36, D:1) 11 sling bullets (6, 40, D:1) 15 stones Level 2 of the Dungeon (0, 0, D:2) a cursed +0 robe (1, 0, D:2) a +0 ring mail (-8, 11, D:2) a +0 dagger (-29, 12, D:2) a +0 club (1, 16, D:2) 19 stones (6, 23, D:2) 21 stones Level 3 of the Dungeon (0, 0, D:3) a rat corpse (skeletalised by now) (3, 1, D:3) a +0 quarterstaff (20, 5, D:3) a stone (20, 6, D:3) a stone (41, 16, D:3) a +0 dagger 21 stones (-4, 17, D:3) a stone (34, 17, D:3) a stone (-4, 18, D:3) a +0 short sword 3 stones (34, 18, D:3) 22 stones a +0 hunting sling a +0 club a +0 dagger a +0 club a +0 club a +0 club a +0 club (-4, 19, D:3) a stone (32, 19, D:3) a +0 animal skin a +0 falchion (32, 24, D:3) a +0 leather armour (9, 25, D:3) 14 bolts (36, 30, D:3) 17 bolts of frost Level 4 of the Dungeon (0, 0, D:4) the cursed +1 hunting sling "Jir Wisa" {freeze, rElec rN+ MP+9 Dex-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-5). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (-26, 1, D:4) 3 fruits (-19, 4, D:4) a giant newt corpse (1, 8, D:4) 10 arrows (-31, 16, D:4) a bread ration (18, 38, D:4) 13 stones