Herrn Level 1 of the Dungeon (0, 0, D:1) a +0 club (17, -9, D:1) a +0 club (18, -9, D:1) a +0 club (18, 20, D:1) a +0 leather armour (20, -9, D:1) a +0 short sword (25, 1, D:1) a +0 whip (30, -10, D:1) 23 bolts (33, -6, D:1) a +0 plate armour (34, 20, D:1) a +0 dagger (37, 16, D:1) a +0 dagger (38, 7, D:1) 28 arrows (38, 10, D:1) a +0 club (41, 30, D:1) a +0 dagger (47, -10, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 13 arrows (1, -18, D:2) a +0 whip (20, 14, D:2) a +0 dagger (21, 8, D:2) a cursed +0 robe (24, -1, D:2) 7 arrows of flame (30, -8, D:2) a +0 robe (30, 17, D:2) 14 arrows (40, -6, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 11, D:3) a +0 hand axe a cursed +0 chain mail (16, 33, D:3) a +0 short sword (21, 38, D:3) a +0 club (29, 5, D:3) a +0 leather armour (30, 4, D:3) a +0 leather armour (33, 2, D:3) a +0 short sword a +0 ring mail (33, 22, D:3) a +0 blowgun 8 poisoned needles (34, 0, D:3) a +0 dagger a +0 ring mail (35, -1, D:3) 21 bolts (38, -11, D:3) a +0 pair of boots (40, -2, D:3) a +0 ring mail (40, 16, D:3) a cursed -3 short sword (40, 38, D:3) a +0 robe (42, 1, D:3) 12 sling bullets (43, 10, D:3) a +0 dagger (43, 28, D:3) a +0 spear (49, 19, D:3) a +0 short sword (52, -1, D:3) 12 bolts (52, 20, D:3) 20 arrows (54, 4, D:3) 19 arrows Level 4 of the Dungeon (0, 29, D:4) 24 arrows (5, 22, D:4) a +0 short sword (5, 25, D:4) a +0 flail (6, 26, D:4) a +0 club a +0 hand axe a +0 robe a +0 dagger (7, 22, D:4) a +0 club (8, 31, D:4) 18 arrows (12, 32, D:4) a +0 hand axe (15, 20, D:4) a +0 club (28, 18, D:4) a +0 dagger (35, 19, D:4) a +0 club (47, 10, D:4) a scroll of random uselessness Level 5 of the Dungeon [Shop] Ysamn's Antique Weapon Boutique a +0 shortbow (60 gold) a +0 quarterstaff (80 gold) a +2 long sword of slicing (70 gold) the +2 falchion of Extinguishment {flame, -Tele rElec rPois Str+7} (160 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. a +0 hunting sling (30 gold) a +3 hunting sling of flaming (30 gold) a +0 executioner's axe (200 gold) a cursed -1 flail (70 gold) a cursed -2 broad axe (80 gold) (0, 0, D:5) the -2 pair of boots of Gillau {Str+2} It affects your strength (+2). (4, -18, D:5) a +0 mace (6, -35, D:5) a +0 blowgun (11, -14, D:5) a +0 halberd 21 arrows (12, -15, D:5) a +0 spear (13, -15, D:5) a +0 halberd a throwing net (13, -14, D:5) a +0 halberd (18, 1, D:5) 8 sling bullets (20, -36, D:5) a +0 short sword a +0 hand axe (21, -35, D:5) a +0 hand axe a +0 leather armour (23, -18, D:5) 13 poisoned needles (24, -19, D:5) a +0 ring mail (28, -8, D:5) a +0 morningstar (34, -15, D:5) a +0 giant club (35, -27, D:5) a +0 leather armour (39, -29, D:5) a +0 falchion (43, -19, D:5) a +0 mace (46, -39, D:5) 2 scrolls of random uselessness (46, -13, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a book of Geomancy (0, 30, D:6) 14 arrows of flame (10, 7, D:6) a cursed +3 halberd a +0 robe (11, 8, D:6) a +3 mace a cursed +0 robe (13, 44, D:6) a +0 whip (14, 2, D:6) a +1 spear of freezing a +0 robe (14, 9, D:6) a +0 short sword a +0 robe (18, 31, D:6) a +0 giant club (24, -2, D:6) 15 bolts a +0 quarterstaff (28, 13, D:6) a +0 scale mail (31, 4, D:6) a +0 hand axe a +0 chain mail a scroll of random uselessness (33, 1, D:6) a +0 dagger a +0 robe (34, 43, D:6) a scroll of random uselessness (36, 8, D:6) 12 sling bullets (39, 21, D:6) a cursed +0 scale mail (52, 21, D:6) a +0 hunting sling (52, 23, D:6) 21 arrows Level 7 of the Dungeon (6, 3, D:7) 15 sling bullets (7, -19, D:7) a cursed +0 dagger (38, -16, D:7) 21 sling bullets of flame (46, -23, D:7) 10 bolts (53, -14, D:7) a +0 giant spiked club (54, 4, D:7) a +0 club a cursed +0 leather armour (56, -14, D:7) a throwing net (68, 11, D:7) a +0 helmet Level 8 of the Dungeon (0, 0, D:8) 20 bolts (2, 2, D:8) an uncursed ring of poison resistance (15, 4, D:8) 18 bolts (20, 12, D:8) a cursed -2 giant club (23, 24, D:8) 22 bolts (24, 13, D:8) a +0 shortbow 8 arrows of dispersal a +0 leather armour (25, 14, D:8) 17 arrows (32, -1, D:8) 2 throwing nets (34, 25, D:8) a +0 dagger a +0 robe (34, 28, D:8) a +0 giant club (35, 28, D:8) a cursed -3 flail a +0 ring mail (38, 32, D:8) a +0 whip a +0 scale mail (45, 29, D:8) 2 potions of poison Level 9 of the Dungeon (0, 0, D:9) a +0 long sword (2, 6, D:9) a yak corpse (skeletalised by now) (5, 15, D:9) a scroll of identify (6, 9, D:9) a yak skeleton (10, -16, D:9) a +0 club a +0 scale mail (21, -18, D:9) 18 gold pieces (21, -17, D:9) 8 gold pieces the Ecumenical Temple