Dungeon Crawl Stone Soup version 0.18-a0-937-g1af3f5e (webtiles) character file. 1 Herrn the Magician (level 1, 13/13 HPs) Began as a Formicid Wanderer on Dec 28, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:59 (200 turns). Herrn the Magician (Formicid Wanderer) Turns: 200, Time: 00:00:59 Health: 13/13 AC: 2 Str: 16 XL: 1 Next: 22% Magic: 5/5 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis + e - +0 club rCold . . . Gourm . d - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Missiles g - 12 stones (quivered) Armour d - a +0 robe (worn) Books a - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Stone Arrow Conjuration/Earth 3 e - Petrify Transmutation/Earth 4 f - Lee's Rapid Deconstruction Earth 5 b - the Grimoire of Attacks Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Throw Frost Conjuration/Ice 2 c - Sios's Handbook of Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 3 Comestibles f - a bread ration Skills: Level 1.2 Shields + Level 4.4 Spellcasting Level 1.0 Necromancy * Level 1.1 Transmutations Level 2.6 Poison Magic Level 1.1 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Trmt #..... 17% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History You hit the kobold but do no damage. The kobold is heavily wounded. The kobold misses you. The kobold closely misses you. You barely miss the kobold. The kobold is heavily wounded. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! g - 12 stones (gained 3) There is an open door here. You start resting. HP restored. You don't know any spells. Unknown command. Unknown command. Memorise Beastly Appendage, consuming 1 spell level and leaving 7? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##+###+## #...#...# #...'...# #...#...# ##'###@## #...#...# +.<.#...+ #...#...# ######+## There were no monsters in sight! Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Herrn the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Herrn set off with: a book of Geomancy, the Grimoire of Attacks, Sios's Handbook of Transmigration, a +0 robe, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 0 | D:1 | Identified the Grimoire of Attacks 0 | D:1 | Identified Sios's Handbook of Transmigration 200 | D:1 | Learned a level 1 spell: Beastly Appendage 200 | D:1 | Quit the game Vault maps used: D:1: co_arrival_random_square_maze, glass_columns_a, minmay_cut_off Action || total -------------------------++------- Melee: Club || 9