Dungeon Crawl Stone Soup version 0.18-a0-946-g3ac5b32 (webtiles) character file. 0 Herrn the Magician (level 1, 14/14 HPs) Began as an Octopode Wanderer on Dec 29, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:27 (0 turns). Herrn the Magician (Octopode Wanderer) Turns: 0, Time: 00:00:27 Health: 14/14 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 6 levels left rFire . . . SeeInvis . b - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Dismiss . (no ring) rCorr . Reflect . (no ring) SustAt . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 hand crossbow (weapon) Missiles c - 23 bolts (quivered) Books a - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles d - a bread ration Skills: + Level 2.0 Fighting + Level 1.0 Crossbows + Level 1.0 Throwing + Level 1.3 Stealth + Level 3.0 Spellcasting Level 2.0 Necromancy You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Welcome, Herrn the Octopode Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Eat which item? (? for menu, Esc to quit) Okay, then. Read which item? (? for menu, Esc to quit) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #.@# #....# #....# ##..## #..# #..# #..# #... There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Herrn the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Herrn set off with: a book of Necromancy, a +0 hand crossbow, 23 bolts, a bread ration 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 0 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_wavy_path