Dungeon Crawl Stone Soup version 0.18-a0-1378-g7babcad (webtiles) character file. 25 Herrn the Skirmisher (level 3, 30/30 HPs) Began as a Formicid Wanderer on Feb 22, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:02:36 (840 turns). Herrn the Skirmisher (Formicid Wanderer) Turns: 840, Time: 00:02:36 Health: 30/30 AC: 2 Str: 15 XL: 3 Next: 17% Magic: 3/3 EV: 11 Int: 12 God: Gold: 20 SH: 0 Dex: 11 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis + a - +2 quarterstaff rCold . . . Gourm . c - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +2 quarterstaff (weapon) Armour c - a +0 robe (worn) Scrolls f - a scroll of identify {unknown} g - a scroll of teleportation {unknown} h - a scroll of recharging {unknown} Potions b - a potion of lignification Comestibles d - a bread ration Skills: + Level 3.8 Fighting Level 2.0 Axes + Level 3.5 Staves * Level 0.6 Dodging Level 2.4 Shields You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History You sock the jackal! You kill the jackal! You hit the kobold. You kill the kobold! You cannot move. You cannot move. You cannot move. You start resting. Your transformation is almost over. You start resting. You feel less woody. Your +0 robe unmelds from your body. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.......# { #.##.......# ...........# # #........# .# #..K)...##..# .#..#...........# ....#.......###.# .......#+##)# .......#...@# ............# ....#..#...### ............># ......)....####.# ........#..†..#.#. #######.#.###.#.#.# #.#.# #.#.#.#### #.#.# #.#.#.... There were no monsters in sight! Vanquished Creatures A bat (D:1) 4 giant cockroaches (D:1) 6 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 giant newts (D:1) 2 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Herrn the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Herrn set off with: a +2 quarterstaff, 2 potions of lignification, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 198 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 382 | D:1 | Reached XP level 3. HP: 13/30 MP: 3/3 389 | D:1 | HP: 1/30 [rat (2)] 840 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_signposts, minmay_lizard_king Action || total -------------------------++------- Melee: Quarterstaff || 51 Use: Potion || 2 Stab: Sleeping || 1