Dungeon Crawl Stone Soup version 0.18.1-6-gd335043 (webtiles) character file. 179466 Herrn the Severer (level 18, 0/141 HPs) Began as a Formicid Fighter on May 17, 2016. Was the Champion of Okawaru. Killed from afar by a merfolk aquamancer (3 damage) ... with a great wave of water ... on level 4 of the Shoals on May 18, 2016. The game lasted 01:58:57 (37090 turns). Herrn the Severer (Formicid Fighter) Turns: 37090, Time: 01:58:57 Health: 0/141 AC: 25 Str: 33 XL: 18 Next: 91% Magic: 0/28 EV: 10 Int: 12 God: Okawaru [******] Gold: 2359 SH: 0 Dex: 19 Spells: 1 memorised, 21 levels left rFire + + . SeeInvis + A - +9 executioner's axe (chop) rCold + + + Gourm . q - +3 gold dragon armour rNeg + + . Faith . M - +3 large shield of Luamiu {rC+ MR- Slay+5} rPois + Spirit + (helmet unavailable) rElec . Dismiss . Z - +1 cloak {+Inv} rCorr . Reflect . R - -5 pair of gloves of the Game Afoot {Str+6 Dex+4} SustAt . Harm . y - +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} MR ..... X - amulet "Ciamom" {Spirit rF+ rC++} Stlth .......... P - ring of positive energy G - ring of positive energy @: agile, lethally poisoned (0 -> -1), finesse, mesmerised, held, not resistant to hostile enchantments, extremely unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, claws 1, molten scales 1, clever 1, high mp 1, mutation resistance 2 a: Dig, Shaft Self, Heroism, Finesse, Renounce Religion, Evoke Invisibility You were on level 4 of the Shoals. You worshipped Okawaru. Okawaru was exalted by your worship. You were not hungry. You visited 6 branches of the dungeon, and saw 31 of its levels. You also visited: Labyrinth, Sewer, Bailey and Ice Cave. You collected 3507 gold pieces. You spent 1148 gold pieces at shops. Inventory: Hand Weapons A - a +9 executioner's axe of chopping (weapon) W - the +4 dire flail "Hellblazer" {venom, rPois rF++ MR+ Stlth+} (You found it on level 5 of the Lair of Beasts) It poisons the flesh of those it strikes. It greatly protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. Armour n - a +1 pair of gloves of strength q - a +3 gold dragon armour (worn) y - the +2 pair of boots of the Assassin (worn) {DetectMon Stab+ Stlth++} (You acquired it in an ice cave) It makes you much more stealthy. E - the +4 troll leather armour "Aginopn" {MR+ Regen+ rCorr Int+3 Dex+3} (You bought it in a shop on level 2 of the Orcish Mines) It affects your intelligence (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It protects you from acid and corrosion. M - the +3 large shield of Luamiu (worn) {rC+ MR- Slay+5} (You acquired it on level 6 of the Lair of Beasts) It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It affects your resistance to hostile enchantments. R - the -5 pair of gloves of the Game Afoot (worn) {Str+6 Dex+4} (You acquired it on level 15 of the Dungeon) It affects your strength (+6). It affects your dexterity (+4). Z - a +1 cloak of invisibility (worn) Jewellery i - a +6 ring of dexterity z - an uncursed ring of protection from fire G - a ring of positive energy (left hand) I - an uncursed amulet of regeneration J - an uncursed ring of protection from cold L - an uncursed ring of sustain attributes P - a ring of positive energy (right hand) Q - an uncursed ring of resist corrosion X - the amulet "Ciamom" (around neck) {Spirit rF+ rC++} (You found it in a labyrinth) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. It greatly protects you from cold. Wands w - a wand of heal wounds (3/9) Scrolls c - 2 scrolls of silence e - 12 scrolls of remove curse j - 8 scrolls of magic mapping m - 2 scrolls of enchant weapon t - 2 scrolls of recharging v - 4 scrolls of identify x - 4 scrolls of amnesia T - 3 scrolls of holy word Potions b - 2 potions of lignification d - a potion of agility l - 11 potions of curing p - 2 potions of magic F - 5 potions of heal wounds H - 7 potions of flight V - 2 potions of resistance Y - 2 potions of cure mutation Books a - a book of the Dragon Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Cause Fear Hexes 4 c - Bolt of Fire Conjuration/Fire 6 d - Dragon Form Transmutation 7 e - Dragon's Call Summoning 9 g - a book of Party Tricks Spells Type Level a - Summon Butterflies Summoning 1 b - Apportation Translocation 1 c - Tukima's Dance Hexes 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Invisibility Hexes 6 k - a book of Envenomations Spells Type Level a - Spider Form Transmutation/Poison 3 b - Olgreb's Toxic Radiance Poison 4 c - Alistair's Intoxication Transmutation/Poison 5 d - Poisonous Cloud Conjuration/Poison/Air 6 o - a book of Spatial Translocations Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Shroud of Golubria Charms/Translocation 2 d - Portal Projectile Translocation 3 e - Teleport Other Translocation 3 f - Passage of Golubria Translocation 4 r - a Young Poisoner's Handbook Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 C - a book of Summonings Spells Type Level a - Recall Summoning/Translocation 3 b - Aura of Abjuration Summoning 5 c - Summon Demon Summoning 5 d - Summon Forest Summoning/Translocation 5 e - Summon Mana Viper Hexes/Summoning 5 f - Shadow Creatures Summoning 6 K - a book of Burglary Spells Type Level a - Swiftness Charms/Air 2 b - Passwall Transmutation/Earth 2 c - Passage of Golubria Translocation 4 d - Lee's Rapid Deconstruction Earth 5 e - Darkness Hexes 6 f - Invisibility Hexes 6 N - a book of the Earth Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Statue Form Transmutation/Earth 6 d - Iron Shot Conjuration/Earth 6 e - Shatter Earth 9 Comestibles f - 25 bread rations s - 14 meat rations u - 10 royal jellies O - 9 beef jerkies S - 21 fruits Skills: + Level 12.3 Fighting * Level 17.6 Axes * Level 12.6 Armour * Level 11.5 Dodging + Level 14.9 Shields * Level 5.0 Spellcasting * Level 4.3 Transmutations * Level 12.0 Earth Magic - Level 7.5 Invocations You had 21 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Statue Form Trmt/Erth ###...... 100% 6 ####### Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (8/8) D:8 Shoals (4/4) Lair:5 Spider (1/4) Lair:5 Slime (0/6) Lair:8 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Jiyva Shops: D:10 [ D:11 !?:* Orc:2 [([*= Shoals:4 ( Portals: Trove: D:10 (give +5 ice dragon armour) Annotations: Lair:4 exclusion: 4 oklob plants Shoals:4 Ilsuiw Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). You have sharp fingernails. You are partially covered in molten scales (AC +1). Your mind is acute. (Int +2) You have an increased reservoir of magic (+10% MP). You are somewhat resistant to both further mutation and mutation removal. Message History Unknown command. Unknown command. Unknown command. You slice into the net. You feel sick. The merfolk impaler hits you but does no damage. The merfolk javelineer hits you but does no damage. The merfolk avatar chants its luring song. The siren chants its luring song. Ilsuiw hits you but does no damage. The merfolk hits you from afar with a halberd! * * * LOW HITPOINT WARNING * * * The snapping turtle bites you!! * * * LOW HITPOINT WARNING * * * The merfolk impaler hits you but does no damage. The merfolk javelineer throws a steel javelin. The steel javelin hits you. * * * LOW HITPOINT WARNING * * * The merfolk aquamancer points at you and mumbles some strange words. The great wave of water hits you! 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