Herrn Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 2, D:1) a +0 dagger 11 stones (0, 8, D:1) a +2 helmet (1, 1, D:1) a stone (3, 1, D:1) a stone (3, 2, D:1) a stone (7, 12, D:1) 14 stones (7, 37, D:1) 15 poisoned needles (26, 33, D:1) a +0 ring mail (34, 14, D:1) a +0 leather armour (46, -10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (9, -3, D:2) 12 stones (12, 17, D:2) 2 stones (13, 18, D:2) a stone (14, 19, D:2) a stone (16, 21, D:2) a stone (18, 23, D:2) a +0 club (30, 10, D:2) a +0 club (33, -1, D:2) 27 sling bullets (42, 10, D:2) 18 bolts (45, 27, D:2) 6 poisoned tomahawks Level 3 of the Dungeon (0, 0, D:3) 23 arrows (2, -25, D:3) a +0 club (3, -37, D:3) 24 stones (9, -4, D:3) a +0 dagger an orc corpse (skeletalised by now) (9, 17, D:3) a cursed -2 whip (11, -31, D:3) 19 arrows (11, 17, D:3) a +0 leather armour (14, -12, D:3) 14 poisoned needles (20, -6, D:3) a +0 short sword (21, 8, D:3) a +0 robe (23, -4, D:3) 16 bolts (24, 13, D:3) a +0 club (33, -13, D:3) a cursed +0 hand crossbow (45, -38, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) the +5 short sword of Evisceration {antimagic, *Rage rC++ Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It greatly protects you from cold. It may make you go berserk in combat. (4, 5, D:4) a +0 robe