Dungeon Crawl Stone Soup version 0.18.1-6-gd335043 (webtiles) character file. 5 Herrn the Skirmisher (level 1, 2/18 HPs) Began as a Formicid Wanderer on May 19, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:58 (58 turns). Herrn the Skirmisher (Formicid Wanderer) Turns: 58, Time: 00:00:59 Health: 2/18 AC: 5 Str: 17 XL: 1 Next: 88% Magic: 3/3 EV: 7 Int: 11 God: Gold: 0 SH: 7 Dex: 9 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis + d - +0 club rCold . . . Gourm . c - +0 ring mail rNeg . . . Faith . a - +0 shield rPois . Spirit . (helmet unavailable) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: not resistant to hostile enchantments, extremely unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 shield (worn) c - a +0 ring mail (worn) Scrolls e - a scroll of blinking {unknown} Books b - the Incunabulum of Protection Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 Comestibles f - a bread ration Skills: + Level 3.5 Fighting + Level 2.4 Armour + Level 1.2 Shields + Level 2.2 Spellcasting Level 1.2 Earth Magic Level 1.1 Evocations You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You retract your mandibles. You hit the bat but do no damage. The bat hits you. * * * LOW HITPOINT WARNING * * * You block the bat's attack. The bat barely misses you. You start resting. You block the bat's attack. You start resting. The bat hits you but does no damage. You miss the bat. The bat hits you but does no damage. The bat closely misses you. You block the bat's attack. You block the bat's attack. The bat hits you but does no damage. The bat barely misses you. You closely miss the bat. You block the bat's attack. The bat hits you but does no damage. You hit the bat. You kill the bat! You see here a bat corpse. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ## #. .#. #.# ##### #.# ###.. ##...###.#.# .....##..........# ###..#...>...#.### ..##.........#.### ...##........#.#@## ....#.......#...#.# ...)#.......##.#### ###)###..#.##.# ##..#..##......# #.<.#...##..#### .>.##....#..# ..## ....#.## ## ....# There were no monsters in sight! Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Herrn the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Herrn set off with: a +0 shield, the Incunabulum of Protection, a +0 ring mail, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 58 | D:1 | Quit the game Action || total -------------------------++------- Melee: Club || 18 Abil: Dig || 3 Armor: Ring mail || 22 Dodge: Dodged || 17 Block: Shield || 22