Dungeon Crawl Stone Soup version 0.20-a0-1020-g7b9e4fe (webtiles) character file. 0 Herrn the Chopper (level 1, 15/15 HPs) Began as a Formicid Wanderer on Apr 18, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (6 turns). Herrn the Chopper (Formicid Wanderer) Turns: 6, Time: 00:00:10 Health: 15/15 AC: 5 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/2 levels left rFire . . . SeeInvis + g - +2 hand axe (drain) rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 ring mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club e - a +0 dagger g - a +2 hand axe of draining (weapon) Armour c - a +0 ring mail (worn) Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 b - the Disquisition on the Mountains Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 Comestibles f - a bread ration Skills: + Level 1.1 Fighting + Level 3.0 Axes + Level 1.1 Armour + Level 2.4 Stealth + Level 1.1 Spellcasting Level 2.0 Charms You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Herrn the Formicid Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a glowing hand axe. Found a staircase leading out of the dungeon. You see here a glowing hand axe. g - a glowing hand axe You resume training Axes. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You sense an unholy aura. g - a +2 hand axe of draining (weapon) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### #....#+##♣ #######........♣ ..............♣ ........@....♣ ≈≈≈.........♣♣ ...........♣♣ ≈≈≈≈≈≈.....♣ ≈≈≈≈≈..<.♣♣♣ #........♣ ####♣♣♣♣♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Herrn the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Herrn set off with: a book of Minor Magic, the Disquisition on the Mountains, a +0 ring mail, a +0 club, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 6 | D:1 | Quit the game Vault maps used: D:1: sevenhm_arrival_forest_fort_large_1, minmay_cupped