Dungeon Crawl Stone Soup version 0.20-a0-1033-g05abe66 (webtiles) character file. 0 Herrn the Charmwright (level 1, 15/15 HPs) Began as a Formicid Wanderer on Apr 21, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (5 turns). Herrn the Charmwright (Formicid Wanderer) Turns: 5, Time: 00:00:08 Health: 15/15 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis + e - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Potions c - a potion of curing Books a - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 b - the Volume of Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 Comestibles f - a bread ration Skills: + Level 1.1 Fighting + Level 1.2 Stealth + Level 1.0 Unarmed Combat + Level 1.1 Spellcasting Level 1.2 Hexes Level 3.0 Charms Level 2.1 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Herrn the Formicid Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 11 stones. Found a staircase leading out of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. A rat comes into view. Why would you want to do that? Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. { #.########## #........(.### #..........≈≈# #....<...≈≈# #≈.......≈≈# #≈≈......≈≈# #≈≈≈.@...≈≈# #≈≈≈≈.≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈# ##≈≈≈≈≈≈≈### ........... ........#####.# #######.# # ... ..r There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Herrn the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Herrn set off with: a book of Battle, the Volume of Calling, a potion of curing, a +0 robe, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 5 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_pond, minmay_heptomino_h4