Dungeon Crawl Stone Soup version 0.20-a0-1033-g05abe66 (webtiles) character file. 0 Herrn the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Wanderer on Apr 21, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). Herrn the Skirmisher (Formicid Wanderer) Turns: 0, Time: 00:00:03 Health: 18/18 AC: 2 Str: 18 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis + a - +2 quarterstaff rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 quarterstaff (weapon) Armour d - a +0 robe (worn) Potions c - a potion of lignification Books b - the Compendium of Changing Spells Type Level a - Passwall Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 Comestibles f - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Staves Level 1.2 Shields Level 2.1 Transmutations Level 1.3 Poison Magic Level 1.1 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Herrn the Formicid Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈...≈≈≈≈≈# #≈≈≈≈..@..≈≈≈≈# #≈≈≈≈≈...≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Herrn the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Herrn set off with: a +2 quarterstaff, the Compendium of Changing, a potion of lignification, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D:1 | Quit the game Vault maps used: D:1: zaba_arrival_water