Dungeon Crawl Stone Soup version 0.20-a0-1040-gfd09691 (webtiles) character file. 0 Herrn the Charlatan (level 1, 16/16 HPs) Began as a Formicid Wanderer on Apr 23, 2017. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Herrn the Charlatan (Formicid Wanderer) Turns: 1, Time: 00:00:06 Health: 16/16 AC: 2 Str: 18 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/2 levels left rFire . . . SeeInvis + a - +2 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) Armour d - a +0 robe (worn) Potions c - a potion of curing Books b - Sif Muna's Collected Works on the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 Comestibles f - a bread ration Skills: + Level 2.1 Fighting + Level 1.0 Axes + Level 2.1 Armour + Level 1.1 Spellcasting Level 1.1 Transmutations Level 1.0 Fire Magic Level 2.1 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Herrn the Formicid Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##+## ##...## #.....# #..@..# #.....# ##...## ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Herrn the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Herrn set off with: a +2 hand axe, Sif Muna's Collected Works on the Arsonist, a potion of curing, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: noname_arrival_rooms_in_the_neighbourhood