Dungeon Crawl Stone Soup version 0.28-a0-969-g2dcde036d2 (webtiles) character file. Game seed: 14912619276690082611 123 HessuHobo the Ogre Mage (level 5, 0/45 HPs) Began as an Ogre Fire Elementalist on Dec 1, 2021. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:09:33 (4807 turns). HessuHobo the Ogre Mage (Ogre Fire Elementalist) Turns: 4807, Time: 00:09:34 Health: 0/45 AC: 3 Str: 12 XL: 5 Next: 7% Magic: 2/10 EV: 9 Int: 18 God: Gold: 155 SH: 0 Dex: 9 Spells: 5/11 levels left rFire . . . SeeInvis . m - +1 mace (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.12/turn (no ring) @: lethally poisoned (0 -> -20) A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 155 gold pieces. Inventory: Hand Weapons b - a +0 dagger g - a +0 short sword m - a +1 mace of protection (weapon) o - a +1 whip of venom q - a +3 whip of freezing r - a +1 vampiric dagger Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of magic mapping {unknown} f - a scroll of silence {unknown} j - 2 scrolls of identify {unknown} k - a scroll of brand weapon {unknown} n - a scroll of blinking {unknown} p - a scroll of enchant weapon {unknown} Potions d - 3 potions of heal wounds {unknown} e - a potion of magic {unknown} h - a potion of attraction {unknown} i - 2 potions of curing {unknown} l - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.4 Stealth + Level 3.7 Spellcasting + Level 2.5 Conjurations + Level 3.6 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 32% 2d7 5% 2 c - Conjure Flame Conj/Fire 14% 6-21 13% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 9% N/A 22% 3 Stone Arrow Conj/Erth 14% 3d7 26% 3 Flame Wave Conj/Fire 14% 2d5 38% 4 Animate Armour Summ/Erth 6% N/A 83% 4 Lehudib's Crystal Spear Conj/Erth 3% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Wu Jian Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You barely miss the water moccasin. The water moccasin bites you. x2 You are poisoned. The water moccasin poisons you! You barely miss the water moccasin. You feel very sick. The water moccasin closely misses you. The water moccasin barely misses you. You closely miss the water moccasin. You feel sick. The water moccasin bites you! The water moccasin bites you. You hit the water moccasin. Your weapon exudes an aura of protection. The water moccasin is lightly wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you but does no damage. Casting: Conjure Flame (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is heavily wounded. The water moccasin's fire resistance burns away. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is burned terribly! The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin completely misses you. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is burned terribly! You kill the water moccasin! You die... .....# #.# #.# #. ..#..# #.###.# #. So#..# #.#...# #. #.#.(# #.#.### #. #.#..# #.#.# #. #.#..## #.#.#####. #.#...## #......... #......###########...####. +......o†@.......<......+. ###....##########....####. #.#.## #.#.## ## #.### #.### # #.# ####.##### #.. #........# ..# #.##.###.### .[. #.##.......# #.##[###.#.# You could see an orc. Vanquished Creatures A water moccasin (D:4) A hound (D:3) A gnoll (D:1) An adder (D:4) 2 dart slugs An orc (D:3) 4 ball pythons 7 endoplasms 2 giant cockroaches 6 goblins 6 hobgoblins 6 jackals (D:2) 10 kobolds 2 quokkas 5 bats 4 frilled lizards 7 rats 66 creatures vanquished. Vanquished Creatures (others) 71 foxfires 12 plants (D:3) 83 creatures vanquished. Grand Total: 149 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HessuHobo the Ogre Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 67 | D:1 | Reached skill level 1 in Conjurations 162 | D:1 | Reached XP level 2. HP: 9/24 MP: 5/5 505 | D:1 | Learned a level 2 spell: Scorch 910 | D:1 | Reached XP level 3. HP: 29/31 MP: 3/7 1538 | D:1 | Found a faded altar of an unknown god. 1953 | D:1 | Learned a level 3 spell: Conjure Flame 2691 | D:2 | Reached XP level 4. HP: 39/39 MP: 5/9 4301 | D:3 | Found an ornate altar of the Wu Jian Council. 4742 | D:4 | Reached XP level 5. HP: 45/45 MP: 5/10 4791 | D:4 | Noticed a water moccasin 4807 | D:4 | Killed a water moccasin 4807 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic, dilly_ecumenical_altar_fadedgnrine, minmay_tromino_v4_c D:2: layout_basic D:3: layout_loops_ring, nzn_wu_jian_contemplation, lexackson_kobold_supper D:4: layout_loops_corners, bloody_makhleb, overflow_temple_1_default, minmay_temple_entry_sparse_star, uniq_edmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 2 | 2.5 Fire Magic | 3 | 3.6 Spellcasting | 3 | 3.7 Dodging | | 1.7 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 8 | || 8 Unarmed | 2 | || 2 Short sword | 68 | 8 || 76 Mace | | 18 || 18 Cast: Foxfire | 34 | 11 || 45 Scorch | 9 | 21 || 30 Conjure Flame | | 1 || 1 Stab: Sleeping | 3 | || 3 Armor: Robe | 26 | 13 || 39 Dodge: Dodged | 28 | 21 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4821 | 4638 | 183 | 1486 | 2392 | 4 | 1205.2 | Dungeon | 4821 | 4638 | 183 | 1486 | 2392 | 4 | 1205.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2049 daAuts D:2: 1452 daAuts D:3: 1110 daAuts D:4: 209 daAuts