HessuHobo Level 1 of the Dungeon (0, 0, D:1) a +2 dagger of draining (2, -4, D:1) a +0 ring mail (3, -4, D:1) a +0 hand axe (5, 34, D:1) a +0 club (10, 20, D:1) a +0 robe (18, 30, D:1) a +0 club (20, -2, D:1) a +0 short sword (32, 15, D:1) a +0 short sword (44, 33, D:1) a +0 club (45, 36, D:1) a +0 club (47, 20, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, -14, D:2) a +0 club (10, 8, D:2) a +0 dagger (15, -16, D:2) 10 bolts (20, -19, D:2) a +0 dagger (27, 20, D:2) a +0 dagger (28, -17, D:2) 17 arrows (31, 10, D:2) a +0 leather armour (35, -12, D:2) a +0 club (42, 0, D:2) a staff of cold (42, 9, D:2) 22 arrows (43, 5, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Bosarihe's Antique Weapon Shoppe a +0 rapier (104 gold) a +0 rapier (104 gold) a +0 spear (78 gold) a +0 lajatang (390 gold) a +2 vampiric battleaxe (819 gold) a +3 great mace of protection (644 gold) a +5 rapier of flaming (889 gold) a +0 trident (91 gold) a +3 flail of protection (551 gold) (0, 0, D:3) a +0 club (30, 28, D:3) a +0 club (42, -2, D:3) a +0 short sword (43, -18, D:3) a +0 short sword (43, -15, D:3) a +0 short sword (43, -10, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (7, -3, D:4) a +0 short sword a +0 leather armour (7, -1, D:4) a +1 dagger of speed a +0 robe (7, 30, D:4) 28 arrows (8, -3, D:4) a +0 short sword (8, -2, D:4) a +0 dagger of holy wrath a +0 ring mail (9, -3, D:4) a +0 short sword a +0 dagger a +0 ring mail (15, 24, D:4) a +0 mace (19, 24, D:4) 5 bolts (24, 17, D:4) 14 arrows (30, 2, D:4) a +0 whip a +0 spear (32, 11, D:4) a +0 club (33, 2, D:4) a +0 giant spiked club (33, 11, D:4) a +0 halberd (37, 25, D:4) a +0 dagger (42, 23, D:4) the +1 robe of the Armoured One {Str+5 Stlth-} Str: It affects your strength (+5). Stlth: It makes you less stealthy. a +0 war axe a +0 hunting sling (47, 26, D:4) 20 sling bullets Level 5 of the Dungeon (0, 4, D:5) a +0 spear (10, -14, D:5) a +0 giant spiked club (15, -21, D:5) a +0 scale mail (24, -32, D:5) a +0 ring mail (24, -31, D:5) a +0 hunting sling (24, -25, D:5) a +0 leather armour (45, -13, D:5) a +0 club a +0 scale mail (57, -18, D:5) a +3 quarterstaff of chaos (60, -19, D:5) a +0 mace Level 6 of the Dungeon (33, 35, D:6) 18 arrows (36, 44, D:6) a +0 club Level 7 of the Dungeon (1, 3, D:7) a +1 dagger of chaos (4, -42, D:7) a +0 leather armour (8, -46, D:7) a +0 giant spiked club (10, -15, D:7) a +0 scale mail a +2 glaive of protection (19, -8, D:7) a +0 robe (24, -18, D:7) 16 arrows a +0 shortbow (38, -27, D:7) 15 arrows (40, -25, D:7) a +0 whip a +0 leather armour a +0 club (41, -26, D:7) a +0 spear (46, -44, D:7) 26 sling bullets (46, -26, D:7) a +0 whip Level 8 of the Dungeon [Shop] Sill's Assorted Antiques a scroll of brand weapon (540 gold) 2 potions of heal wounds (270 gold) a +4 scale mail of positive energy (756 gold) the +2 scale mail of Vuvamau {-Tele rN++} (699 gold) rN: It greatly protects you from negative energy. -Tele: It prevents most forms of teleportation. a potion of lignification (81 gold) a scroll of enchant weapon (202 gold) (0, 0, D:8) a +0 dagger a +0 robe (0, 3, D:8) a +0 hat (1, 3, D:8) a +0 hat (3, 15, D:8) a +0 ring mail (6, 12, D:8) a +0 robe a +0 dagger (7, 19, D:8) a +0 leather armour a +0 hand axe (10, 14, D:8) a +0 robe a +0 war axe (10, 27, D:8) a +0 dagger (11, 13, D:8) a +0 robe a +0 short sword (12, 5, D:8) a +0 shortbow 20 arrows (12, 29, D:8) a +0 club (24, 23, D:8) a +0 quarterstaff (29, 34, D:8) 12 bolts (29, 44, D:8) a +0 dagger (30, 33, D:8) a +0 robe a +0 dagger (34, 35, D:8) a +0 ring mail a +0 mace (43, 21, D:8) a +0 robe (48, 9, D:8) 5 large rocks Level 9 of the Dungeon (0, 0, D:9) a +2 leather armour of cold resistance a +0 buckler a +0 mace a +0 scale mail (1, -1, D:9) a +2 morningstar of flaming (2, 12, D:9) a +0 quarterstaff a +2 hunting sling of flaming 19 sling bullets a +0 leather armour (3, 3, D:9) a +0 hand axe a potion of degeneration (9, -26, D:9) a +0 troll leather armour (9, -16, D:9) a +2 hand axe of freezing a +0 robe a +0 dagger (10, -3, D:9) a +0 rapier (11, -16, D:9) a +0 club (12, 3, D:9) a +0 falchion (12, 10, D:9) a +0 dagger a +0 robe (13, 12, D:9) a +0 dagger a +0 leather armour a +0 hand axe 2 potions of degeneration (14, 12, D:9) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a potion of degeneration a +0 dagger a +0 robe (14, 14, D:9) a +0 flail a +0 leather armour (15, 13, D:9) a +2 short sword of draining a +0 animal skin (26, -26, D:9) a +0 ring mail a +2 dagger of electrocution a potion of degeneration (26, -25, D:9) a +0 dire flail a +0 giant spiked club (28, 2, D:9) a +0 robe (29, 20, D:9) a +0 club a +0 scale mail (30, 11, D:9) a +0 dagger a +0 ring mail 5 potions of degeneration a +0 hand axe (31, 20, D:9) a +1 dagger of venom a +0 robe (32, 11, D:9) a +0 giant club (32, 14, D:9) a +0 dagger (32, 20, D:9) a +0 dagger a +0 robe (33, 20, D:9) a +0 dagger a +0 robe (37, 20, D:9) a +0 club a +0 robe (39, -19, D:9) a +2 falchion of venom a +0 leather armour (41, -20, D:9) a +2 falchion a +0 robe (42, -26, D:9) a +0 short sword (42, 11, D:9) a +0 club (43, -5, D:9) a +0 hand crossbow a +0 club 18 bolts (43, 1, D:9) 16 arrows (44, -13, D:9) a +0 trident a +0 plate armour (44, -8, D:9) a +0 dagger (44, -7, D:9) a +1 whip of flaming (44, -6, D:9) a +0 club (45, -12, D:9) a +0 club a +0 scale mail Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (18, -7, D:10) a +0 giant spiked club a +0 giant spiked club (19, -9, D:10) a +0 mace (21, -10, D:10) a +0 ring mail (23, -29, D:10) a +0 trident (25, 12, D:10) a +0 spear (26, -28, D:10) a +0 ring mail (31, 1, D:10) a +0 ring mail (34, -16, D:10) a +0 scale mail (48, 6, D:10) a +0 leather armour (51, -4, D:10) a +0 mace (53, -36, D:10) a +0 plate armour (53, -4, D:10) a +0 flail of holy wrath (54, -5, D:10) a +0 battleaxe a +0 plate armour a +0 dagger a +0 robe (58, -9, D:10) a +0 shortbow 24 arrows (59, -8, D:10) a +0 dagger (61, -35, D:10) a +0 short sword Level 11 of the Dungeon (0, 3, D:11) a potion of might (5, 5, D:11) a +0 pair of gloves of strength (6, 4, D:11) the +11 short sword "Inlaek" {spect, rElec Int+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. (6, 5, D:11) a scroll of enchant armour (6, 6, D:11) 23 sling bullets (6, 7, D:11) 16 gold pieces (13, 5, D:11) a +0 giant spiked club a +0 dire flail (19, -15, D:11) 5 large rocks (22, 19, D:11) a +0 shortbow 6 arrows (25, 17, D:11) 2 large rocks (33, 16, D:11) a +0 mace (38, -28, D:11) a +0 giant club a +0 giant spiked club (39, 15, D:11) 19 sling bullets (40, -13, D:11) a +0 dire flail a +0 giant club Level 12 of the Dungeon (0, 0, D:12) a +0 chain mail (2, -36, D:12) a +0 long sword a +0 leather armour (3, -22, D:12) a +0 leather armour (3, -5, D:12) a +0 whip (6, 12, D:12) 19 sling bullets (8, 0, D:12) 19 stones (10, -46, D:12) an amulet of faith (14, 7, D:12) the +10 trident of Capital Punishment {flame, *Noise rC- Str+3 Int+3} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. *Noise: It may make noises in combat. (15, -29, D:12) 5 large rocks (15, 8, D:12) a +0 plate armour the +5 chain mail of the Old World {rN+ Will+} rN: It protects you from negative energy. Will: It increases your willpower. a +0 kite shield the +2 hat of Supple Strength {Harm rElec rC- Will- Int+7} Int: It affects your intelligence (+7). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. Will: It decreases your willpower. (18, -2, D:12) a +0 flail (36, -1, D:12) a +0 mace a +0 leather armour of positive energy (39, -27, D:12) a +0 scimitar (46, -3, D:12) a +0 robe a +3 dagger of chaos (47, -36, D:12) 23 sling bullets Level 13 of the Dungeon (0, 0, D:13) a +0 great mace a +0 plate armour (0, 1, D:13) a +3 great mace a +0 chain mail (0, 10, D:13) a +2 hat (0, 11, D:13) a +0 whip (4, 22, D:13) a +0 buckler (8, 24, D:13) a +0 robe (9, -9, D:13) 11 stones (13, -7, D:13) a +0 mace (14, 10, D:13) 12 arrows (22, 13, D:13) a +0 shortbow 15 arrows (22, 29, D:13) a +0 battleaxe (23, 10, D:13) a +0 shortbow (still there?) a +0 shortbow (still there?) 41 arrows (still there?) (23, 11, D:13) a +0 shortbow 14 arrows (23, 12, D:13) a +0 shortbow 34 arrows (23, 13, D:13) a +0 shortbow 7 arrows (36, 1, D:13) a +0 chain mail (40, 14, D:13) 12 arrows (43, -12, D:13) a +1 dagger of venom a +0 robe (51, 7, D:13) a +0 dagger Level 14 of the Dungeon (3, -48, D:14) a +0 mace (19, -43, D:14) a +0 battleaxe a +0 chain mail (20, -41, D:14) a +0 dagger of speed a +0 robe (21, -47, D:14) 21 sling bullets (21, -39, D:14) a +0 halberd a +0 plate armour (23, -38, D:14) a +0 short sword (31, -35, D:14) a +0 bardiche a +0 plate armour (32, -37, D:14) a +0 plate armour a +0 war axe (32, -36, D:14) a +0 plate armour a +2 war axe (33, -38, D:14) a +0 tower shield a +0 plate armour a +0 long sword (41, -26, D:14) 20 stones Level 15 of the Dungeon [Shop] Xekk's Distillery a potion of flight (45 gold) a potion of curing (45 gold) a potion of curing (45 gold) [Shop] Ibiutoso's Weapon Emporium a +2 morningstar of holy wrath (249 gold) a +0 club (13 gold) a +0 battleaxe (84 gold) a +0 short sword (39 gold) 2 atropa-tipped darts (15 gold) the +6 great sword "Jyokk" {venom, rF+} (673 gold) It poisons the flesh of those it strikes. rF: It protects you from fire. [Shop] Fotrenel's Jewellery Shoppe a ring of see invisible (210 gold) a ring of wizardry (420 gold) a ring of willpower (350 gold) a ring of ice (350 gold) a +6 ring of dexterity (819 gold) a +4 ring of evasion (504 gold) a +6 ring of intelligence (819 gold) an amulet of reflection (420 gold) [Shop] Ynaxar's Antique Weapon Boutique the +10 short sword of Intimidation {venom, Int+5} (2844 gold) It poisons the flesh of those it strikes. Int: It affects your intelligence (+5). a +0 mace (120 gold) a +0 short sword (120 gold) a +0 long sword (140 gold) a +0 morningstar (160 gold) a +0 dagger (80 gold) a +0 short sword (120 gold) a +3 vampiric rapier (1160 gold) (0, 0, D:15) 10 stones (0, 2, D:15) 6 atropa-tipped darts (0, 3, D:15) 5 large rocks a +0 club (20, -4, D:15) 15 bolts (25, -35, D:15) a +0 robe (27, -7, D:15) 6 boomerangs (39, -43, D:15) 4 large rocks (40, -34, D:15) a +0 dagger (44, -9, D:15) a +0 giant spiked club a +0 giant spiked club (45, -12, D:15) a +0 hand axe (46, -16, D:15) 22 arrows (51, -42, D:15) a potion of degeneration (52, 8, D:15) 22 bolts (55, -34, D:15) a staff of death a ring of positive energy a ring of flight (55, -30, D:15) 19 stones (55, -22, D:15) 15 stones (55, -13, D:15) a +0 dagger a +0 robe (55, 2, D:15) a +0 chain mail (57, -30, D:15) a +0 ring mail a +0 dagger Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 club (2, 4, Lair:1) a +0 ring mail (7, 36, Lair:1) a +0 ring mail (14, -4, Lair:1) a +0 ring mail (22, 26, Lair:1) 16 arrows (25, 1, Lair:1) a staff of cold (25, 24, Lair:1) a +0 flail (27, 4, Lair:1) a +0 pair of gloves (34, -10, Lair:1) 21 bolts (41, 14, Lair:1) a +0 kite shield (44, 16, Lair:1) a +0 rapier Level 2 of the Lair of Beasts (3, -51, Lair:2) a +0 chain mail (11, -3, Lair:2) the +1 leather armour "Xiecloyta" {*Corrode Int+7} Int: It affects your intelligence (+7). *Corrode: It may corrode you when you take damage. (23, -7, Lair:2) a +0 leather armour (27, -40, Lair:2) 13 bolts (30, -37, Lair:2) 15 bolts (43, -2, Lair:2) a +0 dagger a +0 robe (49, -6, Lair:2) 13 bolts Level 3 of the Lair of Beasts (31, 27, Lair:3) a +0 trident (43, 42, Lair:3) a +1 spear of pain (52, 45, Lair:3) a +0 scale mail (56, 38, Lair:3) the +5 long sword of Light {vorpal, Str+7} It inflicts extra damage upon your enemies. Str: It affects your strength (+7). Level 4 of the Lair of Beasts (0, 0, Lair:4) a staff of air (8, 20, Lair:4) 2 boomerangs a +0 trident (8, 22, Lair:4) a +0 trident 3 boomerangs (10, 22, Lair:4) 2 boomerangs a +0 trident (42, 28, Lair:4) a staff of poison (44, 10, Lair:4) a +0 short sword (54, 17, Lair:4) a +0 chain mail (57, -9, Lair:4) 20 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a scroll of noise (1, 13, Lair:5) a +0 chain mail (2, -1, Lair:5) 17 stones (15, 12, Lair:5) a +0 robe (16, 16, Lair:5) a +0 club (30, -7, Lair:5) +0 steam dragon scales a +0 cloak a +6 ring of intelligence 528 stones a scroll of noise a +0 war axe (47, -24, Lair:5) 20 sling bullets (51, 22, Lair:5) a +0 helmet (59, 22, Lair:5) a +0 scimitar Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 flail (4, -6, Lair:6) 17 sling bullets (6, -14, Lair:6) the +0 cloak of Howling Wind {rF+ rC+} rF: It protects you from fire. rC: It protects you from cold. (8, -4, Lair:6) a +0 ring mail (12, -22, Lair:6) a wand of charming (2) (14, -17, Lair:6) a +0 quarterstaff (14, -16, Lair:6) 20 stones (17, 11, Lair:6) a ring of fire (19, 2, Lair:6) a scroll of noise (24, -18, Lair:6) a +0 hand axe (27, 5, Lair:6) a +0 robe (32, -23, Lair:6) a +0 ring mail (33, -23, Lair:6) a +0 ring mail (39, -35, Lair:6) a scroll of noise (46, 13, Lair:6) 2 boomerangs (47, 12, Lair:6) a +0 mace (48, -42, Lair:6) a +0 robe a +2 dagger of speed Level 1 of the Shoals [Shop] Nire's Self-Improvement Boutique a manual of Evocations (1360 gold) a manual of Fighting (1360 gold) a manual of Invocations (1360 gold) a manual of Dodging (1360 gold) (0, 0, Shoals:1) 2 boomerangs a +0 trident (2, 7, Shoals:1) a +0 leather armour of willpower (22, -23, Shoals:1) 3 boomerangs a +0 trident (29, 17, Shoals:1) a +1 trident of flaming a +0 leather armour (30, -25, Shoals:1) 22 bolts (34, -17, Shoals:1) a +0 battleaxe (35, 13, Shoals:1) a +0 quarterstaff (46, -20, Shoals:1) 4 large rocks (50, 9, Shoals:1) 21 sling bullets (57, 22, Shoals:1) a +0 spear Level 2 of the Shoals (0, 0, Shoals:2) a book of Scorching (0, 6, Shoals:2) 18 arrows (1, -6, Shoals:2) a Grand Grimoire (1, -5, Shoals:2) a book of Transfigurations (1, -4, Shoals:2) a +2 vorpal quarterstaff (17, -9, Shoals:2) a harpy corpse (skeletalised by now) (19, -8, Shoals:2) a harpy corpse (31, -3, Shoals:2) a +0 flail