Tutorial DCSS version 0.27.1 (webtiles) character file. HexenJager the Skirmisher (Human Fighter) Turns: 542, Time: 00:15:13 Health: 23/24 AC: 2 Str: 16 XL: 2 Next: 5% Magic: 4/4 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . e - +0 shortbow rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff c - a +0 whip e - a +0 shortbow (weapon) Missiles d - 10 boomerangs (quivered) f - 30 arrows (quivered ammo) Armour a - a +0 robe (worn) Skills: + Level 3.2 Fighting + Level 0.2 Maces & Flails + Level 3.2 Armour + Level 2.0 Unarmed Combat You have one spell level left. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You are already wielding that! A training dummy comes into view. The training dummy throws a stone. The stone misses you. Throw: 10 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - worm Aim: a worm (77% to hit) You throw a boomerang. The boomerang hits the worm. The worm is moderately wounded. Throw: 10 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 77% to hit) You throw a boomerang. The boomerang hits the worm. The worm is moderately wounded. Throw: 10 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 77% to hit) You throw a boomerang. The boomerang hits the worm. The worm is moderately wounded. Throw: 10 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (black smoke, moderately wounded, 77% to hit) You throw a boomerang. The boomerang hits the worm. The worm is heavily wounded. The training dummy throws a stone. The stone misses you. You are already wielding that! The training dummy throws a stone. The stone hits you. Throw: 10 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - training dummy, p - worm Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You aren't carrying any potions. Throw: 10 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - worm Aim: a worm (lightly wounded, 77% to hit) Targeting interrupted by HUP signal. Okay, then. #.......# ##### ######### ....### # ##....#### ## #≈§...≈≈≈## #. #≈≈§.≈≈(≈≈# #. #§w≈..≈≈≈## #. #≈≈≈.≈≈### #. ##≈#@### #. ###.# ## #.## # ##.# #.## ##.### ##..######## ### ###.......###.. ########...## You can see a worm. Vanquished Creatures A giant cockroach (D:1) 3 training dummies 4 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HexenJager the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 221 | D:1 | Noticed a wyvern 372 | D:2 | Reached XP level 2. HP: 24/24 MP: 4/4 Illustrated notes Action || total -------------------------++------- Melee: Whip || 16 Unarmed || 4 Throw: Boomerang || 6 Armor: Robe || 4 Dodge: Dodged || 10