Hexicom Level 1 of the Dungeon (0, 0, D:1) a +3 scale mail (11, -12, D:1) a +0 mace (12, 6, D:1) a +0 dagger (18, 15, D:1) a +0 helmet (20, 6, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, 0, D:2) a +0 war axe (2, -1, D:2) a +0 leather armour (2, 8, D:2) the +8 whip "Hitoint" {heavy, Dex+2} Dex: It affects your dexterity (+2). (25, -18, D:2) a +0 ring mail (26, 16, D:2) a +0 short sword (33, -1, D:2) a scroll of fear (34, -9, D:2) a +0 short sword (34, 1, D:2) a scroll of teleportation (35, -1, D:2) 14 gold pieces (35, 0, D:2) a potion of cancellation (37, 25, D:2) a +0 mace (39, -28, D:2) a +0 dagger (46, -26, D:2) a +0 short sword (51, -28, D:2) a +0 dagger Level 3 of the Dungeon (13, -13, D:3) a +0 short sword (13, -12, D:3) a +0 dagger (45, -22, D:3) a +0 whip (46, -22, D:3) a +0 ring mail (46, 32, D:3) a +0 club (49, -8, D:3) a +0 spear (54, -10, D:3) a +0 spear (56, 31, D:3) a +0 sling Level 4 of the Dungeon (5, -1, D:4) a +0 cloak (8, -31, D:4) +0 steam dragon scales (11, 4, D:4) a +0 dagger (21, -20, D:4) a +0 robe a +1 whip of flaming (29, -6, D:4) a +0 hand axe (30, -49, D:4) a +0 whip (35, -38, D:4) a +0 short sword (39, -2, D:4) a +0 short sword (40, -33, D:4) a +0 robe a +0 dagger (44, -18, D:4) a +0 giant club (53, -34, D:4) a +0 dagger (58, -36, D:4) a +0 chain mail a +0 flail (59, -44, D:4) a +0 flail (61, -47, D:4) a +0 leather armour a +0 hand axe a +0 hand axe a +0 ring mail of cold resistance a +0 club Level 5 of the Dungeon (0, 0, D:5) a +1 hammer of holy wrath (1, 1, D:5) a +1 dagger of venom (1, 3, D:5) a +0 cloak (4, -21, D:5) 10 gold pieces (5, -21, D:5) 11 gold pieces (5, -17, D:5) a +0 robe (5, -14, D:5) 9 gold pieces (5, -13, D:5) a potion of ambrosia (7, -21, D:5) a +0 robe (9, -5, D:5) a +0 leather armour (12, -9, D:5) a +1 short sword of electrocution (13, -10, D:5) a +0 mace a +0 dagger a +0 leather armour (15, -11, D:5) a +0 flail a +0 leather armour (17, -4, D:5) a +0 shortbow (21, -15, D:5) a +0 dagger (29, -8, D:5) a +0 scimitar (31, 21, D:5) a +1 dire flail of protection a +2 leather armour of willpower (35, -11, D:5) a +0 leather armour (48, -18, D:5) a +0 pair of gloves (60, -11, D:5) a +0 flail (60, -7, D:5) a +0 spear (61, -11, D:5) a +0 flail (62, -12, D:5) a +0 club a +0 leather armour (63, -12, D:5) a +0 whip (64, -12, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 whip (4, 6, D:6) a +0 club (5, 5, D:6) a +0 whip a +0 scale mail (15, 7, D:6) a +0 giant club (17, 15, D:6) a +0 dagger (31, -6, D:6) a +0 plate armour a +0 dire flail (33, -7, D:6) a +0 trident (35, 5, D:6) a +0 flail a +0 halberd (35, 6, D:6) a +0 halberd (35, 11, D:6) a +0 spear Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the +9 whip of Stickiness {holy, MP+9} (7540 gold) MP: It affects your magic capacity (+9). the +5 whip of Tirchit {flame, Str+2} (4070 gold) Str: It affects your strength (+2). the +6 dagger of the Shining Light {venom, Dex+6} (5200 gold) Dex: It affects your dexterity (+6). the +1 robe of Privacy {Contam Rampage Dex+4} (1550 gold) Dex: It affects your dexterity (+4). Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. (1, 0, D:7) a +0 dagger a +0 robe (2, 4, D:7) a +0 dagger a +0 robe (2, 8, D:7) a +0 dagger a +0 robe (16, 14, D:7) a +0 whip (21, -11, D:7) a +0 whip (34, 20, D:7) a +0 quarterstaff a +0 sling a +0 leather armour (35, 2, D:7) a +0 dagger (35, 19, D:7) a +0 hand axe (49, -13, D:7) a +0 whip (55, -18, D:7) a +0 ring mail Level 8 of the Dungeon [Shop] Naggetekh's Book Shop a book of Lightning (340 gold) a book of Lightning (340 gold) a book of Alchemy (280 gold) a book of Frost (200 gold) a book of Spatial Translocations (180 gold) The Wizard's Wisdom and You (240 gold) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Vhi's Electric Charge Translocation/Air 3 c - Teleport Other Translocation 3 the Directory of Maleficent Secrets and the Snowflakes (420 gold) Spells Type Level a - Ice Form Ice/Transmutation 4 b - Death Channel Necromancy 6 c - Borgnjor's Revivification Necromancy 8 the Handbook of the Blind Marksman (320 gold) Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Ice 3 d - Simulacrum Ice/Necromancy 6 the Unrestrained Analects (460 gold) (0, 0, D:8) a +0 dagger (1, -2, D:8) a +0 short sword (2, -2, D:8) a +0 short sword a +0 leather armour (3, -10, D:8) a +0 club (3, -2, D:8) a +0 whip (8, -15, D:8) a +0 war axe (20, 5, D:8) a +0 dagger (28, -12, D:8) a +3 quarterstaff of chaos a +0 robe (29, -11, D:8) a +0 robe a +0 flail (29, -10, D:8) a +0 whip (30, -11, D:8) a +0 club (30, -10, D:8) a +0 short sword of flaming (33, -17, D:8) a +0 great sword a +0 robe a +0 mace a +0 robe a +2 long sword a +0 robe (38, 12, D:8) a +0 chain mail (40, -1, D:8) a +0 dagger of protection Level 9 of the Dungeon (0, 0, D:9) a +0 great mace (29, 19, D:9) 8 gold pieces the Ecumenical Temple