Hibernaculum Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (5, 5, D:1) a +0 robe (11, 18, D:1) a +0 club (22, 36, D:1) 24 stones (27, 43, D:1) 15 bolts (29, 25, D:1) a +0 club (31, 7, D:1) a +0 club (47, 19, D:1) a +0 dagger (50, 21, D:1) a +0 leather armour (57, 26, D:1) a stone Level 2 of the Dungeon (2, 0, D:2) a +0 club (4, -15, D:2) a stone (5, -15, D:2) a stone (5, -13, D:2) a +0 hand axe 22 stones (5, -9, D:2) a +0 spear (7, -18, D:2) a +0 dagger (13, 7, D:2) a +0 whip (17, 14, D:2) a +0 leather armour (19, 8, D:2) a +0 whip a +0 spear (20, 8, D:2) a +0 hand axe a +0 dagger (21, -3, D:2) a +0 club (21, 8, D:2) a +0 ring mail (28, -22, D:2) a +0 whip (29, -22, D:2) a stone (29, -20, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 trident (18, -18, D:3) 2 stones (18, -6, D:3) a +1 robe of magic resistance a +0 dagger (19, -18, D:3) a stone (19, 2, D:3) a +0 ring mail (20, -18, D:3) a stone (21, -14, D:3) a stone (21, -13, D:3) a stone (22, -11, D:3) a +0 halberd a +0 hunting sling 7 stones (27, -22, D:3) a +0 chain mail (28, 21, D:3) a +0 chain mail (28, 31, D:3) a +0 ring mail (29, -17, D:3) a +0 short sword (29, -4, D:3) a +0 spear (33, 4, D:3) 2 poisoned needles (34, 3, D:3) 5 poisoned needles (35, 2, D:3) 4 poisoned needles a +0 blowgun (36, 29, D:3) 14 sling bullets (38, 1, D:3) 24 stones (38, 3, D:3) a poisoned needle Level 4 of the Dungeon [Shop] Jonaf's Jewellery Emporium a cursed ring of magical power (238 gold) an uncursed ring of see invisible (210 gold) an uncursed ring of positive energy (280 gold) an uncursed ring of see invisible (210 gold) an uncursed ring of flight (245 gold) an uncursed ring of wizardry (420 gold) the ring of Bamucaol {Ice rPois Str+5 Int-3 SInv} (624 gold) [ring of ice] It enhances your ice magic. It affects your strength (+5). It affects your intelligence (-3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It lets you see invisible. an uncursed ring of protection from magic (350 gold) a cursed ring of teleportation (63 gold) an uncursed amulet of harm (420 gold) a +3 ring of dexterity (219 gold) [Shop] Utomeul's Book Shop a book of Changes (275 gold) a book of Transfigurations (605 gold) the Guide on Icy Good Luck (605 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 a book of Callings (330 gold) a book of Minor Magic (220 gold) a book of Frost (385 gold) a book of Geomancy (385 gold) a book of Spatial Translocations (715 gold) a book of the Sky (715 gold) a book of Minor Magic (220 gold) a book of Cantrips (220 gold) a book of Ice (715 gold) a book of the Earth (715 gold) [Shop] Nuesk's Food Shop a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) [Shop] Senwiq's Weapon Shop 18 poisoned needles (100 gold) a +0 dagger (28 gold) a +3 short sword (280 gold) a +4 whip of electrocution (394 gold) a +0 trident (49 gold) the +4 shortbow of Checks and Balances {freeze, Str-5 Int+6 SInv} (541 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (+6). It lets you see invisible. a +0 great sword (91 gold) a +5 short sword of venom (428 gold) (1, -6, D:4) 21 stones (8, 14, D:4) 25 stones (12, 13, D:4) a +0 spear (14, 24, D:4) a +0 leather armour (15, 23, D:4) a +0 robe (18, 1, D:4) a +0 hunting sling (24, 34, D:4) a +0 leather armour (43, 16, D:4) a +0 plate armour (51, 23, D:4) a +0 dagger (52, 23, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) 17 stones (17, -10, D:5) a +2 spear of freezing (18, -10, D:5) a cursed -1 flail (19, -9, D:5) a +0 dagger a +0 robe a +0 club a +0 ring mail a cursed -2 shortbow (22, -5, D:5) a +0 hand axe (36, -17, D:5) a +0 scale mail (38, -20, D:5) 27 stones Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour 3 tomahawks a +0 dagger (1, 1, D:6) 3 tomahawks (2, 2, D:6) a tomahawk (7, 7, D:6) 16 sling bullets (8, 2, D:6) a tomahawk (8, 3, D:6) a tomahawk (10, 2, D:6) a tomahawk (12, 2, D:6) a tomahawk (13, 2, D:6) a tomahawk (14, 10, D:6) a +0 arbalest a +0 club a +0 leather armour (17, 23, D:6) 9 bolts (22, 37, D:6) a +0 pair of gloves (22, 42, D:6) a +0 long sword a +0 plate armour (23, 40, D:6) a +3 mace (24, 4, D:6) a +0 plate armour a +0 dire flail (26, 8, D:6) 19 stones (29, 47, D:6) a +0 trident a +0 trident (30, 47, D:6) a +0 dagger a +0 dagger a +0 robe (34, 35, D:6) a +0 plate armour (39, 38, D:6) a +0 dagger a +0 club (42, 4, D:6) a cursed +0 leather armour a +0 whip (53, 4, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 2 stones (1, -1, D:7) 2 stones (2, -1, D:7) a +0 dagger a +0 short sword a stone (2, 18, D:7) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (4, 4, D:7) a +0 troll leather armour (4, 17, D:7) 25 sling bullets (4, 18, D:7) a +1 war axe of venom (6, 14, D:7) a +0 quarterstaff (19, 39, D:7) 15 bolts (24, 30, D:7) a +0 long sword (28, 2, D:7) a +0 giant club a +0 giant spiked club (33, 41, D:7) 22 bolts (36, 30, D:7) a +0 club a +0 leather armour (38, 2, D:7) a +0 giant club (40, 47, D:7) a +0 club (42, 6, D:7) a +0 robe a +1 battleaxe (42, 24, D:7) 8 javelins (44, 0, D:7) a +0 dagger (51, 17, D:7) a +0 robe a +5 halberd (52, 8, D:7) a +0 robe a +0 trident (52, 35, D:7) a +0 giant club (53, 15, D:7) the +1 leather armour of Indecent Exposure {-Cast rCorr Str+5} It affects your strength (+5). It prevents spellcasting. It protects you from acid and corrosion. a +0 robe a +0 dagger (53, 24, D:7) a +0 spear a +0 robe (56, 16, D:7) a +0 flail (57, 8, D:7) a cursed +3 great sword a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour (7, 25, D:8) a +3 great sword of freezing a +0 robe a cursed +4 trident of freezing a +0 robe (7, 26, D:8) a +2 war axe a +0 robe (8, 16, D:8) a +0 giant club (still there?) a +0 giant club (still there?) a +0 giant club (still there?) (14, 7, D:8) a +0 dagger (15, 18, D:8) a +0 ring mail (17, 8, D:8) the +12 whip of Untimely Demise {flame, Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). (21, 22, D:8) a +0 trident (26, 9, D:8) a +0 short sword a +0 short sword (27, -4, D:8) a +0 flail (28, 8, D:8) a +0 whip (28, 9, D:8) a +0 short sword a stone a +0 short sword (33, 41, D:8) a +0 dagger a +0 robe (38, 8, D:8) a +0 trident a +0 robe (38, 32, D:8) a +0 flail (39, -1, D:8) 12 stones (39, 8, D:8) a +0 war axe a cursed +0 dagger a +0 robe a +0 war axe a +0 chain mail (40, 32, D:8) a +0 dagger (41, -1, D:8) 22 stones (41, 7, D:8) a +0 hunting sling a +0 ring mail (41, 9, D:8) a +0 falchion (42, 2, D:8) a +0 ring mail (42, 7, D:8) a +0 mace (44, 31, D:8) a +0 ring mail a +0 dagger (44, 35, D:8) a +0 short sword (45, 33, D:8) a +0 hand axe (46, 29, D:8) 23 stones (47, 10, D:8) 3 curare-tipped needles (48, 16, D:8) a +0 chain mail (48, 24, D:8) 22 stones (48, 36, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a tomahawk (0, 1, D:9) a tomahawk (2, 20, D:9) 15 sling bullets (3, 5, D:9) a +0 dagger a +0 robe (3, 6, D:9) a +0 flail a +0 leather armour a +0 flail (4, 6, D:9) a +0 scale mail (15, 16, D:9) 6 javelins (18, 22, D:9) a +0 giant spiked club (22, 10, D:9) 9 poisoned needles (24, 16, D:9) a stone (26, 21, D:9) a cursed -2 trident (44, 25, D:9) 7 javelins (48, 21, D:9) 3 stones (49, 59, D:9) a +0 trident (50, 21, D:9) a +0 antimagic whip (52, 25, D:9) a stone (53, 42, D:9) 4 stones (54, 43, D:9) a stone (56, 41, D:9) a stone (57, 38, D:9) a stone Level 10 of the Dungeon (0, 0, D:10) a +2 shortbow (4, -21, D:10) a +0 leather armour (9, 14, D:10) a +0 shortbow (10, 11, D:10) a +0 short sword (31, 12, D:10) a +0 ring mail (32, -11, D:10) a +0 trident (35, 4, D:10) 19 stones (42, 4, D:10) 3 curare-tipped needles (47, 0, D:10) a +0 mace (61, -3, D:10) a crystal ball of energy Level 11 of the Dungeon (0, 0, D:11) 10 gold pieces (10, 2, D:11) 16 gold pieces (12, 2, D:11) a javelin (16, 9, D:11) 2 javelins the Ecumenical Temple (1, -2, Temple) 3 potions of degeneration Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of random uselessness (22, 1, Lair:1) a +0 short sword (23, 22, Lair:1) a +0 plate armour (26, 36, Lair:1) a cursed +0 helmet (29, -2, Lair:1) a +0 pair of gloves (30, 39, Lair:1) a +0 leather armour (31, 15, Lair:1) a sack of spiders (36, 10, Lair:1) 17 stones (55, 32, Lair:1) a hydra corpse (skeletalised by now) (56, 13, Lair:1) a +0 long sword Level 2 of the Lair of Beasts (0, 0, Lair:2) a bullfrog skeleton (0, 24, Lair:2) a wolf corpse (12, -4, Lair:2) a wolf corpse (16, 32, Lair:2) a wolf corpse (41, -13, Lair:2) 19 bolts (44, 18, Lair:2) a porcupine skeleton