Hofan Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -11, D:1) a +0 dagger (14, -19, D:1) a +0 dagger (14, -10, D:1) a +0 dagger (25, -11, D:1) a +0 hunting sling (27, 0, D:1) 26 stones (28, -33, D:1) a +0 tower shield (31, -19, D:1) 27 stones (32, -10, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, -4, D:2) a +0 club (15, -19, D:2) a +0 whip (20, 13, D:2) a +0 club (27, 16, D:2) 17 stones (45, -17, D:2) 5 stones (59, 14, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 chain mail (5, -19, D:3) a +0 pair of gloves (7, -33, D:3) a +0 short sword (10, -12, D:3) 18 stones (20, -14, D:3) a +0 club 3 stones (38, 4, D:3) a +0 chain mail (41, -4, D:3) the +9 arbalest of the Painted God {penet, rF- rN+ Dex+4} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. (41, -3, D:3) 13 gold pieces (41, -1, D:3) 14 gold pieces (41, 1, D:3) a +2 war axe of venom (41, 3, D:3) 16 gold pieces (41, 4, D:3) a +0 long sword (41, 15, D:3) a +0 spear (45, 0, D:3) a +0 robe (51, -20, D:3) a +0 hand axe a +0 dagger a +0 whip a +0 ring mail (51, -19, D:3) a +0 dagger (51, -8, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (19, 8, D:4) a +0 dagger (20, -36, D:4) 20 stones (24, -20, D:4) a +0 trident (25, -22, D:4) a +0 chain mail (43, -16, D:4) a +0 robe (46, -24, D:4) a +0 giant club (56, -7, D:4) a +2 leather armour of cold resistance (58, -38, D:4) 18 stones (62, -24, D:4) 19 stones Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 scale mail a +0 dagger a +0 robe (1, -1, D:5) a +0 dagger (2, 0, D:5) a +0 dagger a +0 robe a +0 flail (3, 10, D:5) a +0 scimitar (4, 10, D:5) a +0 robe (7, 10, D:5) a +0 mace (10, 14, D:5) a +0 falchion (12, 10, D:5) 18 stones (13, -13, D:5) a +0 morningstar (14, 1, D:5) a +0 club (15, -13, D:5) a +0 flail a +0 robe (15, -11, D:5) a +0 halberd (16, -14, D:5) a +0 club a +0 leather armour a +0 dagger of speed (17, -14, D:5) a +0 robe (17, -4, D:5) a +0 falchion a +0 war axe (17, -3, D:5) a +0 dagger a +0 robe (17, 5, D:5) a +0 war axe (18, -14, D:5) a +0 falchion a +1 scimitar a +0 flail a +0 robe (19, -14, D:5) a +0 whip a +0 robe (20, -6, D:5) a +0 shortbow (21, -4, D:5) a +0 robe (29, 19, D:5) a +0 mace (31, -19, D:5) 26 stones (31, -17, D:5) a +0 robe (32, -18, D:5) a +0 flail (38, -5, D:5) 13 stones Level 6 of the Dungeon (0, 0, D:6) a +0 plate armour (0, 2, D:6) a +0 short sword a +0 leather armour a potion of degeneration a +0 spear a +0 shortbow (0, 3, D:6) a +0 war axe (14, 12, D:6) the +2 robe of the Valley {Contam Harm rElec Regen+} rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. a +0 mace 3 boomerangs (20, 9, D:6) a +0 giant club a +0 giant club (22, 15, D:6) a +0 giant spiked club (32, -12, D:6) 20 stones (33, 22, D:6) a staff of cold (38, 15, D:6) 2 potions of degeneration (40, -3, D:6) a scroll of silence (41, 23, D:6) a +0 shortbow (41, 26, D:6) a +0 robe (50, -1, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 club (1, -2, D:7) 5 stones a +0 dagger (1, -1, D:7) a +0 club (1, 0, D:7) 4 stones a +0 dagger (2, -1, D:7) a +0 short sword (2, 0, D:7) a +0 chain mail a +0 flail (2, 1, D:7) a +0 dagger (2, 2, D:7) a +1 dagger of venom (3, 0, D:7) a +3 short sword of protection (5, -1, D:7) a +0 club (9, 27, D:7) a +0 plate armour (11, 17, D:7) a bullfrog corpse (skeletalised by now) (12, 23, D:7) a +0 plate armour (16, -6, D:7) a +0 club 22 stones (19, 19, D:7) a +0 trident a +0 shortbow 20 stones (22, -2, D:7) a potion of attraction (23, 9, D:7) a +0 hand axe (34, 8, D:7) 19 stones (36, 7, D:7) a +0 robe (41, 7, D:7) a +0 flail (46, 21, D:7) a +0 trident Level 8 of the Dungeon [Shop] Suosyer's Weapon Emporium a +0 flail (42 gold) a +0 quarterstaff (48 gold) a +0 war axe (42 gold) a +0 long sword (42 gold) the +6 hand crossbow of Chance {vorpal, rF+ rC+} (674 gold) Any ammunition fired from it inflicts extra damage upon your enemies. rF: It protects you from fire. rC: It protects you from cold. a +0 quarterstaff (48 gold) a +0 triple crossbow (120 gold) a +0 falchion (36 gold) [Shop] Kojohu's Weapon Shoppe 18 stones (19 gold) 2 atropa-tipped darts (13 gold) a +0 trident (38 gold) a +0 falchion (33 gold) a +0 arbalest (49 gold) a +3 longbow (236 gold) 19 stones (20 gold) a +0 whip (27 gold) [Shop] Zucs's Antique Armour Shoppe (Shop contents are unknown) (0, 0, D:8) a human corpse (0, 2, D:8) a +0 hand axe (3, 15, D:8) a +0 club a +0 ring mail a +0 club an orc corpse (3, 16, D:8) a +0 club (4, 17, D:8) a +0 dagger a +0 robe an orc corpse (17, 47, D:8) 13 gold pieces (19, 1, D:8) 3 boomerangs (23, 10, D:8) 19 stones (24, -2, D:8) a +0 leather armour (25, 33, D:8) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (26, 18, D:8) a +0 dagger (26, 33, D:8) a +0 flail a +0 mace (27, 33, D:8) a +0 club (28, 5, D:8) a +0 leather armour a +0 club a +0 falchion an orc corpse (29, 5, D:8) a +0 chain mail a +0 short sword an orc corpse (31, 11, D:8) a +0 dire flail (37, 8, D:8) a +2 robe (41, -4, D:8) a +0 leather armour (43, 2, D:8) a +0 robe the Ecumenical Temple