Dungeon Sprint DCSS version 0.16.2-12-gd0ad4c3 (webtiles) character file. 17 Horhen the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Sept 24, 2015. Slain by an ogre ... wielding a +0 giant spiked club (17 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:24 (56 turns). Horhen the Conjurer (Deep Elf Conjurer) Turns: 56, Time: 00:00:24 Health: -2/15 AC: 2 Str: 5 XL: 2 Next: 44% Magic: 5/10 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 7 levels left rFire . . . SeeInvis . h - +0 club rCold . . . Clarity . a - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons h - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books c - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles b - a bread ration Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting * Level 6.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None c - Searing Ray Conj ####.. 1% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History c - Searing Ray There is an open door, spattered with blood here. You start waiting. You feel less exhausted. You open the door. An ogre comes into view. It is wielding a giant spiked club. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant spiked club (resting) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! The searing ray misses the ogre. The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a giant spiked club! Ouch! That really hurt! You die... ########## #<.#@O'..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Horhen, the Deep Elf Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 5/5 2 | D | Noticed Ijyb 15 | D | Killed Ijyb 15 | D | Reached skill level 6 in Conjurations 15 | D | Reached XP level 2. HP: 15/15 MP: 5/10 46 | D | Learned a level 2 spell: Searing Ray 51 | D | Noticed an ogre 56 | D | Slain by an ogre Action || total -------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 1 Searing Ray || 1 Use: Potion || 1