Hortimo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 shortbow a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a ring of willpower (50, 37, D) a book of Ice (51, 37, D) a +0 trident (still there?) a +2 shortbow of freezing (still there?) a lightning rod (4/4) (still there?) (52, 37, D) the +8 spear "Micku" {chaos, rF+ rC+ rN+} Each time it hits an enemy it has a different, random effect. rF: It protects you from fire. rC: It protects you from cold. rN: It protects you from negative energy. (52, 38, D) a +0 demon whip of freezing (52, 40, D) a +4 demon trident of electrocution (53, 37, D) a ring of protection from cold (59, 37, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (60, 37, D) a book of Changes (61, 0, D) a +2 vorpal mace (61, 16, D) a +3 chain mail of fire resistance (61, 36, D) a staff of air (62, 0, D) a staff of death (62, 1, D) a staff of cold (62, 2, D) a +0 dagger a +0 robe (62, 3, D) a +0 dagger a +0 robe (62, 16, D) a lightning rod (4/4) (62, 17, D) a book of Lightning (62, 31, D) an ugly thing corpse (62, 37, D) a staff of poison (62, 43, D) a +0 robe (63, 2, D) a +0 whip 5 boomerangs a +0 trident a +0 leather armour (63, 8, D) the +8 morningstar of Hatred {vorpal, *Noise Str+3 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). SInv: It lets you see invisible. *Noise: It may make noises in combat. (63, 16, D) a +3 whip of electrocution (63, 26, D) a +1 spear of venom (63, 27, D) a staff of poison (63, 36, D) a +2 robe (63, 38, D) a +5 lajatang a +5 arbalest (63, 39, D) 1000 sling bullets (64, 26, D) a +2 chain mail of positive energy (64, 43, D) a +0 robe (65, 26, D) +5 fire dragon scales (65, 43, D) a storm dragon corpse (67, 2, D) a +0 dagger a +0 robe (68, 0, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). (68, 2, D) a +4 scythe of distortion a +0 robe (68, 3, D) a +0 short sword a +0 robe (69, 0, D) a +4 great sword of draining (70, 8, D) a +2 morningstar of holy wrath (70, 36, D) the +6 arbalest "Gram" {elec, +Blink rElec rC- MP+9} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). +Blink: It lets you blink. (70, 37, D) a +6 shortbow of flaming (71, 16, D) a +1 antimagic eveningstar (71, 17, D) a +3 plate armour of fire resistance (71, 26, D) a +1 vampiric long sword (71, 27, D) the +5 spear of the Evening {vorpal, rElec rN+} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rN: It protects you from negative energy. (72, 16, D) a condenser vane (72, 26, D) a book of Flames (72, 27, D) a +6 ring of intelligence a +6 ring of strength a +0 kite shield a +0 scale mail a +0 war axe (72, 36, D) a +0 shortbow of freezing (72, 37, D) a +2 vorpal battleaxe (73, 26, D) a +0 robe of willpower (73, 27, D) a +1 antimagic mace (73, 30, D) a +1 demon trident of venom (73, 36, D) a +0 troll leather armour (73, 37, D) a staff of cold (75, 1, D) a staff of fire