Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 7046629260403631450 63 Hortimo the Conjurer (level 4, -8/27 HPs) Began as an Octopode Fire Elementalist on Jan 2, 2022. Mangled by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:09:01 (1353 turns). Hortimo the Conjurer (Octopode Fire Elementalist) Turns: 1353, Time: 00:09:03 Health: -8/27 AC: 1 Str: 7 XL: 4 Next: 10% Magic: 3/7 EV: 13 Int: 18 God: Gold: 153 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . SeeInvis . a - +0 short sword (flame) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . b - amulet of regeneration rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 1.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (-8 -> -9) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 153 gold pieces. Inventory: Hand Weapons a - a +0 short sword of flaming (weapon) g - a +0 hunting sling Missiles d - 40 sling bullets Jewellery b - an amulet of regeneration (around mantle) Scrolls c - a scroll of acquirement {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 3.4 Conjurations + Level 3.4 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 14% 6-21 13% 3 Summon Small Mammal Summ 4% N/A 19% 1 Slow Hex 1% N/A 26% 2 Inner Flame Hex/Fire 7% N/A 26% 3 Sticky Flame Conj/Fire 14% 2d4 41% 4 Call Canine Familiar Summ 1% N/A 47% 3 Confusing Touch Hex 1% N/A 47% 3 Gell's Gravitas Tloc 0% N/A 47% 3 Lesser Beckoning Tloc 0% N/A 47% 3 Summon Guardian Golem Hex/Summ 1% N/A 47% 3 Teleport Other Tloc 1% N/A 47% 3 Fireball Conj/Fire 7% 3d5 77% 5 Yara's Violent Unravell Hex/Tmut 0% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are poisoned. The water moccasin poisons you! The water moccasin bites you! You feel very sick. The foxfire hits the water moccasin. The water moccasin is heavily wounded. The foxfire hits the water moccasin. The water moccasin is severely wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. The water moccasin closely misses you. An orc comes into view. It is wielding a +0 short sword. You feel sick. The foxfire hits the water moccasin. The water moccasin is severely wounded. The foxfire hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading down here. You feel sick. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. The foxfire hits the water moccasin. The water moccasin is almost dead. The foxfire hits the water moccasin. The water moccasin is almost dead. You aren't carrying any potions. As you read the scroll labelled VIOTED UCWEC, it crumbles to dust. It is a scroll of amnesia. Forget Conjure Flame, freeing 3 spell levels for a total of 6? [Y]es or [N]o only, please. Forget Conjure Flame, freeing 3 spell levels for a total of 6? Your memory of Conjure Flame unravels. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you! You die... . #.# #.. #.# #..##.## #.....### #....# ######++ ...#######.######....... #....§.>............... ######S##§######....... #@##.# #....... #.##.# #......< #o...# #....... ###..# #######. #..# #.. #..# ##.# .. #.:. #. #... #... #.P. You could see a water moccasin and an orc (asleep). Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 4 orcs (D:3) A ball python (D:3) 5 bats 3 endoplasms 5 giant cockroaches (D:1) 5 goblins A hobgoblin (D:2) 5 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) 4 rats 40 creatures vanquished. Vanquished Creatures (others) 93 foxfires 4 plants (D:1) 97 creatures vanquished. Grand Total: 137 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hortimo the Octopode Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 139 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 352 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 360 | D:1 | Learned a level 3 spell: Conjure Flame 718 | D:1 | Found a faded altar of an unknown god. 943 | D:2 | Noticed Sigmund 1151 | D:3 | Found an iron altar of Okawaru. 1245 | D:3 | Reached XP level 4. HP: 23/27 MP: 3/7 1338 | D:3 | Noticed a water moccasin 1351 | D:3 | HP: 1/27 [water moccasin (6)] 1353 | D:3 | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic, shapermc_ecumenical_altar_mp_highgroup, serial_bayou_ford_a, minmay_pentomino_u2 D:2: cheibrodos_greedy_goblins, layout_loops_ring, uniq_sigmund D:3: layout_rooms, mainiacjoe_overflow_boulevard, nemelex_altar_shiori, mainiacjoe_overflow_six_doors_small Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 | 3.4 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Fire Magic | | 3.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 28 | || 28 Tentacles | 11 | || 11 Constrict | 8 | || 8 Short sword | 10 | || 10 Cast: Foxfire | 44 | 8 || 52 Conjure Flame | 1 | || 1 Use: Potion | 5 | || 5 Scroll | 2 | 1 || 3 Stab: Sleeping | 3 | || 3 Armor: Skin | 10 | || 10 Dodge: Dodged | 47 | 2 || 49