Dungeon Crawl Stone Soup version 0.27-a0-811-ga052575696 (webtiles) character file. Game seed: 7653704717970125981 59 Hot the Conjurer (level 3, -1/14 HPs) Began as a Felid Conjurer on Mar 29, 2021. Slain by a worm (9 damage) ... on level 2 of the Dungeon. The game lasted 00:10:23 (2279 turns). Hot the Conjurer (Felid Conjurer) Turns: 2279, Time: 00:10:23 Health: -1/14 AC: 1 Str: 3 XL: 3 Next: 78% Magic: 2/7 EV: 17 Int: 20 God: Gold: 86 SH: 0 Dex: 14 Spells: 3/6 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Scrolls a - a scroll of immolation c - a scroll of identify Potions b - a potion of magic {unknown} Skills: + Level 3.1 Dodging + Level 3.1 Stealth + Level 0.4 Unarmed Combat + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your stealthy paws help you sneak and pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The kobold throws a stone. The stone completely misses you. The kobold throws a stone. The stone closely misses you. The kobold throws a stone. The stone hits you but does no damage. The kobold throws a stone. The stone closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club and quivering stones (28% to evade) The searing ray hits the kobold. The kobold is severely wounded. (Press . to maintain the ray.) The searing ray misses the kobold. The searing ray hits the kobold. You kill the kobold! You scratch the worm but do no damage. You scratch the worm. The worm is lightly wounded. The worm barely misses you. You scratch the worm but do no damage. The worm is lightly wounded. You scratch the worm. You bite the worm, but do no damage. The worm is lightly wounded. The worm closely misses you. You barely miss the worm. You bite the worm. The worm is lightly wounded. The worm misses you. You scratch the worm. The worm is lightly wounded. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (lightly wounded, 8% to evade) The searing ray hits the worm! The worm is heavily wounded. (Press . to maintain the ray.) The worm bites you! Ouch! That really hurt! You die... #.# ##'## ## #.# #.# #.# #.# #.# ##.## #.# ##...####### #.# #wK........## #.# #....#####... #.##########)#.## #### #......@w.)..#.# ##############.# #.# #.# #.# #.# #.# You could see a worm. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 6 hobgoblins 6 jackals (D:2) 4 kobolds A quokka (D:2) 4 ball pythons 2 bats (D:1) 2 frilled lizards A goblin (D:1) 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hot the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 407 | D:1 | Reached XP level 2. HP: 11/11 MP: 1/6 457 | D:1 | Reached skill level 4 in Conjurations 1389 | D:2 | Reached XP level 3. HP: 5/14 MP: 4/7 1398 | D:2 | Learned a level 2 spell: Searing Ray 2279 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring D:2: layout_loops_corners Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.5 Dodging | 3 | 3.1 Stealth | 3 | 3.1 Unarmed Combat | | 0.4 Spellcasting | | 2.2 Action || total -------------------------++------- Melee: Unarmed || 103 Bite || 8 Cast: Magic Dart || 31 Searing Ray || 4 Use: Scroll || 3 Stab: Sleeping || 8 Armor: Skin || 5 Dodge: Dodged || 96 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2094 | 2085 | 9 | 0 | 1745 | 2 | 1047.0 | Dungeon | 2094 | 2085 | 9 | 0 | 1745 | 2 | 1047.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1224 daAuts D:2: 869 daAuts