HydroHastile the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 3, D) a +0 hand crossbow (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +14 obsidian axe {vorpal, *Drain +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. (10, 1, D) a +5 demon blade (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +13 scythe of Curses {drain, *Drain} A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. (35, 0, D) a ring of magical power (35, 15, D) 4 potions of haste (36, 15, D) a bolt (still there?) a ring of protection from cold (still there?) (37, 1, D) a staff of cold (37, 15, D) a +0 flail of protection (38, 0, D) a staff of cold (38, 15, D) a +2 short sword of speed (38, 16, D) a +0 shortbow (still there?) 24 arrows (still there?) (39, 0, D) a +0 whip of venom (39, 1, D) a +2 scimitar of holy wrath (39, 15, D) a staff of earth (40, 0, D) a ring of protection from cold (40, 1, D) a +4 arbalest (40, 4, D) a +2 scimitar of holy wrath a +0 tower shield (40, 5, D) a +0 longbow a +2 falchion of flaming a +0 robe (40, 15, D) a +1 spear of flaming (41, 6, D) a +3 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (41, 15, D) a staff of cold (42, 0, D) a +2 plate armour of fire resistance (42, 1, D) a +5 arbalest (42, 3, D) a +4 ring of evasion a +4 ring of protection a +4 ring of protection (42, 15, D) a ring of poison resistance (43, 15, D) a +5 shortbow of flaming (49, 0, D) a box of beasts (49, 1, D) a lightning rod (4/4) (49, 12, D) a +5 battleaxe of venom (49, 13, D) a dream sheep corpse (skeletalised by now) (49, 24, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (49, 36, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (49, 37, D) the amulet of Xom's Whimsicality {Faith *Contam rElec Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. It causes magical contamination when unequipped. It makes you more stealthy. (50, 0, D) the +5 longbow of Excruciating Pain {flame, rC- Int+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It makes you vulnerable to cold. It makes you more stealthy. (50, 1, D) an amulet of the acrobat (50, 3, D) a cane toad corpse (skeletalised by now) (50, 12, D) a +4 glaive of venom (50, 14, D) a throwing net (50, 16, D) a +0 robe a staff of conjuration a spriggan corpse (skeletalised by now) (50, 18, D) a +0 robe a spriggan corpse (skeletalised by now) (50, 24, D) a staff of poison (50, 25, D) the +0 leather armour "Suoxael" {*Drain rElec Str+2 SInv} It affects your strength (+2). It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. (50, 37, D) a tin of tremorstones (2/2) (51, 0, D) the +5 mace "Huorus" {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (51, 6, D) a cane toad corpse (skeletalised by now) (51, 12, D) a +7 trident (51, 13, D) a +2 robe of cold resistance (51, 16, D) a cane toad corpse (skeletalised by now) (51, 24, D) an amulet of the acrobat (51, 36, D) a +2 trident of protection (51, 37, D) a staff of cold (52, 1, D) a +1 tower shield of protection (52, 4, D) a cane toad corpse (skeletalised by now) (52, 6, D) a komodo dragon corpse (skeletalised by now) (52, 12, D) the +3 chain mail "Ynoitzunk" {rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. (52, 15, D) a +0 robe a staff of air a blink frog corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (52, 17, D) a +0 animal skin a +2 falchion of electrocution (52, 24, D) a +3 leather armour of willpower (52, 25, D) a staff of cold (52, 36, D) a staff of poison (52, 37, D) a ring of protection from fire (53, 0, D) a +2 rapier of venom (53, 1, D) a +3 glaive of venom (53, 5, D) a water moccasin corpse (skeletalised by now) (53, 6, D) a water moccasin corpse (skeletalised by now) (53, 12, D) a +4 broad axe of electrocution (53, 13, D) a +0 rapier (53, 17, D) a hydra corpse (skeletalised by now) (53, 24, D) a +3 mace of pain (53, 25, D) a ring of protection from fire (53, 36, D) a +3 vorpal scimitar (54, 0, D) a +2 chain mail of cold resistance (54, 1, D) a staff of poison (54, 6, D) a cane toad corpse (skeletalised by now) (54, 13, D) a +3 rapier of draining (54, 24, D) the +8 long sword "Uptog" {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. (54, 25, D) a staff of earth (54, 29, D) +0 shadow dragon scales (54, 36, D) a book of Spatial Translocations (55, 0, D) a staff of fire (55, 12, D) a +7 spectral quarterstaff (55, 13, D) a staff of earth (55, 15, D) a dream sheep corpse (skeletalised by now) (55, 24, D) a lightning rod (4/4) (56, 1, D) a +2 cloak (58, 40, D) a +0 trident (59, 36, D) the +5 ring mail of Hysteria {rElec} It insulates you from electricity. (59, 37, D) a tin of tremorstones (2/2) (60, 27, D) a +6 ring of strength a +6 ring of strength (60, 37, D) a +3 flail of protection (60, 41, D) a +0 battleaxe (61, 8, D) the +2 leather armour of Light {Dex+3} It affects your dexterity (+3). (61, 16, D) a staff of fire (61, 26, D) a +2 antimagic halberd (61, 36, D) a +5 quick blade (61, 37, D) a tin of tremorstones (2/2) (61, 41, D) a +0 short sword (61, 42, D) a +1 vorpal glaive (61, 43, D) a +0 cloak a +0 rapier a +0 glaive a +0 flail a +0 cloak a +0 dagger a +2 kite shield of poison resistance (62, 3, D) a +0 dagger a +0 robe (62, 4, D) a +0 short sword a +0 ring mail a +0 whip (62, 12, D) a +0 hand axe a +0 leather armour (62, 16, D) a +1 lajatang of pain (62, 26, D) a ring of poison resistance (62, 27, D) a +0 scythe a +0 robe a box of beasts (62, 36, D) a +0 whip (62, 37, D) a staff of conjuration (62, 38, D) a +3 buckler (62, 42, D) a +2 flail of holy wrath (63, 0, D) a staff of earth (63, 17, D) the +6 battleaxe "Puing" {spect, Dex+2} When it strikes, its spirit leaps out and fights alongside the wielder. It affects your dexterity (+2). (63, 28, D) a +2 scimitar of flaming a +0 robe (63, 29, D) a +0 war axe a +0 robe (63, 30, D) a +0 vorpal flail a +0 ring mail a +0 short sword a +0 chain mail (63, 36, D) a book of Debilitation (64, 16, D) a +0 helmet of intelligence (64, 17, D) a condenser vane (inert) (64, 26, D) a tin of tremorstones (2/2) (64, 27, D) a staff of earth (64, 29, D) a +0 dagger a +0 robe a +4 quarterstaff of chaos a +0 cloak (64, 30, D) a +0 dagger a +0 robe (65, 26, D) a +2 flail of protection (67, 4, D) a +0 flail a +0 leather armour (68, 0, D) a +0 whip a staff of air (68, 2, D) a +0 whip (68, 10, D) a +0 trident (69, 8, D) a +4 dagger of protection (69, 10, D) the +5 spear of Eternal Harmony {vorpal, rC+ Will- Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It affects your willpower, your defense against some magical effects. It makes you more stealthy. (69, 36, D) a staff of fire (69, 38, D) 6 boomerangs (70, 9, D) a +0 trident a +0 trident (70, 36, D) a tin of tremorstones (2/2) (71, 8, D) a +2 trident of protection (71, 16, D) a +0 whip of electrocution (71, 17, D) the +3 whip of Plague {elec, rF+ rN+} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It protects you from fire. It protects you from negative energy. (71, 26, D) a +0 flail (71, 27, D) a +0 mace (71, 31, D) a +0 hand axe a +0 leather armour a +0 long sword a +0 plate armour (71, 36, D) a +5 short sword of distortion (71, 37, D) a +0 dagger (71, 41, D) a +0 robe a +0 quarterstaff (72, 8, D) a +0 trident (72, 9, D) a lightning rod (4/4) (72, 16, D) a tin of tremorstones (2/2) (72, 17, D) a staff of fire (72, 26, D) a box of beasts (72, 29, D) a +0 mace (72, 30, D) a +3 vampiric spear a +0 chain mail of willpower (72, 37, D) a +2 leather armour of willpower (72, 40, D) a +0 robe a staff of cold (73, 17, D) a staff of poison (73, 27, D) a +0 long sword (73, 30, D) the +5 spear of the Wizarding Asp {protect, *Corrode rF+ Str+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). It protects you from fire. It may corrode you when you take damage. (74, 30, D) a +1 vampiric great sword a +0 leather armour (74, 35, D) a +0 robe a +0 rapier (74, 36, D) a +0 spear (75, 1, D) a +2 scale mail of cold resistance