ICC the Dungeon (0, 0, D) a +0 dagger (5, 0, D) a potion of heal wounds (38, 0, D) 2 potions of heal wounds (41, 0, D) a +2 scimitar of electrocution a +4 quarterstaff of speed a +2 dire flail of protection a +1 broad axe of freezing the +2 rapier of the Warrior {freeze, rF- MP+9 Str+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you see invisible. (46, 0, D) a +0 leather armour (47, 0, D) a +0 giant spiked club a +0 giant spiked club a +0 club a +0 robe a +0 giant club (48, 0, D) a large rock (54, 0, D) a +0 giant spiked club a +0 giant spiked club