ICC Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 0, D:1) a +0 dagger (18, 0, D:1) a +0 dagger (19, -2, D:1) a +0 dagger (19, 1, D:1) a +2 antimagic dagger (23, 20, D:1) a +0 dagger (25, 13, D:1) a +0 club (32, 29, D:1) a +0 club (35, 0, D:1) a +0 club (45, 6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed +0 hand axe (16, -9, D:2) a potion of heal wounds (17, -23, D:2) a cursed -1 whip (41, -17, D:2) a +0 club (49, 1, D:2) 16 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 club (17, -1, D:3) a +0 club (17, 1, D:3) a +0 club (17, 2, D:3) a +0 dagger (22, -22, D:3) a +0 morningstar (40, 13, D:3) a +0 war axe (48, -4, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe (17, -14, D:4) a cursed +0 club a +0 leather armour (23, -8, D:4) a +0 robe (24, 27, D:4) a large rock (25, 1, D:4) 20 sling bullets (36, -15, D:4) a +0 leather armour (39, 6, D:4) a +0 spear (40, 5, D:4) a +0 spear (40, 6, D:4) a +0 spear (40, 28, D:4) 23 bolts (42, -21, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (0, 5, D:5) a +0 dagger (1, 0, D:5) a +0 shortbow 18 arrows (2, 0, D:5) a +0 whip of draining (3, -1, D:5) an arrow (4, -2, D:5) a +0 falchion a +0 shortbow a +0 dagger a +0 robe (4, 0, D:5) an arrow a cursed -1 dagger a +0 robe (5, -1, D:5) a +0 club (5, 34, D:5) the +1 whip of Psychosis {pain, +Rage} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you go berserk. (6, 34, D:5) a +0 dagger a cursed -3 short sword a +0 trident a +0 short sword (7, 32, D:5) a +0 dagger a +0 dagger of distortion a +1 short sword of pain (7, 34, D:5) a +0 short sword (18, 25, D:5) a +2 hat a +1 cloak a +0 shield (21, -1, D:5) a +0 ring mail (31, 21, D:5) a +0 ring mail (33, 12, D:5) a +0 ring mail (34, 22, D:5) a +0 shortbow 14 arrows (35, -12, D:5) 26 arrows (36, 23, D:5) an arrow (37, 23, D:5) 2 arrows Level 6 of the Dungeon [Shop] Eraice's Armour Emporium the +2 robe "Jujyuhul" {Int+2} (240 gold) It affects your intelligence (+2). If you switch to wearing this armour, your AC will fall 5 points (10 -> 5) a cursed +0 chain mail (16 gold) a +2 chain mail of magic resistance (236 gold) a +0 leather armour (22 gold) a +0 chain mail (49 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 chain mail (49 gold) the +6 plate armour of a treasure trove {*Slow Str+4 Int+10 Dex-5} (806 gold) It affects your strength (+4). It affects your intelligence (+10). It affects your dexterity (-5). It may slow you when you take damage. If you switch to wearing this armour, your AC will rise 9 points (10 -> 19) (0, 0, D:6) a +0 dagger (5, 7, D:6) 17 bolts (12, 5, D:6) 11 arrows (16, 13, D:6) 25 arrows (17, 28, D:6) 11 arrows (21, 19, D:6) a +0 giant club (22, 19, D:6) a +0 shortbow 15 arrows (23, 20, D:6) a +0 club (24, 20, D:6) an arrow (24, 21, D:6) a +0 giant club a +0 giant spiked club (24, 22, D:6) a +0 dagger a +1 leather armour of poison resistance (25, -3, D:6) a +0 club (27, -1, D:6) a +0 hand axe a +0 leather armour (29, 7, D:6) a +0 plate armour (31, -10, D:6) a +0 giant spiked club (31, 22, D:6) a +0 rapier (37, -8, D:6) a +0 hunting sling (51, 3, D:6) a +0 ring mail (54, 1, D:6) a potion of heal wounds (58, 9, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (19, 9, D:7) a +0 giant club (20, 36, D:7) a +0 ring mail a +0 hand axe (21, 4, D:7) a +0 club (21, 16, D:7) a +0 leather armour (29, 17, D:7) 14 arrows (32, -1, D:7) a +0 rapier (43, 21, D:7) 22 sling bullets (43, 43, D:7) an arrow (44, 39, D:7) a +0 whip a +0 leather armour (44, 50, D:7) a +0 flail a +5 short sword a +0 robe a +0 dagger a +0 robe a +2 dagger of venom a +0 robe a +0 club a +0 short sword a cursed +0 robe a cursed -2 dire flail a +0 robe a +1 flail of draining a +0 robe (45, 35, D:7) a +0 club (45, 39, D:7) the +7 falchion "Gomysas" {antimagic, -Tele +Rage Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It lets you go berserk. It prevents most forms of teleportation. (45, 40, D:7) a +0 whip (45, 41, D:7) an arrow (46, 11, D:7) a +0 leather armour (46, 40, D:7) 2 arrows a cursed -3 short sword a +0 club (46, 41, D:7) a +0 whip (46, 42, D:7) a +0 club (48, 38, D:7) a +0 shortbow 10 arrows (49, 37, D:7) a +0 dagger a +0 robe a +0 spear (49, 38, D:7) a +0 war axe a +0 plate armour (55, 28, D:7) a +0 club Level 8 of the Dungeon (0, 32, D:8) a +0 robe (0, 44, D:8) a +0 chain mail (4, -16, D:8) 25 arrows (9, 5, D:8) a +0 flail (11, 9, D:8) a +0 giant club (14, 26, D:8) a +0 scale mail (14, 27, D:8) a +0 giant club (26, 35, D:8) a +4 scimitar of flaming a +0 robe (41, 28, D:8) a +0 short sword a +0 dagger a +0 leather armour a +0 dagger a +0 club a +0 leather armour (42, 28, D:8) a +0 dagger a cursed +0 robe a +0 morningstar of holy wrath (42, 29, D:8) a +0 club (43, 29, D:8) a +0 scale mail a cursed -1 club (44, 29, D:8) a cursed -2 club (47, -2, D:8) a cursed -1 whip (48, -1, D:8) a +1 whip of draining (53, 32, D:8) a +0 club (53, 33, D:8) a +0 ring mail (54, 32, D:8) a +0 dagger a +0 robe a +0 club (65, 18, D:8) a +0 spear (69, 22, D:8) 15 sling bullets Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (7, 31, D:9) a +0 long sword a +0 chain mail (8, 24, D:9) a +0 dagger (10, 18, D:9) a cursed -1 hand axe a +2 robe of fire resistance (11, 20, D:9) a +0 dagger a +0 robe (25, 15, D:9) a +1 flail of distortion a +0 ring mail (41, 11, D:9) a +0 hand axe Level 10 of the Dungeon (0, 0, D:10) an arrow (1, 4, D:10) a +0 shortbow 15 arrows (14, -13, D:10) a +0 giant spiked club (14, 21, D:10) a +0 buckler (22, -1, D:10) a +0 plate armour (26, -27, D:10) a +0 halberd a +0 robe (27, -27, D:10) a cursed +4 spear a +0 robe (28, -27, D:10) a cursed +2 spear a +0 robe (36, 2, D:10) 299 stones (38, -1, D:10) 24 bolts (41, 20, D:10) a +0 flail (42, 20, D:10) a +0 hand axe (43, 20, D:10) a +0 flail a +0 dagger a +0 robe (45, 21, D:10) a +0 hand axe a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 war axe (3, 22, D:11) 25 sling bullets (4, 13, D:11) a +0 hunting sling (5, -5, D:11) a cursed +0 robe (6, -18, D:11) a +0 chain mail (8, 17, D:11) a cursed +0 whip (12, 13, D:11) a +0 giant spiked club a +0 giant club (26, -12, D:11) 6 large rocks (26, -2, D:11) a manticore corpse (28, -11, D:11) a cursed -1 shortbow 14 arrows (30, -11, D:11) an arrow (31, -11, D:11) an arrow (32, -11, D:11) an arrow (39, -18, D:11) 10 stones (39, 2, D:11) 24 sling bullets (44, -11, D:11) a +0 rapier (45, 9, D:11) a +0 leather armour (49, 3, D:11) a leopard gecko corpse (49, 12, D:11) a +0 dagger Level 12 of the Dungeon (0, 0, D:12) a hydra corpse (2, -3, D:12) a curare-tipped dart (2, -2, D:12) 7 curare-tipped darts (36, -17, D:12) a quokka corpse (37, -16, D:12) an adder corpse (39, -20, D:12) a +0 hunting sling (39, -14, D:12) a +0 giant club a +0 giant spiked club a two-headed ogre skeleton the Ecumenical Temple