ICC the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) 6 rations (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog a scroll of holy word 5 scrolls of identify 5 scrolls of remove curse 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 2 potions of brilliance 5 potions of stabbing 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) a +0 battleaxe (19, 1, D) a crystal ball of energy (19, 17, D) an uncursed staff of air (20, 0, D) the cursed +1 chain mail of Nobility {rElec rPois rN+++ Int-2} It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. If you switch to wearing this armour, your AC will decrease by 18 (38 -> 20). It has a curse placed upon it. (20, 1, D) an uncursed ring of see invisible (20, 4, D) an anaconda corpse (21, 0, D) a +0 whip (21, 1, D) an uncursed staff of energy (21, 17, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (22, 0, D) a book of Ice (22, 1, D) the cursed +0 arbalest of Flawed Execution {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It has a curse placed upon it. (22, 4, D) an anaconda corpse (22, 17, D) an uncursed staff of death (still there?) a tremorstone (still there?) (23, 0, D) a +4 trident of freezing (23, 1, D) a Young Poisoner's Handbook (23, 6, D) a guardian serpent corpse (23, 8, D) the +10 great sword of Valiance {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). (unseen) (23, 17, D) a tremorstone (23, 18, D) a cursed ring of poison resistance (24, 1, D) a scroll of brand weapon (24, 2, D) an uncursed staff of conjuration (unseen) (24, 3, D) a +0 trident (unseen) (24, 4, D) a guardian serpent corpse (24, 17, D) the +9 great mace of the Many Lovers {vorpal, rElec Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It lets you see invisible. (24, 18, D) a cursed +3 ring of intelligence (24, 19, D) a +1 robe of resistance (25, 1, D) an uncursed staff of air (25, 7, D) a +1 battleaxe of electrocution (unseen) (25, 8, D) an adder corpse (25, 17, D) a lamp of fire (still there?) an uncursed staff of wizardry (still there?) (26, 0, D) an uncursed ring of poison resistance (26, 1, D) a book of Death (26, 2, D) a +0 halberd (unseen) (26, 17, D) the +10 great sword "Bingo" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (27, 4, D) a water moccasin corpse (27, 5, D) a +3 bardiche of protection (unseen) (27, 6, D) a +0 glaive (unseen) (27, 17, D) Fahu's Almanac of Frigorific Earth Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Hailstorm Conjuration/Ice 4 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Freezing Cloud Conjuration/Ice/Air 6 no (27, 19, D) a +2 quarterstaff of protection (28, 0, D) an uncursed staff of conjuration (28, 1, D) a +0 whip (still there?) a manual of Staves (still there?) (29, 0, D) a +0 halberd (29, 1, D) a +2 whip of electrocution (29, 17, D) a +2 lajatang of electrocution (30, 1, D) the +7 scythe of Light {distort, rElec MR+ Dex+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (34, 28, D) a +3 spear of venom (35, 0, D) an uncursed amulet of guardian spirit (35, 14, D) a book of the Dragon (35, 15, D) a +0 hunting sling (still there?) the Incunabulum of Destructive Clay (still there?) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Sandblast Earth 1 no c - Sticky Flame Conjuration/Fire 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Shatter Earth 9 no (35, 18, D) a +0 trident (unseen) (35, 29, D) a Young Poisoner's Handbook (36, 0, D) a book of Conjurations (36, 2, D) an uncursed staff of summoning (36, 15, D) a merfolk corpse (36, 18, D) a cursed -3 spear (unseen) (36, 28, D) a sack of spiders (36, 29, D) an uncursed ring of protection from cold (37, 0, D) a +0 robe (37, 14, D) the Handbook of Forking Paths Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Call Canine Familiar Summoning 3 no c - Spellforged Servitor Conjuration/Summoning 7 no (37, 15, D) a +0 spear (still there?) an uncursed staff of power (still there?) (37, 18, D) a +2 trident of freezing (unseen) (37, 19, D) a +5 trident of venom (unseen) (37, 28, D) an uncursed ring of protection from cold (38, 0, D) a book of the Sky (38, 1, D) the +8 arbalest "Kyetajor" {freeze, rPois rF+ rN+++ Int-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-4). It protects you from fire. It protects you from poison. It renders you almost immune to negative energy. (38, 3, D) a cursed -3 falchion (unseen) (38, 4, D) a cursed -1 trident (38, 6, D) a +0 demon whip of venom (38, 14, D) a fan of gales (38, 15, D) a +0 robe (38, 17, D) the amulet of Fitif {+Rage Dex+6} [amulet of rage] It affects your dexterity (+6). It lets you go berserk. (38, 18, D) a +2 war axe of flaming a +0 robe of the Archmagi (38, 21, D) 2 stones (38, 22, D) a stone an arrow (38, 28, D) a +4 hand axe of distortion (38, 29, D) a lightning rod (4/4) (39, 0, D) an uncursed staff of energy (39, 1, D) the +11 war axe of Poohaf {flame, MR+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your resistance to hostile enchantments. (39, 4, D) a +0 trident (39, 14, D) a book of Death (39, 15, D) the +10 scimitar of the Apocalypse {vorpal, -Tele rF+++ Int+6 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It renders you almost immune to fire. It prevents most forms of teleportation. It makes you more stealthy. (39, 16, D) a +0 spear 14 javelins a +0 leather armour a scroll of brand weapon (39, 17, D) a +2 spear of flaming (unseen) (39, 19, D) a snapping turtle corpse (39, 28, D) an uncursed staff of conjuration (39, 29, D) an uncursed staff of poison (40, 0, D) a book of Callings (40, 1, D) a +2 vampiric hand axe (40, 6, D) a hell hog corpse (40, 14, D) a book of Changes (40, 15, D) a +0 rapier of venom (40, 16, D) 5 large rocks (40, 18, D) a +0 shortbow (unseen) (40, 25, D) a silver javelin (40, 28, D) an uncursed staff of death (40, 29, D) a book of Maledictions (41, 1, D) a box of beasts (41, 15, D) a book of Necromancy (41, 28, D) an uncursed staff of energy (41, 29, D) a book of Beasts (41, 34, D) a ghoul corpse (42, 0, D) a book of Conjurations (42, 1, D) a +4 short sword of venom (42, 14, D) the +1 leather armour "Pakhlan" {rF+ rC+ rN+} It protects you from fire. It protects you from cold. It protects you from negative energy. If you switch to wearing this armour, your AC will decrease by 27 (38 -> 11). (42, 15, D) a +2 short sword of speed (42, 28, D) a +2 centaur barding of cold resistance (42, 29, D) a box of beasts (43, 14, D) a +3 scythe of freezing (43, 28, D) a manual of Crossbows (43, 29, D) the ring of Miracles {+Inv rF+ Str+3 Int+2} [ring of protection from fire] It affects your strength (+3). It affects your intelligence (+2). It protects you from fire. It lets you turn invisible. (44, 28, D) a book of Dreams (49, 1, D) a +1 flail of draining (49, 12, D) a +3 chain mail of fire resistance (49, 36, D) a +4 hunting sling of flaming (49, 37, D) a fan of gales (49, 38, D) a +0 arbalest (unseen) (50, 0, D) the +5 war axe "Daserax" {holy, *Noise rPois Int+4 Dex+10} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It affects your dexterity (+10). It protects you from poison. It may make noises in combat. (50, 1, D) a fan of gales (50, 3, D) a +0 quarterstaff (unseen) (50, 4, D) a +0 robe (50, 12, D) an uncursed staff of fire (50, 13, D) a +0 morningstar of protection (50, 25, D) a lightning rod (4/4) an uncursed staff of power (50, 36, D) a +5 dagger of freezing the +4 short sword of Duty {vorpal, rF+ rN+ Str+4 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-2). It protects you from fire. It protects you from negative energy. (50, 37, D) a +0 giant spiked club (still there?) a +0 dagger of venom (still there?) (50, 38, D) a +2 rapier of venom (unseen) (50, 40, D) a bolt (51, 1, D) a +0 quarterstaff of protection (51, 2, D) a cursed +0 robe (unseen) (51, 3, D) a dryad corpse (51, 4, D) a +0 robe (51, 12, D) a phial of floods (51, 13, D) an uncursed staff of wizardry (51, 14, D) a water moccasin corpse (51, 17, D) a bullfrog corpse (51, 24, D) a +6 arbalest of freezing a +1 fustibalus of flaming (51, 37, D) a bolt (51, 39, D) a moth of wrath corpse (51, 41, D) a bolt (51, 44, D) a bolt (52, 0, D) a +4 plate armour of fire resistance (52, 3, D) a +0 spear (unseen) (52, 6, D) a +0 robe a spriggan corpse (52, 7, D) an arrow (52, 12, D) the ring "Zomn" {AC+1 Int+3} [ring of protection] It affects your AC (+1). It affects your intelligence (+3). (52, 13, D) the +4 chain mail of Johavol {rF- MR+++} It makes you vulnerable to fire. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 15 (38 -> 23). (52, 25, D) a +2 giant club (52, 36, D) a +0 plate armour (52, 37, D) a +0 war axe (still there?) a +0 dire flail (still there?) (52, 38, D) a +1 bardiche (unseen) (52, 42, D) a +0 chain mail (53, 0, D) a book of Flames (53, 5, D) a +0 longbow a +0 quarterstaff 15 arrows a dire elephant corpse (53, 6, D) a +0 quarterstaff (53, 12, D) a sack of spiders (53, 13, D) a book of the Warp (53, 24, D) the ring "Xoareige" {rPois rN+ Int+3 Slay-5 Stlth+} [ring of poison resistance] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from poison. It protects you from negative energy. It makes you more stealthy. (53, 25, D) a +4 flail of venom (53, 36, D) 4 potions of heal wounds (53, 37, D) a +2 rapier of speed (54, -1, D) a lightning rod (4/4) (54, 1, D) a +2 bardiche of venom (54, 4, D) a hornet corpse (54, 12, D) a book of the Warp (54, 13, D) a +0 leather armour of magic resistance (54, 15, D) a crocodile corpse (54, 24, D) a lightning rod (4/4) (54, 26, D) a +1 lajatang of pain (54, 36, D) a +2 amulet of reflection (54, 40, D) a +0 halberd (55, 0, D) a +3 ring of protection (55, 1, D) a +2 demon trident of venom (55, 12, D) a +2 leather armour of poison resistance (55, 13, D) the +3 rapier "Diech" {pain, *Rage +Blink rElec Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It lets you blink. It may make you go berserk in combat. It makes you more stealthy. (55, 24, D) a book of Clouds (55, 38, D) a bolt (59, 36, D) the +4 trident "Murmur" {freeze, +Fly MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you fly. (59, 37, D) a sack of spiders (60, 36, D) a scroll of brand weapon (60, 37, D) a +3 vorpal broad axe (61, 0, D) an uncursed staff of cold (61, 8, D) a +2 robe of magic resistance (61, 15, D) a +3 scale mail of cold resistance (61, 26, D) a +2 shortbow of freezing (61, 37, D) a book of Battle (62, 0, D) the +9 hand axe of Vakkium {vorpal, *Slow rPois MR+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It may slow you when you take damage. (62, 1, D) the cursed +0 scale mail of the Kettle-Drum {MR+} It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 22 (38 -> 16). It has a curse placed upon it. (62, 8, D) an uncursed staff of poison (62, 9, D) a book of Flames (62, 17, D) a +2 buckler of protection (62, 19, D) a +2 whip of electrocution (62, 26, D) a lamp of fire (62, 27, D) a lightning rod (4/4) (62, 36, D) a phantom mirror a +3 scale mail of poison resistance (62, 37, D) an uncursed staff of poison (63, 0, D) a +0 scale mail of poison resistance (63, 4, D) an ugly thing corpse (skeletalised by now) (63, 8, D) the +4 long sword of the Hero {vorpal, *Drain rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It causes draining when unequipped. (63, 10, D) a +2 halberd of protection (63, 15, D) a +2 leather armour of poison resistance (63, 17, D) +0 fire dragon scales (63, 18, D) a +0 battleaxe a scroll of brand weapon a draconian corpse (skeletalised by now) (63, 19, D) a +0 short sword a +0 hand axe a white draconian corpse (skeletalised by now) (63, 20, D) a +0 club a draconian corpse (skeletalised by now) (63, 26, D) a +4 hand crossbow of flaming (63, 27, D) a +0 antimagic rapier (63, 29, D) a +2 lajatang of protection (63, 37, D) an uncursed staff of fire (64, 16, D) a box of beasts (64, 17, D) a +0 dagger (64, 18, D) a draconian corpse (skeletalised by now) (64, 20, D) a +0 falchion a draconian corpse (skeletalised by now) (64, 27, D) a tremorstone (64, 29, D) a +0 trident (65, 26, D) an uncursed staff of fire (67, 0, D) a +0 flail of protection (68, 0, D) an uncursed ring of fire (69, 0, D) an uncursed staff of wizardry (69, 36, D) a +3 amulet of reflection (70, 8, D) an uncursed staff of power (70, 36, D) an uncursed ring of resist corrosion (70, 37, D) a +1 chain mail of cold resistance (70, 38, D) a ball python corpse (skeletalised by now) (71, 8, D) a +2 quarterstaff of speed (71, 16, D) a book of the Earth (71, 20, D) the +9 dire flail of Reufineru {vorpal, rPois Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from poison. (unseen) (71, 27, D) a cursed -2 mace a +0 dagger (71, 36, D) a tremorstone (71, 37, D) the +6 arbalest "Damnation" {damnation} (71, 38, D) a +0 robe a naga corpse (skeletalised by now) (71, 39, D) a black mamba corpse (skeletalised by now) (72, 8, D) a +3 chain mail of poison resistance (72, 9, D) a +0 rapier (72, 12, D) a +2 war axe of freezing (unseen) (72, 16, D) a +0 dagger (72, 17, D) a +0 trident of freezing (72, 20, D) a +0 long sword (unseen) (72, 21, D) 3 arrows a +2 flail of protection (72, 22, D) a +3 spear of venom (still there?) an arrow (still there?) (72, 23, D) an arrow (72, 26, D) a +0 dagger (72, 27, D) an uncursed staff of wizardry a +0 robe the +6 great sword "Axogaoskoigh" {vorpal, rElec Str+7 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (+4). It insulates you from electricity. an orc corpse (skeletalised by now) (72, 28, D) a +0 vorpal falchion (unseen) (72, 29, D) a +0 war axe a +0 chain mail a +0 hand axe a +0 chain mail (72, 37, D) a tremorstone (72, 38, D) a +0 glaive a naga corpse (skeletalised by now) (73, 1, D) a +0 trident 7 boomerangs a Young Poisoner's Handbook a merfolk corpse (skeletalised by now) (73, 16, D) a +0 dagger (73, 17, D) a +1 chain mail of fire resistance (73, 20, D) an arrow (73, 21, D) a +4 vampiric long sword (73, 22, D) a +0 short sword (unseen) (73, 26, D) a +3 plate armour of magic resistance (73, 27, D) an uncursed staff of fire (73, 29, D) a +0 ring mail an orc corpse (skeletalised by now) (73, 35, D) a +1 battleaxe of freezing (73, 37, D) a book of Burglary a ball python corpse (skeletalised by now) (74, 2, D) a +0 trident a +8 shortbow a throwing net (74, 18, D) an arrow (74, 39, D) a water moccasin corpse (skeletalised by now)