ICC Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, -36, D:1) a +0 whip (14, -37, D:1) a +0 dagger a +0 club (21, -40, D:1) 27 arrows (26, -9, D:1) a +0 whip 3 stones (31, -20, D:1) a +0 leather armour (33, -9, D:1) 19 sling bullets (34, -26, D:1) a +0 club (46, -43, D:1) a +0 club (52, -18, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 13 sling bullets a +0 hand axe (7, 2, D:2) a +0 dagger (15, 16, D:2) a +0 club (17, 17, D:2) 5 stones (18, -17, D:2) 8 stones (23, 3, D:2) a +0 dagger (24, 5, D:2) 22 stones (27, 29, D:2) 17 stones (33, -25, D:2) a +0 short sword (33, 19, D:2) 16 stones (38, 2, D:2) 26 arrows (40, -8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (7, -43, D:3) a +0 dagger a +0 short sword a +2 vorpal mace (8, -43, D:3) a +0 club a +0 leather armour a +0 flail (11, 1, D:3) a +0 scale mail (15, -32, D:3) a +0 war axe (20, 5, D:3) 21 stones (22, 0, D:3) 20 stones (33, -24, D:3) 19 stones (34, 2, D:3) a +0 dagger (39, 2, D:3) a +1 whip of holy wrath (40, 2, D:3) a +0 club (46, 12, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Bael's Weapon Shop a +0 spear (42 gold) 23 stones (32 gold) a +0 hand axe (42 gold) 7 arrows (19 gold) a +0 rapier (56 gold) a +0 quarterstaff of draining (128 gold) a +0 flail (49 gold) a +0 falchion (42 gold) a +0 rapier (56 gold) a +5 vorpal great sword (513 gold) a +0 great sword (91 gold) the +7 long sword of the Absolute Madman {vorpal, +Inv rElec Str+4 Dex-4} (856 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-4). It insulates you from electricity. It lets you turn invisible. a +0 war axe (49 gold) the +3 battleaxe of Mamus {pain, Str+7 Dex-2} (681 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It affects your dexterity (-2). the +7 rapier "Utorolam" {holy, rC+++ Str-3 Dex+10 Stlth-} (1365 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-3). It affects your dexterity (+10). It renders you almost immune to cold. It makes you less stealthy. a +0 short sword (42 gold) (0, 0, D:4) a +0 club (5, -1, D:4) 16 bolts (10, -1, D:4) 9 stones (13, -2, D:4) a +0 chain mail (16, 20, D:4) 15 stones (20, 12, D:4) a +0 scale mail (27, 27, D:4) a ring of flight (29, 5, D:4) a +0 dagger (31, -4, D:4) a +0 leather armour (33, -5, D:4) 15 stones (33, 7, D:4) a +0 dagger 5 boomerangs a +0 leather armour (33, 23, D:4) a +0 trident (35, 25, D:4) a +0 flail Level 5 of the Dungeon (1, 41, D:5) 18 stones (8, 53, D:5) a +0 kite shield (19, 23, D:5) a +0 giant club (19, 24, D:5) a +0 hand axe (19, 28, D:5) a +0 dagger a +0 leather armour (20, 23, D:5) a +0 club (20, 24, D:5) a +0 dagger a +0 robe (24, 7, D:5) a +0 spear (25, -3, D:5) a +0 dagger (30, 34, D:5) a +0 pair of boots (31, 41, D:5) 13 stones (32, 29, D:5) a +0 leather armour (35, 11, D:5) 11 poisoned darts (37, 39, D:5) 20 arrows (46, 34, D:5) 19 stones Level 6 of the Dungeon (0, 0, D:6) 12 stones (0, 16, D:6) a +0 quarterstaff (7, 6, D:6) 17 stones (7, 7, D:6) 17 stones (7, 8, D:6) a +0 dagger a +0 flail a +0 ring mail (7, 23, D:6) 6 large rocks (8, 20, D:6) a +0 leather armour (8, 25, D:6) 12 stones (12, 26, D:6) 20 stones (23, 7, D:6) a +0 scale mail (25, -10, D:6) 24 stones (30, 9, D:6) a +0 club (54, 10, D:6) a +0 scythe of holy wrath a +0 robe Level 7 of the Dungeon [Shop] Cupy's Antique Weapon Shoppe a +2 vorpal war axe (430 gold) a +0 broad axe (100 gold) a +1 vorpal long sword (305 gold) a +0 long sword (87 gold) a +0 battleaxe (162 gold) a +0 great mace of protection (245 gold) a +0 war axe (87 gold) the +9 arbalest of Dantaff {flame, rN++ Str-5} (1502 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It greatly protects you from negative energy. a +1 glaive of freezing (467 gold) a +0 war axe of freezing (207 gold) a +0 hand axe (75 gold) a +0 shortbow (75 gold) a +3 longbow (537 gold) a +0 short sword (75 gold) (0, 0, D:7) a +0 short sword (5, 12, D:7) 14 sling bullets (15, 34, D:7) a +0 battleaxe (26, 22, D:7) a +0 dagger a +0 robe (27, 22, D:7) a +0 dagger a +0 robe (30, 32, D:7) a +0 leather armour a +0 club a +0 giant spiked club a +0 war axe (30, 38, D:7) a +0 robe (37, 28, D:7) a +0 ring mail (38, -2, D:7) 23 arrows (45, 4, D:7) 20 sling bullets (46, 31, D:7) a +0 scale mail (48, 13, D:7) a +0 leather armour (49, 13, D:7) a +0 pair of boots Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 28 arrows (3, -10, D:8) a +0 halberd a +0 chain mail (4, 0, D:8) a +0 hand axe a +0 giant club a +0 giant spiked club (8, -3, D:8) a +0 rapier (9, 13, D:8) a +0 dagger a +0 robe (10, 6, D:8) a +0 dagger a +0 robe (10, 13, D:8) a +0 dagger a +0 robe (15, 7, D:8) a +0 quarterstaff a +0 hunting sling 21 sling bullets a +0 ring mail (16, -4, D:8) a +0 chain mail (18, 9, D:8) a staff of earth (28, 7, D:8) a +0 shortbow (29, 4, D:8) 3 boomerangs (32, 17, D:8) a +0 dagger (34, -3, D:8) a +0 robe (36, -4, D:8) the +4 morningstar of the Fox {freeze, +Rage rC+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It affects your magic capacity (+9). It lets you go berserk. (38, 16, D:8) a +0 long sword (39, -10, D:8) 23 arrows Level 9 of the Dungeon [Shop] Zoritoc's Antique Weapon Shoppe a +0 hunting sling (45 gold) a +0 dagger (60 gold) a +0 halberd (120 gold) a +0 giant club (51 gold) a +0 great sword (195 gold) a +0 dagger (60 gold) a +2 longbow of flaming (603 gold) a +0 hand axe (90 gold) a +0 mace (90 gold) a +0 quarterstaff (120 gold) a +0 broad axe of electrocution (360 gold) a +0 falchion (90 gold) (5, -10, D:9) a +2 whip of freezing a +0 robe (6, -6, D:9) a +0 short sword (14, 17, D:9) 14 stones (22, 11, D:9) a +0 club (22, 12, D:9) a +0 halberd (23, 11, D:9) a +0 flail a +0 leather armour (23, 12, D:9) a +0 long sword a +0 plate armour (28, 18, D:9) a +0 short sword (29, 13, D:9) a +0 robe (31, 1, D:9) 18 stones (33, 21, D:9) 8 arrows (35, -20, D:9) a potion of ambrosia 3 potions of degeneration 2 potions of heal wounds (35, -8, D:9) a +0 hand axe a +0 plate armour (35, 10, D:9) 21 arrows (36, -18, D:9) a +0 ring mail (36, -8, D:9) a +0 chain mail (36, -7, D:9) a +0 short sword a +0 ring mail (39, -28, D:9) a +0 leather armour (48, -28, D:9) a +0 battleaxe a +0 robe (48, -27, D:9) a +2 flail a +0 robe (48, -26, D:9) a +0 dire flail a +0 robe (48, -24, D:9) a +0 robe (48, -23, D:9) a +5 flail of freezing a +0 robe (48, 6, D:9) a +0 dagger (48, 7, D:9) a +0 dagger a +0 leather armour a +0 leather armour (52, -19, D:9) 13 stones (62, -29, D:9) a +0 dire flail a +0 giant club Level 10 of the Dungeon (0, 0, D:10) 22 stones (11, 41, D:10) a +0 ring mail (20, 29, D:10) a +0 battleaxe (20, 48, D:10) a +0 dagger (28, 46, D:10) a +0 flail (30, 10, D:10) a +0 giant club (41, 52, D:10) a +0 chain mail (49, 15, D:10) a +0 giant spiked club (49, 22, D:10) 29 stones (49, 57, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 whip a +0 scale mail a +0 dagger of flaming a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (0, 1, D:11) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (19, 1, D:11) a +0 war axe (19, 26, D:11) a water moccasin corpse (22, 0, D:11) a +0 dagger a +0 robe (26, 17, D:11) a +0 giant spiked club a +0 giant spiked club a scorpion corpse (28, -4, D:11) a +0 leather armour (33, 15, D:11) a +0 mace (34, -3, D:11) a +0 giant club a +0 giant club a two-headed ogre corpse the Ecumenical Temple