Ijustatesigmund Level 1 of the Dungeon (0, 0, D:1) 20 bolts (3, 2, D:1) 5 stones (7, 4, D:1) a +0 hand axe (10, -7, D:1) a +0 club (11, -8, D:1) a +0 club (11, 17, D:1) a +0 mace (12, -16, D:1) a +0 ring mail (15, -8, D:1) a +0 club (16, -1, D:1) a +0 club (24, 5, D:1) 17 bolts (26, -13, D:1) a +0 whip (48, -22, D:1) 9 arrows (48, -15, D:1) a +0 whip 14 poisoned darts (48, 13, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (2, -25, D:2) 27 stones (21, -43, D:2) a +0 club (22, -47, D:2) a +0 ring mail (22, -42, D:2) a +0 long sword (23, -5, D:2) a +0 club (28, -37, D:2) 3 stones (37, -14, D:2) 14 poisoned darts (42, -5, D:2) 24 stones (44, 0, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (1, -29, D:3) 13 stones (11, -7, D:3) a staff of death (13, 7, D:3) a +0 hand axe a +0 chain mail (15, -16, D:3) a +0 club (15, -3, D:3) a +0 hand axe (20, -19, D:3) 22 arrows (20, 5, D:3) a +2 ring mail of positive energy (28, -23, D:3) a +0 leather armour (38, -9, D:3) a +0 quarterstaff (45, 8, D:3) a +0 flail a +0 ring mail (46, 5, D:3) 15 arrows (48, 8, D:3) 2 stones a +0 dagger (49, 6, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 20 bolts (20, -28, D:4) 26 sling bullets (27, -11, D:4) a +1 pair of boots (27, 0, D:4) 13 stones (40, -37, D:4) 20 stones (46, -33, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 robe a +0 dagger (6, -5, D:5) a +0 club a +0 ring mail (7, -27, D:5) a +0 short sword (12, -12, D:5) 20 poisoned darts (19, 14, D:5) a +0 mace (23, -19, D:5) a +0 dagger a +0 robe a +0 mace a +0 scale mail a +0 dagger 5 boomerangs a +0 ring mail a +0 falchion a +0 scale mail (32, -8, D:5) 14 stones (39, 14, D:5) 11 arrows Level 6 of the Dungeon (0, 0, D:6) a potion of attraction (6, 4, D:6) a +0 quarterstaff (18, -26, D:6) a +0 giant club (34, -19, D:6) a +0 shortbow 14 arrows a +0 robe (60, 3, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (61, 2, D:6) a +0 short sword a +0 leather armour a +0 flail (61, 3, D:6) a +0 mace (71, -6, D:6) 31 stones Level 7 of the Dungeon (0, 0, D:7) 12 arrows (0, 17, D:7) a +2 dagger of venom a +0 short sword 7 stones (0, 29, D:7) a +0 mace a +0 robe a +0 great sword a +0 robe (1, 17, D:7) a +0 short sword (1, 34, D:7) a +0 hand axe a +0 robe a +5 dagger a +0 robe (1, 36, D:7) a +4 dagger of freezing a +0 robe (2, 17, D:7) 2 poisoned darts (5, 15, D:7) a +0 robe (13, 26, D:7) a +3 quarterstaff of chaos a +0 cloak (14, 28, D:7) a +0 mace (19, -7, D:7) a +0 morningstar (24, 13, D:7) a +0 club (26, 26, D:7) an amulet of faith (27, 7, D:7) a +0 mace a +4 plate armour (28, 8, D:7) a +0 mace 16 stones a +0 robe a +0 dagger a +0 robe (35, 35, D:7) 11 stones (44, 5, D:7) a +0 pair of boots (48, 36, D:7) 13 stones (51, 18, D:7) a +3 falchion (54, -19, D:7) a potion of attraction (55, -17, D:7) 21 stones (55, 8, D:7) 24 arrows (56, 24, D:7) a +0 club (56, 25, D:7) a +0 flail a +0 spear (57, 24, D:7) a +0 club a +0 leather armour (57, 25, D:7) a +0 flail (60, 21, D:7) 22 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe (1, 0, D:8) a +0 dagger a +0 robe (2, 0, D:8) a +1 dagger of venom (2, 1, D:8) a +0 club 4 boomerangs (7, -20, D:8) a +0 cloak (7, 3, D:8) a +0 trident (11, -24, D:8) a +0 hand axe (12, -7, D:8) 20 stones (13, -29, D:8) a +0 long sword a +0 chain mail (14, -29, D:8) a +0 falchion (15, -14, D:8) a +0 war axe 12 arrows a +0 shortbow (16, 1, D:8) a +0 scale mail (17, 20, D:8) a +0 rapier (33, -27, D:8) a +0 falchion a +0 ring mail (33, -26, D:8) a +0 falchion a +0 scale mail (33, -25, D:8) a +0 dagger a +0 robe (34, -25, D:8) a +0 leather armour (39, -26, D:8) a +3 dagger of chaos a +0 robe a +0 whip (39, -25, D:8) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (40, -27, D:8) a +0 dagger (42, -31, D:8) a +0 robe (43, -1, D:8) a +0 cloak (53, 3, D:8) a +0 dagger (54, -5, D:8) a +0 spear (57, -15, D:8) a +0 buckler Level 9 of the Dungeon (0, 0, D:9) a potion of attraction (6, -5, D:9) 19 poisoned darts (11, 24, D:9) a potion of degeneration (11, 25, D:9) 21 stones (16, 11, D:9) a +0 club (17, 11, D:9) a +0 whip of electrocution 5 stones a +0 club 7 poisoned darts a +0 short sword (25, 6, D:9) a +0 dagger a +0 leather armour a +0 club a +0 chain mail of poison resistance a +0 plate armour a +0 halberd a stone a +0 dagger (25, 16, D:9) a +0 mace a +0 leather armour of cold resistance (26, 15, D:9) a +0 short sword 4 stones (26, 16, D:9) a +0 dagger a curare-tipped dart (27, 9, D:9) a +0 dagger a +0 leather armour a +0 club (27, 16, D:9) a +0 club a +0 scale mail (30, 34, D:9) 14 sling bullets (31, -2, D:9) a +0 whip 2 poisoned darts (40, 33, D:9) a +0 robe a +0 flail (41, 33, D:9) a +0 robe a +4 short sword of freezing a +0 robe a +0 scimitar (41, 34, D:9) a +0 leather armour a +3 trident (42, 26, D:9) a potion of ambrosia (42, 34, D:9) a +0 robe a +0 dagger (44, 25, D:9) a potion of ambrosia (44, 29, D:9) (unseen) (50, 31, D:9) a book of Maledictions Level 10 of the Dungeon (0, 0, D:10) a +0 falchion (2, 30, D:10) a +0 shortbow 29 arrows (5, 0, D:10) a +0 whip a +0 leather armour (6, -12, D:10) 8 poisoned darts (10, -19, D:10) a +0 arbalest (12, -8, D:10) a staff of poison (12, -1, D:10) a +0 shortbow 8 arrows (13, -3, D:10) a +0 giant club (13, 1, D:10) a +0 giant club a +0 giant club (14, -8, D:10) a +0 whip a +2 whip of distortion a throwing net a +0 spear a +0 halberd a +0 club a +0 club a +0 robe (14, -7, D:10) a +0 halberd a +0 club a +0 leather armour a +0 club (14, 24, D:10) 14 stones (15, -7, D:10) a +0 whip a +0 robe a +0 whip (16, -8, D:10) a +0 whip (18, -14, D:10) a +0 club a +0 leather armour (18, 30, D:10) the +5 dagger of the Shining Light {vorpal, Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). 3 boomerangs a +0 leather armour a +0 dagger a +0 robe a +0 long sword a +0 plate armour a +0 club a +0 leather armour a +0 hand axe a +0 ring mail a +0 dagger 4 poisoned darts 4 stones (19, -11, D:10) a +0 antimagic hand axe (19, -10, D:10) a +0 scimitar 5 boomerangs a +0 plate armour (20, 24, D:10) a +0 spear (20, 25, D:10) a +0 spear a +4 halberd a +0 robe (21, 25, D:10) a +0 flail a +0 spear a +0 scale mail a +0 buckler a +0 long sword a +0 robe a +0 robe (22, 25, D:10) a +0 flail a +0 robe a +3 scimitar (23, -11, D:10) a +0 battleaxe a +0 plate armour (27, 20, D:10) a +0 dagger (29, 19, D:10) a +1 pair of boots of stealth (33, 2, D:10) a stone a +0 short sword a +0 short sword (33, 3, D:10) 2 stones a +0 whip 15 poisoned darts (37, 6, D:10) a scroll of noise (40, 19, D:10) a +0 giant spiked club (41, 10, D:10) a +0 hand crossbow (42, 19, D:10) a +1 trident of protection (45, 0, D:10) a +0 leather armour a +0 flail (45, 7, D:10) a +0 flail (47, 4, D:10) a +0 short sword (49, 4, D:10) a +0 club (56, 0, D:10) a +0 giant club a +0 giant club (71, -1, D:10) a +0 ring mail Level 11 of the Dungeon [Shop] Vitrefug's Weapon Shoppe a +0 spear (33 gold) the +7 quarterstaff of Discomfort {holy, Str-4 Dex+5} (564 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It affects your dexterity (+5). 2 curare-tipped darts (13 gold) a +0 hand axe of draining (81 gold) a +0 war axe (38 gold) a +2 rapier of draining (211 gold) a +0 war axe (38 gold) 16 stones (17 gold) the +7 great mace "Undeadhunter" {disrupt, rN+} (579 gold) It protects you from negative energy. a +0 great sword (71 gold) the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} (1043 gold) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. (4, 1, D:11) a potion of flight (5, -12, D:11) 18 sling bullets (5, 0, D:11) a potion of haste (7, 18, D:11) a +0 war axe (9, 18, D:11) 25 arrows (13, -9, D:11) a book of Conjurations (15, 25, D:11) a tin of tremorstones (2/2) (25, 22, D:11) a +0 mace a +0 leather armour a +0 war axe a +0 ring mail a +0 dagger a +0 robe (26, 22, D:11) a +2 short sword of holy wrath (27, 4, D:11) the +1 leather armour of the Twelve Defenders {+Fly rElec} It insulates you from electricity. It lets you fly. (27, 17, D:11) a +0 mace (31, 7, D:11) a +0 club (32, -1, D:11) a +0 falchion (32, 8, D:11) a +0 giant club (32, 15, D:11) 3 boomerangs (37, -13, D:11) 22 arrows (40, 21, D:11) the +8 trident of Forgiveness {antimagic, rF++ Str-3 Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-3). It affects your dexterity (+2). It greatly protects you from fire. a +0 giant club (48, 11, D:11) a +0 scale mail Level 12 of the Dungeon (0, 0, D:12) a +1 dagger of draining (2, -9, D:12) 20 arrows a +0 longbow (8, -10, D:12) 29 sling bullets (27, -3, D:12) a +0 robe a +2 dagger of freezing (27, -2, D:12) a +0 leather armour a +0 flail a +0 club (43, 2, D:12) a +0 robe (47, 19, D:12) a +0 mace Level 13 of the Dungeon (0, 0, D:13) a +0 flail (2, -14, D:13) 25 stones (7, -1, D:13) a +0 giant club a +0 giant club (13, -29, D:13) a +0 rapier (16, 6, D:13) 25 arrows (19, 7, D:13) a +0 buckler (30, -25, D:13) a +3 scimitar of flaming (31, -20, D:13) a potion of haste (34, -14, D:13) a +0 hunting sling (35, -20, D:13) a +0 robe (42, -23, D:13) 13 arrows (44, -5, D:13) a throwing net (45, -22, D:13) a +0 short sword (45, -19, D:13) a +0 club a +0 giant spiked club a +0 giant spiked club a +1 short sword of draining (45, -18, D:13) a +0 hand axe a +0 giant spiked club a +0 mace a +0 battleaxe a +0 plate armour a +0 dire flail 8 silver boomerangs a +0 plate armour a +0 war axe 5 boomerangs a +0 plate armour a +0 halberd a +0 plate armour (45, -17, D:13) a +0 club a +2 mace of protection a +0 dagger (45, -16, D:13) a +0 dagger 5 boomerangs a +0 leather armour (45, -15, D:13) a +0 battleaxe a +0 chain mail a +0 hand axe a +0 chain mail (47, -2, D:13) a potion of berserk rage the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 dagger (1, -2, Orc:1) a +0 dagger a +0 robe (1, -1, Orc:1) a +0 club (2, -1, Orc:1) a +0 dagger a +0 robe (2, 1, Orc:1) a +4 hand axe (2, 3, Orc:1) a +1 trident of pain (3, -5, Orc:1) a +0 giant club (3, -4, Orc:1) a +0 dagger a +0 scale mail a +1 dire flail of holy wrath a +0 plate armour a +0 dire flail a +0 chain mail (3, -3, Orc:1) a +0 flail a +0 flail a +0 flail a +0 chain mail (4, -4, Orc:1) a +0 mace a +0 ring mail (4, -3, Orc:1) a +0 mace 6 boomerangs a +0 plate armour (4, -2, Orc:1) a +0 dagger a +0 robe (5, -3, Orc:1) a +0 vorpal quarterstaff a +0 robe a +0 leather armour (9, -3, Orc:1) a +0 giant club (20, 6, Orc:1) a +0 hand axe (21, 5, Orc:1) a +0 plate armour a +0 scimitar (21, 6, Orc:1) a +0 flail (23, 7, Orc:1) a +0 robe a +0 dagger (27, 13, Orc:1) a +0 chain mail (still there?) a +0 long sword (still there?) (29, 11, Orc:1) a +0 halberd (still there?) a +0 ring mail (still there?) a +0 giant club (still there?) an ogre corpse (skeletalised by now) (still there?) Level 2 of the Orcish Mines (0, 0, Orc:2) a +0 dagger (still there?) a +0 robe (still there?) (2, 3, Orc:2) a +0 club (still there?) a +0 war axe (still there?) (3, 3, Orc:2) a +0 antimagic halberd (still there?) a +0 chain mail (still there?) (4, 3, Orc:2) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 club (still there?) a +0 short sword (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (4, 4, Orc:2) a +0 flail (5, 2, Orc:2) a +0 mace (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (6, 3, Orc:2) an orc corpse (11, 2, Orc:2) a +0 dagger a +0 robe (12, 4, Orc:2) a +0 whip (still there?) 20 gold pieces (still there?) an orc corpse (still there?) (29, -23, Orc:2) a +0 dagger a +0 robe an orc corpse (31, -23, Orc:2) a +0 glaive (still there?) a +0 plate armour (still there?) (31, -22, Orc:2) a +0 dagger (still there?) a +0 leather armour (still there?) a +0 whip (still there?) a +0 flail (still there?) 23 gold pieces (still there?) an orc corpse (still there?) (32, 13, Orc:2) a +0 halberd (still there?) a +0 plate armour (still there?) (33, 13, Orc:2) a +0 dagger (still there?) a +0 robe (still there?) (34, 13, Orc:2) a +0 dagger (34, 14, Orc:2) a +0 whip (still there?) a +0 chain mail (still there?) (38, -7, Orc:2) an orc corpse (skeletalised by now) (40, -10, Orc:2) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 falchion (3, 12, Lair:1) 20 bolts (6, 28, Lair:1) a +0 short sword (12, -6, Lair:1) a potion of haste (14, 3, Lair:1) a scroll of random uselessness (14, 22, Lair:1) a +0 chain mail (15, 24, Lair:1) a +0 leather armour (19, 40, Lair:1) a +0 ring mail (19, 41, Lair:1) a lightning rod (4/4) (20, 40, Lair:1) 17 gold pieces (20, 41, Lair:1) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your willpower, your defense against some magical effects. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (34, -2, Lair:1) a scroll of identify