Ijustatesigmund Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (21, 34, D:1) 17 stones (28, -4, D:1) a +0 club (28, 31, D:1) a +0 club 5 stones (32, 22, D:1) a +0 leather armour (47, -1, D:1) a +0 club (48, 0, D:1) a +0 dagger (52, 17, D:1) a stone (53, 17, D:1) a stone (53, 18, D:1) a stone (58, 28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (20, 15, D:2) a +0 quarterstaff (34, 14, D:2) a +0 dagger (37, 22, D:2) a +1 scale mail of fire resistance (46, 31, D:2) 29 stones (49, 22, D:2) a +0 dagger (60, 28, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 3 large rocks (4, 12, D:3) a +0 club (7, 14, D:3) a +0 long sword a +0 robe a +0 mace (7, 21, D:3) a +0 dagger a +0 leather armour (9, 15, D:3) a +0 hand axe a +0 leather armour (18, 31, D:3) a +0 club 7 javelins (18, 34, D:3) 18 stones (20, -2, D:3) a cursed -3 dagger (22, 11, D:3) a +0 dagger (22, 43, D:3) a +0 flail a +0 leather armour (22, 44, D:3) a cursed -3 dagger (22, 46, D:3) a +0 hand axe a +0 ring mail (23, 11, D:3) a +0 dagger (43, 29, D:3) a +0 short sword (51, 21, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (4, 28, D:4) a +0 dagger a +0 robe (6, 29, D:4) a +0 whip (6, 30, D:4) a +0 club (9, -15, D:4) a +0 giant spiked club (9, 26, D:4) a +0 whip (9, 36, D:4) 21 stones (12, 1, D:4) a +0 club a +0 animal skin a +0 helmet a +0 club a +0 dagger a +0 dagger a +0 club (12, 2, D:4) a +0 club (12, 3, D:4) a +0 dagger a +0 club (14, 3, D:4) a +0 club a +0 club (16, 20, D:4) 29 stones (19, -2, D:4) a +0 hand axe (20, -2, D:4) a +0 hand axe a +0 hand axe (20, 0, D:4) a +0 leather armour (27, -5, D:4) a +0 quarterstaff (30, -4, D:4) 13 stones (32, 7, D:4) a +2 quarterstaff of chaos a +0 cloak (33, 4, D:4) a +0 mace (40, 38, D:4) a +0 leather armour (41, 8, D:4) a cursed -1 hunting sling (44, 13, D:4) a +0 dagger 5 boomerangs (58, -12, D:4) the +10 short sword of Beogh's Condemnation {drain, *Rage +Rage rElec rPois} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It lets you go berserk. It may make you go berserk in combat. Level 5 of the Dungeon (0, 0, D:5) a +0 flail of distortion (2, 8, D:5) a +0 robe (4, 7, D:5) a +0 flail (14, 32, D:5) a +0 spear a throwing net (15, 30, D:5) a cursed +0 spear (15, 31, D:5) a +0 club (16, 30, D:5) a +0 halberd a +0 robe (19, -18, D:5) 24 stones (21, -13, D:5) a +0 leather armour (22, -1, D:5) a +0 scale mail (23, 2, D:5) a +0 dagger of pain (24, 1, D:5) a +2 long sword of flaming (34, -13, D:5) a cursed +3 flail (still there?) a +0 robe of cold resistance (still there?) (35, -13, D:5) a cursed +2 falchion (still there?) a +0 robe (still there?) (35, -4, D:5) a +0 antimagic dagger (35, 5, D:5) a +0 flail a +0 leather armour a +0 dagger (36, 5, D:5) a +0 ring mail a +0 club (37, -13, D:5) a +2 war axe a +0 robe (38, 11, D:5) a +0 short sword (54, 20, D:5) a cursed -2 short sword Level 6 of the Dungeon (0, 0, D:6) 8 gold pieces (1, 4, D:6) 20 poisoned darts (2, 4, D:6) a +2 morningstar of protection (still there?) a cursed +0 robe (still there?) a bullfrog corpse (still there?) (2, 5, D:6) 5 arrows (3, 31, D:6) a scroll of enchant weapon (4, 20, D:6) 15 gold pieces (6, 23, D:6) 18 stones (7, 24, D:6) a +0 robe (9, 25, D:6) a +0 hand axe (10, 26, D:6) a +0 trident (still there?) a +0 robe (still there?) (13, 25, D:6) a scarf of shadows