Ijustatesigmund Level 1 of the Dungeon [Shop] Neleubix's Antique Armour Boutique a +0 ring mail (72 gold) a +0 ring mail (72 gold) a +0 leather armour (36 gold) a +0 leather armour (36 gold) the +2 robe of the Four Ships {Stlth+} (369 gold) Stlth: It makes you more stealthy. a +0 robe of positive energy (84 gold) a +0 scale mail (72 gold) a +2 ring mail of positive energy (324 gold) (0, 0, D:1) a +0 falchion (8, -12, D:1) 19 stones (10, -9, D:1) a +0 dagger a +0 club (14, 12, D:1) a +0 whip (18, -9, D:1) a +0 club (19, 29, D:1) a +0 dagger (20, -20, D:1) a +0 dagger (30, 10, D:1) a +0 dagger 4 stones (34, 11, D:1) a +0 falchion (36, -6, D:1) a +0 club (36, -5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 20 stones (9, 20, D:2) a +0 short sword 5 stones (11, 24, D:2) a +0 dagger (14, 2, D:2) a +0 whip (14, 24, D:2) a +0 dagger (32, 31, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (7, 23, D:3) 11 stones (7, 24, D:3) a +0 whip (8, 23, D:3) a +0 scale mail (10, 22, D:3) a +0 trident (13, 18, D:3) a +0 club a +0 robe (28, 41, D:3) a +0 ring mail (34, 8, D:3) a +0 club (35, 7, D:3) a +0 spear (35, 8, D:3) a +0 dagger a +0 club (35, 40, D:3) a +0 club (43, 11, D:3) a +0 dagger a +0 chain mail (56, 10, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Lunkia's Antique Weapon Emporium a +0 battleaxe (130 gold) a +0 spear (60 gold) a +0 rapier (80 gold) the +7 short sword "Zegitt" {venom, Will+} (1024 gold) It poisons the flesh of those it strikes. Will: It increases your willpower. a +0 rapier (80 gold) a +0 hand crossbow of freezing (166 gold) a +2 vorpal spear (330 gold) a +1 triple sword of electrocution (640 gold) a +0 hunting sling of freezing (94 gold) (0, 0, D:4) 4 large rocks (11, 28, D:4) a +0 dagger (13, -8, D:4) a +0 short sword (17, -1, D:4) a +0 whip (18, 36, D:4) a +0 dagger (28, 36, D:4) a +0 short sword 2 stones (29, 22, D:4) a +2 hand axe (32, 45, D:4) a +0 leather armour (39, 29, D:4) a ring of poison resistance (40, -4, D:4) a +0 club 5 stones (40, 44, D:4) a +0 dagger (44, 35, D:4) a +1 falchion of protection a +0 leather armour (45, 4, D:4) a +0 leather armour (46, 45, D:4) a +0 ring mail (50, 34, D:4) 5 boomerangs (50, 42, D:4) a +0 dagger (53, 2, D:4) a +0 long sword (53, 7, D:4) a +0 long sword a +0 robe (61, 45, D:4) a +0 dagger (61, 46, D:4) a +0 hand axe a +0 leather armour (61, 47, D:4) a +0 whip 2 boomerangs a +0 ring mail a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 robe (3, 33, D:5) a +0 club a +0 robe a +0 spear (5, 9, D:5) a +2 dagger of speed (5, 32, D:5) a +0 halberd (5, 33, D:5) a +0 whip (12, 20, D:5) a +0 flail (23, -12, D:5) a +0 scale mail (23, 16, D:5) a +0 scythe a +0 robe (37, -13, D:5) a +0 chain mail (37, -9, D:5) a +0 ring mail (43, -2, D:5) 2 poisoned darts (43, 45, D:5) a +0 giant club (44, 33, D:5) the +4 dagger "Limuos" {elec, rPois rN+ Dex+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+4). rPois: It protects you from poison. rN: It protects you from negative energy. (46, 25, D:5) a +0 mace a +0 leather armour a +0 flail a +0 chain mail a +0 club a +1 flail of protection (48, 43, D:5) 18 stones (49, 0, D:5) a potion of degeneration (58, 25, D:5) a +0 scale mail (61, 30, D:5) a +0 robe Level 6 of the Dungeon (7, -10, D:6) a +0 robe a +0 dagger (8, -11, D:6) a +0 leather armour a +0 dagger (8, -10, D:6) a +0 club (12, -5, D:6) a +0 ring mail a +0 flail (13, -6, D:6) a +0 leather armour a +0 dagger (13, -4, D:6) a +0 club (14, -3, D:6) a +0 robe a +0 dagger (19, -14, D:6) a +0 flail (19, 2, D:6) a +0 long sword +0 swamp dragon scales (22, -29, D:6) a +0 spear (30, -8, D:6) a +0 cloak (38, -30, D:6) a potion of degeneration (43, 12, D:6) a +0 dagger (48, -16, D:6) 23 stones Level 7 of the Dungeon [Shop] Laoqemor's Book Emporium Peqeut's Catalogue of Entrancing Arcane Weapons (504 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Flash Conjuration/Hexes 3 c - Lightning Bolt Conjuration/Air 5 d - Silence Hexes/Air 5 a book of Storms (448 gold) a book of Cantrips (168 gold) a book of Decay (420 gold) a Young Poisoner's Handbook (280 gold) a book of Weapons (448 gold) a book of Debilitation (280 gold) a book of Alchemy (392 gold) (0, 0, D:7) a +0 war axe a +0 robe a +0 war axe a +0 robe (1, 0, D:7) a +0 war axe a +0 robe a +3 battleaxe of freezing a +0 robe (13, -9, D:7) a +0 war axe a +0 dagger (13, -8, D:7) a +0 dagger a +0 hand axe a +0 leather armour a +0 short sword (16, -13, D:7) a +0 rapier (19, -40, D:7) a +0 hunting sling (24, -29, D:7) a +0 giant spiked club (26, -38, D:7) a +0 battleaxe (28, -27, D:7) a +0 spectral quarterstaff (28, -22, D:7) a +2 robe of fire resistance a +4 dagger of chaos (33, -12, D:7) a +0 hunting sling (33, -11, D:7) a +0 hunting sling (34, 10, D:7) a +0 ring mail (35, -16, D:7) +0 steam dragon scales (36, -21, D:7) an amulet of guardian spirit Level 8 of the Dungeon (0, 0, D:8) a +4 falchion of freezing a +0 robe (0, 1, D:8) a +0 flail a +0 robe (2, 1, D:8) a +0 dagger a +0 robe (2, 2, D:8) a +0 hand axe a +0 robe (8, -25, D:8) a +0 falchion a +0 robe a +0 hand axe a +0 robe a +4 falchion a +0 robe (9, -25, D:8) a +3 battleaxe a +0 robe (10, -26, D:8) a +0 mace a +0 robe (20, -6, D:8) a +0 plate armour (23, -36, D:8) a +2 whip of venom (28, -17, D:8) a +0 trident (40, -23, D:8) a +0 chain mail (40, -12, D:8) a +0 scale mail (43, -39, D:8) a +0 battleaxe (59, -13, D:8) a +0 dagger a +0 robe (59, -12, D:8) a +0 dagger a +0 robe (60, -14, D:8) a +0 short sword a +0 leather armour (60, -12, D:8) a +0 hand axe (61, -13, D:8) a +2 dagger of speed a +0 robe (61, -12, D:8) a +0 dagger a +0 robe a +0 dagger a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (7, 16, D:9) a +0 shortbow (16, 29, D:9) a +0 falchion (18, 15, D:9) the +2 mace "Taloq" {drain, Int+2} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+2). (32, 25, D:9) 15 stones (33, 1, D:9) a +0 chain mail (35, 34, D:9) a +0 whip (35, 35, D:9) a +0 whip a +0 halberd (35, 36, D:9) a +0 whip (36, 35, D:9) a +0 spear a +0 scale mail (39, 32, D:9) a +1 mace of holy wrath a +0 robe (46, 5, D:9) a piece from Xom's chessboard (15/15) (58, -4, D:9) a +0 war axe a +0 short sword (58, -3, D:9) a +0 trident (59, -4, D:9) a +0 hand axe a +0 chain mail a +0 hand axe Level 10 of the Dungeon (2, -39, D:10) a +0 plate armour (2, -13, D:10) a +0 shortbow (3, -8, D:10) a +0 club a +0 short sword a +0 dagger 12 stones (4, -9, D:10) a +0 short sword 5 poisoned darts (4, -8, D:10) a +0 club 3 stones a +0 club (5, -10, D:10) a +0 short sword (6, -25, D:10) a +0 falchion (10, -34, D:10) a +2 scimitar of flaming a +0 robe (19, -39, D:10) a +0 short sword of speed (19, -36, D:10) a +0 falchion (20, -36, D:10) a +0 hand axe a +0 chain mail (23, -29, D:10) a potion of degeneration (28, -30, D:10) a +0 hand axe a boomerang a +0 leather armour (28, -29, D:10) a +0 club a +0 long sword a +0 plate armour (29, -30, D:10) a +0 club a +0 club a +0 leather armour (29, -27, D:10) a +0 hand axe a +0 chain mail a +0 scimitar a +0 plate armour (29, -26, D:10) a +0 dagger (30, -30, D:10) a +0 club a +0 ring mail a +0 vorpal hand axe a +0 leather armour (30, -29, D:10) a +0 whip (38, -34, D:10) a +0 shortbow (43, -11, D:10) a +0 short sword the Ecumenical Temple Level 2 of the Abyss (0, 0, Abyss:2) a +0 long sword (still there?) a +0 scale mail (still there?) a Gauntlet (1, 16, Gauntlet) a +0 helmet (1, 28, Gauntlet) the +3 pair of boots "Hoeduemn" {Stlth+} Stlth: It makes you more stealthy. (2, 28, Gauntlet) 2 potions of attraction (5, 28, Gauntlet) the +5 morningstar "Baguaryt" {protect, rElec rCorr Str+8 Int-4} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+8). Int: It affects your intelligence (-4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (10, 14, Gauntlet) the +1 hat of the Dwarven Hall {rF+ Will- Int-4 Dex+6} Int: It affects your intelligence (-4). Dex: It affects your dexterity (+6). rF: It protects you from fire. Will: It decreases your willpower. (11, 4, Gauntlet) 3 atropa-tipped darts (11, 16, Gauntlet) 25 gold pieces (12, 4, Gauntlet) 35 gold pieces (12, 28, Gauntlet) an amulet of the acrobat (14, 28, Gauntlet) a +0 chain mail (15, 28, Gauntlet) a scarf of invisibility