Dungeon Crawl Stone Soup version 0.29-a0-344-ge2f44be95a (webtiles) character file. Game seed: 16293202783742841334 63 Ijustatesigmund the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Apr 22, 2022. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:49 (2163 turns). Ijustatesigmund the Conjurer (Deep Elf Conjurer) Turns: 2163, Time: 00:03:50 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 87% Magic: 2/11 EV: 12 Int: 24 God: Gold: 126 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . SeeInvis . f - +3 whip (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . d - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn c - ring of poison resistance MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons f - a +3 whip of electrocution (weapon) Armour a - a +0 robe (worn) d - a +0 hat (worn) Jewellery c - a ring of poison resistance (left hand) Potions b - a potion of magic e - a potion of curing g - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 10% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Annotations: D:2 Terence Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, 82% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. Terence drinks a potion. Terence is healed! The searing ray hits Terence! Terence is heavily wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 flail! Ouch! That really hurt! The searing ray misses Terence. Terence hits you with a +0 flail! You die... #............#......... ####............#......... . ###....###........#......... #r #..............)..#......... ... ###....##.#.......#...###### )... #....##.........#...###### ..∩.. #....####...[...#......... ......##....#####..###(#....##### .. #''.......@@.....<.>...# # ... ###....######.#####..#)# # .... #....# #.# #..#.##### .....##....######.## #..#.#.... ...................# #..#....## .####............#.# #....#..#. #............#.# #.##.#.... #............#.# #.##.#.### #............#.# #.##.#.... You could see Terence. Vanquished Creatures An adder (D:2) A worm (D:2) 5 bats 2 endoplasms (D:2) 4 giant cockroaches 8 hobgoblins 2 jackals (D:1) 3 kobolds (D:1) A quokka (D:2) 5 ball pythons A frilled lizard (D:1) 6 goblins 5 rats A bush (D:1) 45 creatures vanquished. Vanquished Creatures (others) 17 fungi (D:1) A plant (D:1) 18 creatures vanquished. Grand Total: 63 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ijustatesigmund the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 214 | D:1 | Reached XP level 2. HP: 8/15 MP: 1/8 217 | D:1 | Learned a level 2 spell: Searing Ray 1260 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1448 | D:2 | Reached skill level 5 in Conjurations 2144 | D:2 | Found Oneihugo's Weapon Shoppe. 2145 | D:2 | Noticed Terence 2163 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_ring, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_clump_diagonal, infiniplex_forest_straight_2, infiniplex_forest_clump_small, infiniplex_forest_lined_corner, infiniplex_forest_lined_corner, infiniplex_forest_end_2, infiniplex_forest_clump_small, minmay_indecisive_spiral D:2: layout_basic, serial_shops, nicolae_shop_bloodbath_and_beyond, minmay_tromino_i2, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 1 Whip || 53 Cast: Magic Dart || 79 Searing Ray || 4 Use: Scroll || 5 Stab: Sleeping || 1 Armor: Robe || 6 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2169 | 2095 | 74 | 556 | 1235 | 2 | 1084.5 | Dungeon | 2169 | 2095 | 74 | 556 | 1235 | 2 | 1084.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1453 daAuts D:2: 715 daAuts