Dungeon Crawl Stone Soup version 0.31-a0-133-gaae73658be (webtiles) character file. Game seed: 13967754278973441785 114 Ijustatesigmund the Conjurer (level 4, -3/28 HPs) Began as an Octopode Conjurer on June 2, 2023. Slain by an ice beast (13 damage) ... on level 3 of the Dungeon. The game lasted 00:05:29 (3262 turns). Ijustatesigmund the Conjurer (Octopode Conjurer) Turns: 3262, Time: 00:05:29 Health: -3/28 AC: 1 Str: 12 XL: 4 Next: 98% Magic: 0/9 EV: 18 Int: 22 God: Gold: 88 SH: 0 Dex: 10 Spells: 2/9 levels left rFire . . . e - +0 war axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . d - +5 ring of evasion rCorr . k - +6 ring of strength SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. You spent 39 gold pieces at shops. Inventory: Hand Weapons e - a +0 war axe (weapon) Jewellery d - a +5 ring of evasion (left tentacle) g - the amulet "Dirijaz" {Faith rElec rF+} (You took it off a hobgoblin on level 2 of the Dungeon) [amulet of faith] It allows you to gain divine favour quickly. rF: It protects you from fire. rElec: It insulates you from electricity. k - a +6 ring of strength (right tentacle) Scrolls f - a scroll of identify Potions a - a potion of magic b - 2 potions of ambrosia c - 2 potions of mutation i - a potion of berserk rage l - a potion of brilliance Skills: + Level 1.2 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.4 Spellcasting - Level 4.8 Conjurations + Level 1.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 c - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The ice beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 79% to hit) The searing ray hits the ice beast but does no damage. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast. The ice beast is heavily wounded. The ice beast completely misses you. The searing ray hits the ice beast. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 79% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast misses you. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast barely misses you. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast completely misses you. Without enough magic to sustain it, your searing ray dissipates. The ice beast misses you. You aren't carrying any items that you can evoke. You closely miss the ice beast. The ice beast is almost dead. The ice beast barely misses you. The ice beast hits you. The ice beast freezes you! You die... ########.# .# #.# ### ..# #.# #.. .r.. #.# ####.##...# #.# #........# #.# #.##.# #.# #.##.# #.# #.##Y# #.# ##.##@# ###.###...#.# #.......#...# #....###...### #..### ##.## #.† #.# #.. #.# .. #.# ##. #.# You could see an ice beast. Vanquished Creatures 5 adders 3 worms (D:2) 3 dart slugs An orc (D:3) 5 bats 6 endoplasms 4 giant cockroaches 3 goblins 7 hobgoblins 4 quokkas 4 ball pythons 3 frilled lizards 2 kobolds (D:2) 3 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ijustatesigmund the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 420 | D:1 | Reached XP level 2. HP: 3/17 MP: 0/5 614 | D:1 | Found Jeugiel's Assorted Antiques. 654 | D:1 | Bought a scroll labelled BIUHERPHUUNK for 21 gold pieces 654 | D:1 | Bought a dark potion for 18 gold pieces 973 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1739 | D:2 | Identified the amulet "Dirijaz" {Faith rElec rF+} 1743 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/8 1748 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2801 | D:3 | Reached skill level 1 in Fighting 3027 | D:3 | Reached skill level 1 in Translocations 3188 | D:3 | Learned a level 2 spell: Searing Ray 3248 | D:3 | Noticed an ice beast 3262 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_loops_ring, serial_shops, shop D:2: layout_basic, minmay_tromino_v2 D:3: layout_loops_ring, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.4 Fighting | 1 | 1.2 Translocations | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Constrict | 5 | 2 || 7 Hand axe | 11 | || 11 Tentacles | 3 | 2 || 5 War axe | | 12 || 12 Cast: Magic Dart | 62 | 48 || 110 Searing Ray | | 2 || 2 Use: Scroll | 3 | 6 || 9 Stab: Sleeping | 2 | 1 || 3 Armour: Skin | 1 | 1 || 2 Dodge: Dodged | 11 | 16 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3268 | 3199 | 69 | 658 | 2229 | 3 | 1089.3 | Dungeon | 3268 | 3199 | 69 | 658 | 2229 | 3 | 1089.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1524 daAuts D:1: 1259 daAuts D:3: 484 daAuts