Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 4215653944441004362 174 Ijustatesigmund the Conjurer (level 5, -5/52 HPs) Began as an Octopode Conjurer on Jan 12, 2024. Killed by divine providence ... invoked by an orc priest (9 damage) ... on level 3 of the Dungeon. The game lasted 00:03:36 (2630 turns). Ijustatesigmund the Conjurer (Octopode Conjurer) Turns: 2630, Time: 00:03:37 Health: -5/52 AC: 22 Str: 12 XL: 5 Next: 54% Magic: 3/9 EV: 2 Int: 23 God: Gold: 146 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . g - +0 spear rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois + (no amulet) rElec . a - +6 ring of strength rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: tree-form A: stationary, stasis, torment immunity, boosted hp, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 146 gold pieces. Inventory: Hand Weapons g - a +0 spear (weapon) Jewellery a - a +6 ring of strength (left branch) Scrolls b - a scroll of enchant armour {unknown} c - 5 scrolls of identify {unknown} d - 2 scrolls of enchant weapon {unknown} e - 3 scrolls of teleportation {unknown} h - a scroll of immolation {unknown} j - a scroll of magic mapping {unknown} Skills: + Level 2.7 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.3 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 12% 1 Dazzling Flash Conj/Hex 30% N/A 12% 3 Call Canine Familiar Summ 3% N/A 34% 3 Portal Projectile Hex/Tloc 6% N/A 34% 3 Summon Guardian Golem Hex/Summ 3% N/A 34% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Leda's Liquefaction Hex/Erth 1% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 chain mail (lightly wounded, 85% to hit) The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc wizard shouts! The orc priest shouts! x2; You hear a shout! The orc priest hits you with a +0 club. The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. The searing ray hits the orc wizard! The orc wizard is heavily wounded. The orc priest hits you with a +0 club. An orc comes into view. It is wielding a +0 trident. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The searing ray hits the orc priest. The orc priest is heavily wounded. The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray misses the orc priest. The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The orc priest looks satisfied for a moment. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits the orc priest. The orc priest is severely wounded. The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc priest. The orc priest is moderately wounded. You finish channelling your searing ray. The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 5! Really quaff the potion of lignification? You turn into a tree. Your roots penetrate the ground. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... ############# ............## .#.#######...####.# ##.........<......# #########...###### ##.## #...########### #.#....♣oo..oo. #...########### ##### You could see 3 orc priests and an orc. Vanquished Creatures A scorpion (D:2) An orc wizard (D:3) A gnoll (D:1) 2 adders (D:2) A dart slug (D:2) A worm (D:2) 8 ball pythons 6 endoplasms 2 giant cockroaches (D:2) 5 goblins (D:2) 3 hobgoblins A jackal (D:1) 6 kobolds 4 quokkas 3 bats 2 frilled lizards (D:2) 9 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ijustatesigmund the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 94 | D:1 | Noticed a shining eye 97 | D:1 | Noticed a great orb of eyes 99 | D:1 | Found a faded altar of an unknown god. 106 | D:1 | Noticed a great orb of eyes 106 | D:1 | Noticed a shining eye 241 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 244 | D:1 | Learned a level 2 spell: Searing Ray 431 | D:1 | Reached skill level 1 in Fighting 773 | D:1 | Reached XP level 3. HP: 16/23 MP: 0/6 1099 | D:2 | Found a bloodstained altar of Trog. 1316 | D:2 | Noticed a scorpion 1360 | D:2 | Killed a scorpion 1361 | D:2 | Reached XP level 4. HP: 18/30 MP: 2/8 1361 | D:2 | Reached XP level 5. HP: 21/35 MP: 2/9 2403 | D:2 | Identified the +1 dagger of the End of Times {freeze, rF- | Dex+3 SInv Stlth+} 2630 | D:3 | Reached skill level 5 in Conjurations 2630 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, hellmonk_ecumenical_altar_watching_god, minmay_tromino_i4 D:2: layout_basic, basic_altar, minmay_divided_ellipse D:3: layout_loops_ring, minmay_door_square, amcnicky_mini_corridor_feature, roderic_filled_cross, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.7 Spellcasting | 3 | 3.3 Conjurations | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 12 | 2 || 14 Tentacles | 2 | 1 || 3 Constrict | 1 | || 1 Cast: Magic Dart | 54 | 34 || 88 Searing Ray | 4 | 1 || 5 Use: Potion | 4 | 1 || 5 Armour: Skin | 12 | || 12 Dodge: Dodged | 12 | 1 || 13