Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 16134867743750015066 12054 Ijustatesigmund the Destroyer (level 11, -14/70 HPs) Began as an Octopode Conjurer on Jan 15, 2024. Was an Elder of Vehumet. Demolished by a two-headed ogre ... wielding a +0 giant spiked club (19 damage) ... on level 11 of the Dungeon. The game lasted 00:33:03 (18037 turns). Ijustatesigmund the Destroyer (Octopode Conjurer) Turns: 18037, Time: 00:33:03 Health: -14/70 AC: 1 Str: 9 XL: 11 Next: 87% Magic: 15/23 EV: 17 Int: 25 God: Vehumet [****..] Gold: 311 SH: 5 Dex: 10 Spells: 18/27 levels left rFire + . . o - +7 hand axe of Arbitration {pain, Str+2} rCold . . . u - +0 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . q - +5 ring of evasion rCorr + s - ring of resist corrosion SInv . t - ring of protection from fire Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.31/turn (no ring) MPRegen 0.18/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 11 of the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 2 branches of the dungeon, and saw 12 of its levels. You collected 530 gold pieces. You spent 219 gold pieces at shops. Inventory: Hand Weapons e - a +1 war axe o - the +7 hand axe of Arbitration (weapon) {pain, Str+2} (You found it on level 6 of the Dungeon) Str: It affects your strength (+2). Missiles D - a throwing net Armour u - a +0 buckler (worn) Jewellery q - a +5 ring of evasion (left tentacle) s - a ring of resist corrosion (right tentacle) t - a ring of protection from fire (on tentacle) G - a ring of ice Wands k - a wand of flame (7) B - a wand of light (10) F - a wand of mindburst (3) Scrolls b - a scroll of acquirement {unknown} c - 2 scrolls of enchant weapon d - a scroll of silence {unknown} i - 2 scrolls of poison l - 2 scrolls of teleportation p - a scroll of immolation {unknown} r - a scroll of magic mapping {unknown} v - 2 scrolls of fear {unknown} x - a scroll of enchant armour {unknown} y - a scroll of butterflies {unknown} A - a scroll of torment {unknown} C - a scroll of amnesia H - a scroll of identify Potions a - 3 potions of magic f - 2 potions of curing g - 2 potions of heal wounds h - 3 potions of might j - 5 potions of attraction m - 2 potions of lignification n - 3 potions of haste w - a potion of degeneration {unknown} z - 2 potions of mutation {unknown} E - a potion of ambrosia {unknown} Skills: - Level 4.5 Fighting - Level 3.7 Axes - Level 2.0 Dodging - Level 2.6 Stealth - Level 5.2 Shields + Level 8.8 Spellcasting + Level 10.2 Conjurations - Level 7.1 Translocations - Level 3.8 Air Magic - Level 4.6 Poison Magic + Level 4.8 Evocations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 53% 2d11 1% 4 d - Poisonous Vapours Pois/Air 64% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sticky Flame Conj/Fire 36% 2d6 2% 4 Static Discharge Conj/Air 92% 2-6/arc 1% 2 Dazzling Flash Conj/Hex 72% N/A 1% 3 Vhi's Electric Charge Tloc/Air 76% N/A 2% 3 Fulminant Prism Conj/Hex 18% 3d10 2% 4 Arcjolt Conj/Air 23% 1d33 3% 5 Airstrike Air 15% 2d(3-19) 4% 4 Summon Lightning Spire Summ/Air 20% N/A 34% 4 Maxwell's Capacitive Co Air 15% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:6 Lair (0/5) D:8 Orc (0/2) D:9 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:6 * D:10 * Annotations: D:7 Joseph D:8 2 transporters Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The yak is knocked back by the mystic blast. The mystic blast hits the yak. The yak is lightly wounded. The mystic blast hits the yak! The yak is severely wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. The yak collides with the yak! The yak is heavily wounded. The yak is severely wounded. The mystic blast hits the yak! The yak is severely wounded. The mystic blast hits the yak! The yak is heavily wounded. The mystic blast hits the yak. The yak is moderately wounded. The mystic blast hits the two-headed ogre!! The two-headed ogre is severely wounded. The two-headed ogre is knocked back by the mystic blast. The yak misses you. The yak barely misses you. The yak completely misses you. A two-headed ogre comes into view. It is wielding a +0 dire flail and a +0 giant club. The two-headed ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * The two-headed ogre barely misses you. Something barely misses you. The yak completely misses you. The yak closely misses you. You feel much better. Something hits you! Deactivating autopickup; reactivate with Ctrl-A. The yak barely misses you. The yak gores you! * * * LOW HITPOINT WARNING * * * The yak gores you! * * * LOW HITPOINT WARNING * * * The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant club!! You die... .##. ......... #.#.###........ #....#......... .............# ............## .............#.. ........YY..YY. #......