Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 9222226249343668416 9 IndexError the Shooter (level 2, -3/18 HPs) Began as a Gargoyle Hunter on Mar 1, 2023. Slain by Terence ... wielding a +0 trident (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:17 (375 turns). IndexError the Shooter (Gargoyle Hunter) Turns: 375, Time: 00:00:18 Health: -3/18 AC: 5 Str: 14 XL: 2 Next: 16% Magic: 2/2 EV: 11 Int: 9 God: Gold: 26 SH: 0 Dex: 13 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 shortbow rCold . . . Faith . (shield currently unavailable) rNeg + . . Spirit . c - +0 leather armour rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour c - a +0 leather armour (worn) f - a +0 leather armour (You found it on level 1 of the Dungeon) Scrolls b - a scroll of immolation {!r} g - 2 scrolls of fear {unknown} Potions d - a potion of brilliance {unknown} e - a potion of cancellation {unknown} Skills: + Level 2.5 Fighting * Level 4.3 Ranged Weapons - Level 1.5 Dodging - Level 1.1 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History No target in view! No target in view! e - a lumpy cyan potion A ball python comes into view. Spoiler Alert: The ball python (asleep) can constrict! A ball python is nearby! Spoiler Alert: The ball python (asleep) can constrict! You shoot an arrow. The arrow hits the ball python. No target in view! No target in view! You see here a rat corpse. You see here a rat corpse. There is an open door here. You see here a bat corpse. A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! You shoot an arrow. The arrow hits the hobgoblin! You have reached level 2! Health restored: 18; MP restored: 2 No target in view! No target in view! No target in view! You open the door. Found a stone staircase leading down. There is an open door here. You open the door. There is an open door here. A ball python comes into view. Spoiler Alert: The ball python (asleep) can constrict! You shoot an arrow. The arrow hits the ball python! No target in view! No target in view! No target in view! f - a +0 leather armour A rat comes into view. A rat is nearby! You shoot an arrow. The arrow barely misses the rat. You shoot an arrow. The arrow hits the rat. No target in view! No target in view! g - 2 scrolls labelled MUORCH UDOLIUFE You see here a ball python corpse. You see here a ball python corpse. You now have 16 gold pieces (gained 5). As you open the door, it creaks loudly! There is an open door here. As you open the door, it creaks loudly! A bat comes into view. A bat is nearby! You shoot an arrow. The arrow closely misses the bat. The bat misses you. You shoot an arrow. The arrow hits the bat. The bat hits you but does no damage. The bat hits you. You take 1 damage, and have 17/18 hp. You shoot an arrow. The arrow hits the bat. No target in view! There is an open door here. A sourceless malevolence fills the Dungeon... You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. You now have 26 gold pieces (gained 10). Terence the Incautious comes into view. He is wielding a +0 trident and wearing a +2 ring mail of cold resistance. Marking area around Terence as unsafe for travelling. Health restored: 18 Terence is nearby! Terence is nearby! You shoot an arrow. The arrow hits Terence! Terence hits you from afar with a +0 trident! You take 8 damage, and have 10/18 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 ring mail of cold resistance (moderately wounded, 64% to hit) You shoot an arrow. The arrow hits Terence. Terence hits you but does no damage. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 ring mail of cold resistance (heavily wounded, 64% to hit) You shoot an arrow. The arrow barely misses Terence. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 4/18 hp. MASSIVE DAMAGE!! Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 ring mail of cold resistance (heavily wounded, 64% to hit) You shoot an arrow. The arrow hits Terence! Terence hits you but does no damage. Terence misses you. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 ring mail of cold resistance (severely wounded, 64% to hit) You shoot an arrow. The arrow closely misses Terence. Terence hits you but does no damage. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 ring mail of cold resistance (severely wounded, 64% to hit) You shoot an arrow. The arrow hits Terence. Terence hits you from afar with a +0 trident! You die... .# .# .# .# .# .# ##########.## #........@..# #.########......# #.# @####.. #.# .# #.# .. #.# #. #.# .# #.# .# You could see Terence. Vanquished Creatures 2 ball pythons (D:1) 2 bats (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Gargoyle Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 1/1 259 | D:1 | Reached XP level 2. HP: 18/18 MP: 2/2 360 | D:1 | You fall into a shaft and drop 1 floor! 369 | D:2 | Noticed Terence 372 | D:2 | HP: 4/18 [Terence/+0 trident (6)] 375 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_loops_corners D:2: layout_loops_ring, serial_shops, nicolae_lakefront_shop, nicolae_shop_trees, shop, nicolae_shop_temple_entry_statues_fountains, shop_fountains, hellmonk_ecumenical_altar_run_dry, st_stairs_4, uniq_terence Action || total ---------------------------++------- Fire: Shortbow || 22 Armour: Leather armour || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 381 | 381 | 0 | 0 | 340 | 2 | 190.5 | Dungeon | 381 | 381 | 0 | 0 | 340 | 2 | 190.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 365 daAuts D:2: 16 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+----------------------