Seeded DCSS version 0.30.0-18-gc0e69614cb (webtiles) character file. Game seed: 4094081560370531827 (custom seed) 16 IndexError the Magician (level 2, 9/21 HPs) Began as a Djinni Earth Elementalist on May 23, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:51 (123 turns). IndexError the Magician (Djinni Earth Elementalist) Turns: 123, Time: 00:00:51 Health: 9/21 AC: 2 Str: 7 XL: 2 Next: 70% Gold: 22 EV: 12 Int: 16 God: SH: 5 Dex: 13 rFire + + . b - +0 sling rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... d - amulet of reflection Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: reflection @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons b - a +0 sling (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery d - an amulet of reflection (around neck) (You found it on level 1 of the Dungeon) Scrolls e - a scroll of identify {unknown} f - a scroll of acquirement Potions c - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 24% 2d8 5% 1 c - Petrify Tmut/Erth 12% N/A 45% 4 w - Passwall Tmut/Erth 10% N/A 8% 2 x - Stone Arrow Conj/Erth 24% 3d8 16% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The blast of sand hits the hobgoblin! The frilled lizard hisses angrily. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (71% to hit) The blast of sand hits the bat. You take 1 damage, and have 14/15 hp. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (70% to hit) The blast of sand hits the frilled lizard! You take 1 damage, and have 13/15 hp. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. A rat is nearby! A rat is nearby! You see here a hobgoblin corpse. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (82% to hit) The blast of sand hits the rat. The ball python hisses angrily. You take 1 damage, and have 13/15 hp. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (80% to hit) The blast of sand misses the ball python. The ball python barely misses you. x2 Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ball python Aim: a ball python (80% to hit) The blast of sand hits the ball python! You take 1 damage, and have 12/15 hp. HP restored. You see here a frilled lizard corpse. b - a +0 sling Health restored: 15 b - a +0 sling (weapon) You see here a rat corpse. You now have 13 gold pieces. c - a ruby potion d - an amulet of reflection You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. d - an amulet of reflection (around neck) e - a scroll labelled UQIGAI UREIM You reach down and open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You reach down and open the door. Found a stone staircase leading down. There is an open door here. A bat comes into view. Okay, then. You shoot a sling bullet. The sling bullet hits the bat but does no damage. The bat barely misses you. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bat Aim: a bat (73% to hit) The blast of sand hits the bat! You take 1 damage, and have 14/15 hp. A goblin comes into view. It is wielding a +0 dagger. Health restored: 15 Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. You shoot a sling bullet. The sling bullet hits the goblin! You have reached level 2! Health restored: 21 No target in view! You now have 22 gold pieces (gained 9). f - a scroll labelled JOWKOTIDON You reach down and open the door. A gnoll comes into view. It is wielding a +0 club. Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (asleep, 100% to hit) The blast of sand hits the gnoll. The gnoll hits you with a +0 club. You take 5 damage, and have 16/21 hp. MASSIVE DAMAGE!! Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 84% to hit) The blast of sand hits the gnoll. The gnoll hits you with a +0 club. You take 6 damage, and have 10/21 hp. MASSIVE DAMAGE!! Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 84% to hit) The blast of sand hits the gnoll. Your Spellcasting skill increases to level 3! You take 1 damage, and have 9/21 hp. This is a scroll of acquirement! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####.........##...# #.......†######...# #.............#...# #.............###.# #)............# .# #........###### . #........# #........# #...@....# ####)##### #.. #### There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A goblin (D:1) A hobgoblin (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Djinni Earth Elementalist began the quest | for the Orb. 0 | D:1 | IndexError set off with the following spells memorised: | Sandblast, Passwall, Stone Arrow, Petrify. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 104 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 123 | D:1 | Reached skill level 3 in Spellcasting 123 | D:1 | Identified a scroll of acquirement 123 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic, minmay_tromino_i4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Fire: Sling || 2 Cast: Sandblast || 10 Dodge: Dodged || 3 Levels and vault maps discovered: D:1: giann_horns, layout_basic, minmay_tromino_i4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 128 | 128 | 0 | 0 | 88 | 1 | 128.0 | Dungeon | 128 | 128 | 0 | 0 | 88 | 1 | 128.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 128 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 23.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 23.0 +-------+-------+-------+-------+-------+----------------------