Seeded DCSS version 0.30.0-18-gc0e69614cb (webtiles) character file. Game seed: 4094081560370531827 (custom seed) 6 IndexError the Magician (level 2, 21/21 HPs) Began as a Djinni Earth Elementalist on May 23, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:36 (145 turns). IndexError the Magician (Djinni Earth Elementalist) Turns: 145, Time: 00:00:36 Health: 21/21 AC: 2 Str: 7 XL: 2 Next: 0% Gold: 22 EV: 12 Int: 16 God: SH: 5 Dex: 13 rFire + + . b - +0 sling rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... d - amulet of reflection Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: reflection @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons b - a +0 sling (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery d - an amulet of reflection (around neck) (You found it on level 1 of the Dungeon) Scrolls e - a scroll of identify {unknown} f - a scroll of acquirement Potions c - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 22% 2d7 6% 1 c - Petrify Tmut/Erth 11% N/A 52% 4 w - Passwall Tmut/Erth 9% N/A 10% 2 x - Stone Arrow Conj/Erth 22% 3d8 19% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a hobgoblin (heavily wounded, 81% to hit) The blast of sand hits the hobgoblin. The ball python bites you but does no damage. The ball python constricts you. The ball python barely misses you. The ball python constricts you. You take 2 damage, and have 12/15 hp. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (81% to hit) The blast of sand hits the rat. The ball python bites you but does no damage. The ball python constricts you. The rat bites you but does no damage. The frilled lizard barely misses you. The ball python closely misses you. The ball python constricts you. You take 1 damage, and have 11/15 hp. You escape the ball python's grasp. There is an open door here. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - rat Aim: a rat (severely wounded, 81% to hit) You miscast Sandblast. Nothing appears to happen. The frilled lizard bites you but does no damage. You take 1 damage, and have 10/15 hp. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - rat Aim: a rat (severely wounded, 81% to hit) You miscast Sandblast. Nothing appears to happen. The frilled lizard completely misses you. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - rat Aim: a rat (severely wounded, 81% to hit) The blast of sand hits the frilled lizard! The ball python bites you. The ball python closely misses you. You take 2 damage, and have 8/15 hp. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - rat Aim: a rat (severely wounded, 82% to hit) The blast of sand hits the ball python! You take 1 damage, and have 7/15 hp. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - rat Aim: a rat (severely wounded, 82% to hit) The blast of sand hits the rat! A bat is nearby! Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. You are too injured to fight recklessly! A bat is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! There is an open door here. Things that are here: a rat corpse; a frilled lizard corpse Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (wandering, hasn't noticed you, 73% to hit) The blast of sand hits the bat. You take 1 damage, and have 7/15 hp. Aiming: Sandblast (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. Your magical contamination has completely faded away. HP restored. b - a +0 sling Health restored: 15 b - a +0 sling (weapon) Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Unknown command. You now have 13 gold pieces. c - a ruby potion d - an amulet of reflection You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. d - an amulet of reflection (around neck) e - a scroll labelled UQIGAI UREIM As you open the door, it creaks loudly! There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. Found a stone staircase leading down. There is an open door here. A bat comes into view. You shoot a sling bullet. The sling bullet hits the bat. A goblin comes into view. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet hits the goblin. You have reached level 2! Health restored: 21 You now have 22 gold pieces (gained 9). f - a scroll labelled JOWKOTIDON This is a scroll of acquirement! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.[............# . ####.........##...# . #........######...# . #.............#...# #.............###.# #).....†......# .# #........###### . #........# #.......@# #........# ####+##### There were no monsters in sight! Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Djinni Earth Elementalist began the quest | for the Orb. 0 | D:1 | IndexError set off with the following spells memorised: | Sandblast, Passwall, Stone Arrow, Petrify. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 134 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 145 | D:1 | Identified a scroll of acquirement 145 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic, minmay_tromino_i4 Action || total ---------------------------++------- Fire: Sling || 2 Cast: Sandblast || 7 Armour: Robe || 4 Dodge: Dodged || 8 Levels and vault maps discovered: D:1: giann_horns, layout_basic, minmay_tromino_i4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 148 | 148 | 0 | 0 | 108 | 1 | 148.0 | Dungeon | 148 | 148 | 0 | 0 | 108 | 1 | 148.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 148 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 +-------+-------+-------+-------+-------+----------------------