Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 16528717586752432126 1043 IndexError the Thaumaturge (level 8, -2/50 HPs) Began as a Djinni Conjurer on June 7, 2023. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 5 of the Dungeon. The game lasted 00:05:39 (5142 turns). IndexError the Thaumaturge (Djinni Conjurer) Turns: 5142, Time: 00:05:40 Health: -2/50 AC: 4 Str: 9 XL: 8 Next: 49% Gold: 181 EV: 17 Int: 26 God: SH: 0 Dex: 14 rFire + + . k - +5 trident "Riweaxza" {freeze, +Blink Str+3 Int+3 Dex+3} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ q - +0 helmet rElec . i - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ j - +5 ring of evasion HPRegen 0.28/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Blink You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 181 gold pieces. Inventory: Hand Weapons k - the +5 trident "Riweaxza" (weapon) {freeze, +Blink Str+3 Int+3 Dex+3} (You found it on level 2 of the Dungeon) Str: It affects your strength (+3). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). +Blink: It lets you blink. Missiles f - 5 atropa-tipped darts Armour a - a +0 robe (worn) i - a +0 cloak (worn) (You found it on level 1 of the Dungeon) q - a +0 helmet (worn) (You took it off Robin on level 3 of the Dungeon) Magical Staves o - a staff of air {rElec} (You found it on level 3 of the Dungeon) y - a staff of poison {rPois} (You found it on level 4 of the Dungeon) Jewellery g - a ring of ice {rC+, rF-} (You found it on level 1 of the Dungeon) j - a +5 ring of evasion (left hand) (You found it on level 1 of the Dungeon) u - a ring of wizardry {Wiz+, !d} (You found it on level 4 of the Dungeon) Wands x - a wand of paralysis (5) (You found it on level 4 of the Dungeon) Scrolls b - 3 scrolls of immolation {unknown} c - 2 scrolls of teleportation {unknown} e - 2 scrolls of brand weapon {unknown} h - a scroll of magic mapping {unknown} l - a scroll of silence {unknown} n - 3 scrolls of identify {unknown} p - a scroll of summoning {unknown} r - a scroll of torment {unknown} t - a scroll of vulnerability {unknown} v - a scroll of noise {unknown} w - a scroll of poison {unknown} Potions d - 2 potions of curing {unknown} m - a potion of brilliance {unknown} s - a potion of invisibility {unknown} z - a potion of flight {unknown} A - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 8.0 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Fulminant Prism Conj/Hex 25% 3d14 1% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 f - Scorch Fire 100% 2d9 1% 2 g - Stone Arrow Conj/Erth 100% 3d13 1% 3 x - Iskenderun's Mystic Conj/Tloc 51% 2d11 1% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Dithmenos Elyvilon Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Yredelemnul Zin The Shining One Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Really fire at your foxfire? [Y]es or [N]o only, please. Really fire at your foxfire? Okay, then. You stop channelling your searing ray. A centaur comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! You take 8 damage, and have 26/50 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (90% to hit) The searing ray hits the centaur. (Press . to maintain the ray.) An ufetubus comes into view. You take 2 damage, and have 24/50 hp. The searing ray hits the centaur! The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 15/50 hp. The searing ray hits the centaur! * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 14/50 hp. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. You take 1 damage, and have 13/50 hp. You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - ufetubus Aim: an ufetubus Okay, then. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! The ufetubus's fire resistance burns away. * * * LOW HITPOINT WARNING * * * A jackal comes into view. The ufetubus misses you. The ufetubus barely misses you. You take 2 damage, and have 11/50 hp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! * * * LOW HITPOINT WARNING * * * The sentinel's mark upon you fades away. Your Spellcasting skill increases to level 8! You take 1 damage, and have 10/50 hp. A jackal comes into view. x2 Reach: k) +5 trident "Riweaxza" {freeze, +Blink Str+3 Int+3 Dex+3} Press: ? - help, Dir - move target, f - jackal Aim: a jackal (about 44% to evade the +5 trident "Riweaxza") You reach to attack! You puncture the jackal! You freeze the jackal. Reach: k) +5 trident "Riweaxza" {freeze, +Blink Str+3 Int+3 Dex+3} Press: ? - help, Dir - move target, f - jackal Aim: a jackal (about 44% to evade the +5 trident "Riweaxza") You hit the jackal. You freeze the jackal. The jackal completely misses you. Reach: k) +5 trident "Riweaxza" {freeze, +Blink Str+3 Int+3 Dex+3} Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (heavily wounded, about 44% to evade the +5 trident "Riweaxza") You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You take 1 damage, and have 11/50 hp. Reach: k) +5 trident "Riweaxza" {freeze, +Blink Str+3 Int+3 Dex+3} Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (heavily wounded, about 44% to evade the +5 trident "Riweaxza") You puncture the jackal! You freeze the jackal. A gnoll comes into view. It is wielding a +0 club. Reach: k) +5 trident "Riweaxza" {freeze, +Blink Str+3 Int+3 Dex+3} Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 club (about 34% to evade the +5 trident "Riweaxza") You hit the gnoll. You freeze the gnoll. The gnoll closely misses you. Reach: k) +5 trident "Riweaxza" {freeze, +Blink Str+3 Int+3 Dex+3} Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, about 34% to evade the +5 trident "Riweaxza") You closely miss the gnoll. A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 12/50 hp. Reach: k) +5 trident "Riweaxza" {freeze, +Blink Str+3 Int+3 Dex+3} Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, about 34% to evade the +5 trident "Riweaxza") The gnoll shouts! You hit the gnoll. You freeze the gnoll. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll completely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You take 10 damage, and have 2/50 hp. Reach: k) +5 trident "Riweaxza" {freeze, +Blink Str+3 Int+3 Dex+3} Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, about 34% to evade the +5 trident "Riweaxza") You closely miss the gnoll. The gnoll barely misses you. The gnoll hits you with a +0 club. You die... #.# #.# ## #.# .# #.# .# #.# .# #.## #.# .## #....## #.# ##.## #... #.gg# #### ###@#..# .###### #.).#..h.# ....... #(#####..hh. .###### #...#. ....# # ###.#.# ###. # ##....# # ##.###.## # #.####>## ##.## # #.......###...# ## You could see 2 gnolls. Vanquished Creatures Prince Ribbit (D:5) Grinder (D:3) 2 centaurs (D:5) A gnoll sergeant (D:5) A scorpion (D:5) A jelly (D:4) A hound (D:4) 2 iguanas Ijyb (D:5) Natasha (D:2) Robin (D:3) 7 gnolls 4 adders 2 ufetubi 2 worms 3 dart slugs 4 orcs (D:4) 6 endoplasms A giant cockroach (D:3) 12 goblins 6 hobgoblins 2 jackals (D:5) 5 quokkas 3 ball pythons 4 bats 5 kobolds 3 rats (D:1) 82 creatures vanquished. Vanquished Creatures (collateral kills) 2 foxfires (D:2) 2 creatures vanquished. Vanquished Creatures (others) 247 foxfires 247 creatures vanquished. Grand Total: 331 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Djinni Conjurer began the quest for the Orb. 0 | D:1 | IndexError set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 64 | D:1 | Found a large runed translucent door. 64 | D:1 | Found a large runed translucent door. 65 | D:1 | Noticed an ogre 66 | D:1 | Noticed an ogre 69 | D:1 | Noticed an ogre 70 | D:1 | Noticed an ogre 234 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 917 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 917 | D:1 | Learned a level 1 spell: Foxfire 1303 | D:2 | Reached skill level 4 in Spellcasting 1340 | D:2 | Found a faded altar of an unknown god. 1365 | D:2 | Identified the +5 trident "Riweaxza" {freeze, +Blink Str+3 | Int+3 Dex+3} 1742 | D:2 | Noticed Natasha 1751 | D:2 | Killed Natasha 1752 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 1926 | D:3 | Noticed Grinder 1936 | D:3 | Killed Grinder 1937 | D:3 | Reached skill level 5 in Spellcasting 1937 | D:3 | Reached XP level 5. HP: 15/35 MP: 0/0 1937 | D:3 | Learned a level 2 spell: Scorch 1937 | D:3 | Reached XP level 6. HP: 17/40 MP: 0/0 2580 | D:3 | Noticed Robin 2601 | D:3 | Killed Robin 3216 | D:4 | Reached skill level 6 in Spellcasting 3276 | D:4 | Reached XP level 7. HP: 40/45 MP: 0/0 3276 | D:4 | Learned a level 3 spell: Stone Arrow 3774 | D:4 | Found a staircase to the Ecumenical Temple. 3936 | Temple | Entered the Ecumenical Temple 4718 | D:5 | Entered Level 5 of the Dungeon 4812 | D:5 | Found a burning altar of Makhleb. 4956 | D:5 | Reached skill level 7 in Spellcasting 4997 | D:5 | Noticed Prince Ribbit 5003 | D:5 | Killed Prince Ribbit 5004 | D:5 | Reached XP level 8. HP: 46/50 MP: 0/0 5096 | D:5 | Noticed Ijyb 5107 | D:5 | Killed Ijyb 5126 | D:5 | Reached skill level 8 in Spellcasting 5132 | D:5 | HP: 11/50 [jackal (1)] 5140 | D:5 | HP: 12/50 [gnoll/+0 club (1)] 5141 | D:5 | HP: 2/50 [gnoll/+0 club (4)] 5142 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic, minivault_26, minmay_misc_feat_columns D:2: layout_loops_cross, ebering_ecumenical_altar_petrified, chequers_serial_rivers_large_a, uniq_natasha D:3: layout_loops_ring, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_b, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_unsneaky_path_c, co_window_broadway_c, co_window_broadway_b, co_window_paths_c, co_window_broadway_b, co_window_unsneaky_path_c, co_window_4corner_b, co_window_paths_e, glass_columns_c, glass_columns_a, glass_columns_c, uniq_grinder, uniq_robin D:4: layout_layer_cave, minmay_temple_entry_slanted D:5: layout_loops_ring, lemuel_crystal_altar, kennysheep_slug_shrine, uniq_prince_ribbit1, uniq_ijyb Temple: minmay_crystal_spiral_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 8 | 8.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Trident | 2 | 17 | 11 || 30 Cast: Magic Dart | 35 | | || 35 Searing Ray | 1 | 4 | 3 || 8 Foxfire | 35 | 37 | 79 || 151 Scorch | | | 4 || 4 Stone Arrow | | | 1 || 1 Stab: Sleeping | 1 | | || 1 Armour: Robe | 2 | 6 | 1 || 9 Dodge: Dodged | 3 | 26 | 16 || 45 Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic, minivault_26, minmay_misc_feat_columns D:2: layout_loops_cross, ebering_ecumenical_altar_petrified, chequers_serial_rivers_large_a, uniq_natasha D:3: layout_loops_ring, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_b, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_unsneaky_path_c, co_window_broadway_c, co_window_broadway_b, co_window_paths_c, co_window_broadway_b, co_window_unsneaky_path_c, co_window_4corner_b, co_window_paths_e, glass_columns_c, glass_columns_a, glass_columns_c, uniq_grinder, uniq_robin D:4: layout_layer_cave, minmay_temple_entry_slanted D:5: layout_loops_ring, lemuel_crystal_altar, kennysheep_slug_shrine, uniq_prince_ribbit1, uniq_ijyb Temple: minmay_crystal_spiral_temple Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5151 | 4639 | 512 | 0 | 4141 | 6 | 858.5 | Dungeon | 4937 | 4508 | 429 | 0 | 4027 | 5 | 987.4 | Temple | 213 | 130 | 83 | 0 | 114 | 1 | 213.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1439 daAuts D:4: 1275 daAuts D:1: 1207 daAuts D:2: 677 daAuts D:5: 338 daAuts Temple: 213 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 248.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 298.0 +-------+-------+-------+-------+-------+----------------------