Dungeon Crawl Stone Soup version 0.31-a0-726-g3c93526463 (webtiles) character file. Game seed: 18267944296455238333 148 IndexError the Magician (level 5, -8/40 HPs) Began as a Djinni Conjurer on Sept 7, 2023. Mangled by Edmund ... wielding a +4 dire flail of protection (17 damage) ... on level 4 of the Dungeon on Sept 11, 2023. The game lasted 00:05:12 (2502 turns). IndexError the Magician (Djinni Conjurer) Turns: 2502, Time: 00:05:13 Health: -8/40 AC: 2 Str: 6 XL: 5 Next: 56% Gold: 238 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . t - +0 spear (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 238 gold pieces. Inventory: Hand Weapons c - a +0 sling (You found it on level 1 of the Dungeon) t - a +0 spear of venom (weapon) (You found it on level 4 of the Dungeon) Armour a - a +0 robe (worn) Wands o - a wand of acid (2) (You found it on level 3 of the Dungeon) Scrolls f - 2 scrolls of identify {unknown} h - a scroll of butterflies {unknown} j - 2 scrolls of revelation {unknown} k - a scroll of blinking {unknown} l - a scroll of vulnerability {unknown} m - a scroll of torment {unknown} p - a scroll of poison {unknown} q - a scroll of teleportation {unknown} r - a scroll of enchant weapon {unknown} s - a scroll of immolation {unknown} Potions b - a potion of heal wounds {unknown} d - 2 potions of enlightenment {unknown} e - a potion of berserk rage {unknown} g - a potion of curing {unknown} i - a potion of magic {unknown} Skills: + Level 3.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Transmutations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Dazzling Flash Conj/Hex 44% N/A 6% 3 d - Fulminant Prism Conj/Hex 11% 3d9 21% 4 e - Freeze Ice 88% 1d9 1% 1 f - Scorch Fire 44% 2d6 3% 2 x - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Shops: D:1 ? D:3 ! Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You take 1 damage, and have 36/40 hp. HP restored. You now have 194 gold pieces (gained 10). s - a scroll labelled YSOXOTAYFI Health restored: 40 You now have 200 gold pieces (gained 6). You now have 210 gold pieces (gained 10). A kobold comes into view. It is wielding a +0 dagger. The magic dart hits the kobold. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. The endoplasm quivers. The magic dart hits the endoplasm. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 220 gold pieces (gained 10). You now have 225 gold pieces (gained 5). Found an escape hatch in the ceiling. You see here a +0 spear of venom. Your +0 mace of protection goes still. Your +0 spear of venom begins to drip with poison! t - a +0 spear of venom (weapon) You drop a +0 mace of protection. You see here a +0 mace of protection. There is an escape hatch in the ceiling here. Found a stone staircase leading up. Edmund the Younger comes into view. He is wielding a +4 dire flail of protection. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +4 dire flail of protection and wearing a +0 ring mail (asleep, 100% to hit) Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! You now have 238 gold pieces (gained 13). Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Edmund shouts! You take 4 damage, and have 36/40 hp. Casting: Fulminant Prism (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You take 4 damage, and have 32/40 hp. Your fulminant prism crackles loudly. Something hits your fulminant prism! Casting: Fulminant Prism (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Edmund but does no damage. You take 1 damage, and have 32/40 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +4 dire flail of protection and wearing a +0 ring mail (heavily wounded, 81% to hit) The searing ray hits Edmund. (Press . to maintain the ray.) You take 2 damage, and have 30/40 hp. The searing ray hits Edmund but does no damage. A jackal comes into view. Your magical contamination has completely faded away. The searing ray hits Edmund but does no damage. You take 1 damage, and have 29/40 hp. The searing ray hits Edmund but does no damage. The searing ray hits the jackal. You finish channelling your searing ray. Edmund hits you with a +4 dire flail of protection! You take 9 damage, and have 20/40 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +4 dire flail of protection and wearing a +0 ring mail (heavily wounded, 81% to hit) The searing ray misses Edmund. (Press . to maintain the ray.) Edmund hits you with a +4 dire flail of protection! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 10/40 hp. MASSIVE DAMAGE!! The searing ray hits Edmund! * * * LOW HITPOINT WARNING * * * Edmund closely misses you. The searing ray hits Edmund! * * * LOW HITPOINT WARNING * * * Edmund hits you with a +4 dire flail of protection! You die... Edmund whines, "They better pay attention to me now!" ######## #<.@...# #...@..# ###########......# #........##......# #........####..##..# #........# #.## .## #........# ##.# .# #........###..# @# #.†..........## .# You could see Edmund. Vanquished Creatures A hound (D:4) 3 gnolls (D:3) 3 adders A worm (D:2) 5 orcs (D:3) 5 endoplasms 4 giant cockroaches 5 goblins 2 hobgoblins A jackal (D:4) 3 ball pythons (D:1) 4 bats 5 frilled lizards 8 kobolds 8 rats 58 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:4) 1 creature vanquished. Grand Total: 59 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Djinni Conjurer began the quest for the Orb. 0 | D:1 | IndexError set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 70 | D:1 | Found Cuics's Magic Scroll Emporium. 166 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 272 | D:1 | Reached skill level 1 in Fighting 554 | D:1 | Reached XP level 3. HP: 27/27 MP: 0/0 554 | D:1 | Learned a level 1 spell: Freeze 848 | D:2 | Reached skill level 2 in Fighting 1023 | D:2 | HP: 5/28 [worm (4)] 1027 | D:2 | Reached XP level 4. HP: 3/33 MP: 0/0 1172 | D:2 | Upgraded the game from 0.31-a0-692-gf03d1854d5 to | 0.31-a0-726-g3c93526463 1933 | D:3 | Reached skill level 4 in Spellcasting 1933 | D:3 | Reached skill level 4 in Conjurations 1933 | D:3 | Reached skill level 4 in Hexes 1933 | D:3 | Reached skill level 4 in Summonings 1933 | D:3 | Reached skill level 4 in Necromancy 1933 | D:3 | Reached skill level 4 in Translocations 1933 | D:3 | Reached skill level 4 in Transmutations 1933 | D:3 | Reached skill level 4 in Fire Magic 1933 | D:3 | Reached skill level 4 in Ice Magic 1933 | D:3 | Reached skill level 4 in Air Magic 1933 | D:3 | Reached skill level 4 in Earth Magic 1933 | D:3 | Reached skill level 4 in Poison Magic 2010 | D:3 | Found Ewkaes's Distillery. 2113 | D:3 | Reached XP level 5. HP: 34/40 MP: 0/0 2113 | D:3 | Learned a level 2 spell: Scorch 2193 | D:3 | Found an iron altar of Okawaru. 2288 | D:3 | Reached skill level 3 in Fighting 2354 | D:3 | You are sucked into a shaft and drop 1 floor! 2457 | D:4 | Noticed Edmund 2500 | D:4 | HP: 10/40 [Edmund/+4 dire flail of protection (8)] 2502 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, serial_shops, shop, serial_curves, eino_curves_01, eino_curves_03, minmay_pentomino_x4 D:2: layout_loops_ring D:3: layout_basic, grunt_temple_overflow_growth_and_decay, okawaru_altar_gauntlet_db, serial_shops, shop, shapermc_ecumenical_altar_mp_ritualfount D:4: layout_rooms, item_on_display_a, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.2 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Transmutations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Poison Magic | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 61 | 27 || 88 Cast: Magic Dart | 25 | 29 || 54 Searing Ray | | 6 || 6 Fulminant Prism | | 1 || 1 Armour: Robe | 30 | 15 || 45 Dodge: Dodged | 23 | 15 || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2538 | 2339 | 199 | 0 | 1993 | 4 | 634.5 | Dungeon | 2538 | 2339 | 199 | 0 | 1993 | 4 | 634.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1019 daAuts D:2: 1008 daAuts D:3: 363 daAuts D:4: 147 daAuts Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, serial_shops, shop, serial_curves, eino_curves_01, eino_curves_03, minmay_pentomino_x4 D:2: layout_loops_ring D:3: layout_basic, grunt_temple_overflow_growth_and_decay, okawaru_altar_gauntlet_db, serial_shops, shop, shapermc_ecumenical_altar_mp_ritualfount D:4: layout_rooms, item_on_display_a, uniq_edmund Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2538 | 2339 | 199 | 0 | 1993 | 4 | 634.5 | Dungeon | 2538 | 2339 | 199 | 0 | 1993 | 4 | 634.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1019 daAuts D:2: 1008 daAuts D:3: 363 daAuts D:4: 147 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 53.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 53.0 +-------+-------+-------+-------+-------+----------------------